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ASSASSIN’S CREED<br />

BROTHERHOOD<br />

MEDAL OF<br />

HONOR<br />

from gamers. It requires a loyalty that<br />

I believe many gamers won’t be able<br />

to commit to a single game. Sure,<br />

there are people who only play one<br />

game religiously. But for someone<br />

who loves all manner of games,<br />

there’s just no way that I’d be able to<br />

put that amount of time into a single<br />

game. I’ve spent close to 40 hours in<br />

Bad Company 2, and I’m only at Level<br />

22 (it goes up to 50). I’m an average<br />

gamer with average skills, and it’s<br />

likely to take me at least another 40<br />

hours before I get to the end. I’m at<br />

level 17 in Modern Warfare, and level<br />

7 in Assassin’s Creed: Brotherhood.<br />

How many more hours do I need<br />

But what I find most frustrating<br />

is how these games commonly lock<br />

better weapons and gear until you<br />

hit the higher levels. I k<strong>now</strong> these<br />

weapons are an incentive to stick with<br />

the game. It can be very rewarding<br />

to finally get that high-powered rifle<br />

after hours of sweat and toil. But the<br />

fact that the weapon was locked away<br />

means that people who are either<br />

jumping in brand new, or don’t have<br />

the time to commit those hours are<br />

penalised. I only just unlocked the<br />

smoke bombs on AC:Brotherhood,<br />

which substantially changes the game.<br />

It’ll be a long while before I can gain<br />

access to the second ability slot (level<br />

10), the throwing knives (level 19)<br />

and the poison blade (level 29). While<br />

most games try to maintain a balance<br />

between the higher and lower level<br />

unlocks, some games are woefully<br />

unbalanced. In Front Mission: Evolved,<br />

the higher level weapons grossly<br />

overpower the weapons you start<br />

with; some guns deal more damage<br />

in a single shot than I could with a full<br />

clip of ammunition. Needless to say, I<br />

didn’t stick with that game for long.<br />

I don’t have anything against<br />

persistent character levelling and<br />

progression. I understand the appeal,<br />

and I enjoy it myself most of the time.<br />

There have been a number of games<br />

that I’m willing to throw away hours<br />

I’ve spent close<br />

to 40 hours in Bad<br />

Company 2, and I’m<br />

only at Level 22...<br />

for. But with so many games <strong>now</strong><br />

incorporating this same mechanic<br />

into their multiplayer, I’ll never be able<br />

to get round to ‘completing’ those<br />

games. I just don’t have the time or<br />

dedication. But most frustrating is that<br />

some of that content will be locked<br />

away from me forever. Ultimately,<br />

these games require a lot of loyalty<br />

and commitment, but when you’re<br />

somewhat of a gaming slut, it doesn’t<br />

feel good to miss out.<br />

KEN LEE<br />

Australia’s best gaming<br />

-zine<br />

www.PIXELHUNT.com.AU<br />

31

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