download now (pdf file, 9mb) - Pixel Hunt
download now (pdf file, 9mb) - Pixel Hunt
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ASSASSIN’S CREED<br />
BROTHERHOOD<br />
MEDAL OF<br />
HONOR<br />
from gamers. It requires a loyalty that<br />
I believe many gamers won’t be able<br />
to commit to a single game. Sure,<br />
there are people who only play one<br />
game religiously. But for someone<br />
who loves all manner of games,<br />
there’s just no way that I’d be able to<br />
put that amount of time into a single<br />
game. I’ve spent close to 40 hours in<br />
Bad Company 2, and I’m only at Level<br />
22 (it goes up to 50). I’m an average<br />
gamer with average skills, and it’s<br />
likely to take me at least another 40<br />
hours before I get to the end. I’m at<br />
level 17 in Modern Warfare, and level<br />
7 in Assassin’s Creed: Brotherhood.<br />
How many more hours do I need<br />
But what I find most frustrating<br />
is how these games commonly lock<br />
better weapons and gear until you<br />
hit the higher levels. I k<strong>now</strong> these<br />
weapons are an incentive to stick with<br />
the game. It can be very rewarding<br />
to finally get that high-powered rifle<br />
after hours of sweat and toil. But the<br />
fact that the weapon was locked away<br />
means that people who are either<br />
jumping in brand new, or don’t have<br />
the time to commit those hours are<br />
penalised. I only just unlocked the<br />
smoke bombs on AC:Brotherhood,<br />
which substantially changes the game.<br />
It’ll be a long while before I can gain<br />
access to the second ability slot (level<br />
10), the throwing knives (level 19)<br />
and the poison blade (level 29). While<br />
most games try to maintain a balance<br />
between the higher and lower level<br />
unlocks, some games are woefully<br />
unbalanced. In Front Mission: Evolved,<br />
the higher level weapons grossly<br />
overpower the weapons you start<br />
with; some guns deal more damage<br />
in a single shot than I could with a full<br />
clip of ammunition. Needless to say, I<br />
didn’t stick with that game for long.<br />
I don’t have anything against<br />
persistent character levelling and<br />
progression. I understand the appeal,<br />
and I enjoy it myself most of the time.<br />
There have been a number of games<br />
that I’m willing to throw away hours<br />
I’ve spent close<br />
to 40 hours in Bad<br />
Company 2, and I’m<br />
only at Level 22...<br />
for. But with so many games <strong>now</strong><br />
incorporating this same mechanic<br />
into their multiplayer, I’ll never be able<br />
to get round to ‘completing’ those<br />
games. I just don’t have the time or<br />
dedication. But most frustrating is that<br />
some of that content will be locked<br />
away from me forever. Ultimately,<br />
these games require a lot of loyalty<br />
and commitment, but when you’re<br />
somewhat of a gaming slut, it doesn’t<br />
feel good to miss out.<br />
KEN LEE<br />
Australia’s best gaming<br />
-zine<br />
www.PIXELHUNT.com.AU<br />
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