download now (pdf file, 9mb) - Pixel Hunt
download now (pdf file, 9mb) - Pixel Hunt
download now (pdf file, 9mb) - Pixel Hunt
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
YORDA<br />
If the player is to<br />
care about Yorda, she<br />
must be convincing as<br />
an individual entity but<br />
must also do exactly<br />
what the player<br />
wants.<br />
games comes down largely to the<br />
central relationship between the<br />
player and a consistent, significant<br />
companion. In ICO, you control a<br />
boy trying to escape a large castle<br />
prison. The gameplay is relatively<br />
straightforward platforming and puzzlesolving<br />
with one unique addition.<br />
Almost immediately after the game<br />
starts, you encounter Yorda, a girl also<br />
imprisoned in the castle. You soon<br />
discover that Yorda is in danger and<br />
needs your help. On the flipside, you<br />
cannot hope to escape without Yorda’s<br />
mysterious door-opening powers. The<br />
relationship between player and Yorda<br />
is one of co-dependence. As the skills<br />
of the player and Yorda do not overlap,<br />
neither steps on the other’s toes. Yorda<br />
will not rush off and do something<br />
the player doesn’t want her to do, but<br />
neither will she rush forward and do<br />
something the player was about to do.<br />
The relationship between Ico and<br />
Yorda is pivotal to the entire game.<br />
This is a ballsy gamble by Ueda. If she<br />
glitches up and gets the player killed<br />
even once, the player will be furious.<br />
There is nothing players hate more<br />
than feeling cheated by the game. If<br />
the player is to care about Yorda, she<br />
must be convincing as an individual<br />
entity but must also do exactly what<br />
the player wants.<br />
For Yorda specifically and all gaming<br />
companions generally, she can’t be<br />
god-like and invincible, but neither<br />
can she be stupid and placid. Instead,<br />
she must be humanly flawed and<br />
humanly intelligent; she must be smart<br />
enough to make mistakes; she must<br />
be imperfect and ‘real’. Yet, she also<br />
has to do exactly what the player wants<br />
her to do. If she shows too much free<br />
will, the player will get frustrated that<br />
the game is not doing what they want it<br />
to do. But if she just follows the player<br />
mindlessly, the player won’t be able to<br />
care about her as a human being and,<br />
by extension, won’t be able to care<br />
about the game’s fiction.<br />
So many conflicting conditions! So<br />
how did Ueda manage to balance them<br />
all With one very simple addition to<br />
the controls: press R1 to hold Yorda’s<br />
hand when she is close enough or to<br />
call her when she is far away. When<br />
left to her own devices, Yorda will<br />
wander around the map, run after<br />
birds, look over edges, and sometimes,<br />
if you watch her for long enough,<br />
maybe even discover a solution to a<br />
puzzle. Yet the moment you press R1<br />
and call her, she will come back to you<br />
and hold your hand.<br />
Instead of mindlessly following<br />
you, then, Ico pulls Yorda along in<br />
a charming, enthusiastic run, like a<br />
younger brother eager to show his<br />
older sister the fortress he built in<br />
the lounge room. By tweaking her<br />
animations and behaviours just right,<br />
Ueda has managed to balance Yorda<br />
perfectly between free-minded and<br />
obedient. It’s hard not to care about<br />
her and her plight as you play ICO.<br />
After not too long, you find yourself not<br />
being concerned about Ico or Yorda,<br />
but about Ico and Yorda.<br />
Later in the game, when the two of<br />
you are separated, it is akin to having<br />
all your weapons removed halfway<br />
through a first-person shooter: you feel<br />
naked, exposed, vulnerable, and most<br />
crucially, alone. So many emotions<br />
evoked just by the absence of a NPC!<br />
This is how you k<strong>now</strong> a companion has<br />
been done well: you don’t just notice<br />
Australia’s best gaming<br />
-zine<br />
www.PIXELHUNT.com.AU<br />
9