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ON THE HUNT<br />

WHAT<br />

WE’RE<br />

PLAYING<br />

Believe it or<br />

not, the <strong>Pixel</strong><br />

<strong>Hunt</strong> staff<br />

actually play<br />

some video<br />

games <strong>now</strong> and<br />

then. Here’s<br />

what has<br />

tickled their<br />

fancies of late.<br />

KEN LEE<br />

Dance<br />

Central<br />

I got the Kinect as a<br />

birthday present from<br />

my wife, and getting<br />

my dance on seemed<br />

the most natural and<br />

obvious thing to do.<br />

Dance Central is really<br />

quite impressive. There’s<br />

a huge list of songs, and<br />

a huge variety of dance<br />

moves to emulate. And<br />

the game’s Break It<br />

Down tutorials are very<br />

effective in teaching<br />

those moves to a<br />

beginning player. It’s not<br />

quite a killer app, but it’s<br />

a must-have if you’ve got<br />

a Kinect.<br />

JAHANZEB KHAN<br />

Final Fantasy<br />

XIII<br />

(International Edition)<br />

This is pretty much Final<br />

Fantasy XIII with an<br />

Easy difficulty option.<br />

I’m glad Square-Enix<br />

finally decided to release<br />

FFXIII for the Japanese<br />

Xbox 360 because<br />

after spending 15<br />

hours with it, I realise<br />

that this is truly the<br />

next-generation RPG I<br />

dreamed about back<br />

when the term ‘next-gen’<br />

was still hip and the<br />

PlayStation 2’s Emotion<br />

Engine was considered<br />

to be godly.<br />

MICHAEL PINCOTT<br />

Donkey Kong<br />

Country<br />

Returns<br />

I’ve been super<br />

impressed by this game.<br />

It looks great, plays<br />

smooth as butter and<br />

sports some fantastic<br />

level design. It feels<br />

as though developers<br />

Retro Studios paid a lot<br />

of attention to Super<br />

Mario Galaxy in terms<br />

of constantly throwing<br />

fun, new things at the<br />

player. Even the motion<br />

controls, which have<br />

caused some people to<br />

gripe, work quite well.<br />

ANNIKA HOWELLS<br />

Assassin’s<br />

Creed:<br />

Brotherhood<br />

I was addicted to<br />

Assassin’s Creed II, and<br />

this one is pretty much<br />

exactly the same, so<br />

why am I not enjoying<br />

it Maybe it’s because<br />

it’s exactly the same. I’m<br />

looking at a massive map<br />

of icons, but instead of<br />

fun opportunities all I<br />

can see are chores to<br />

be repeated; complete<br />

special platform puzzle<br />

areas and find hidden<br />

hieroglyphs. Didn’t I<br />

already do all of this<br />

only a year ago Screw<br />

this, I’m going back to<br />

Minecraft.<br />

JAMES O’CONNOR<br />

999: 9<br />

Hours, 9<br />

Persons, 9<br />

Doors<br />

Easy puzzles, awful<br />

writing, hammy dialogue,<br />

messy cliches and<br />

enormous logic leaps all<br />

combine to create....a<br />

surprisingly compelling<br />

and enjoyable game,<br />

actually. The overarching<br />

ideas and story are good<br />

enough to elevate what<br />

should have been a bit<br />

of a mess into a real<br />

‘take it to the toilet with<br />

you because you don’t<br />

want to put it down’ DS<br />

affair.<br />

26 www.pixelhunt.com.au<br />

JANUARY 2011

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