download now (pdf file, 9mb) - Pixel Hunt
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ON THE HUNT<br />
WHAT<br />
WE’RE<br />
PLAYING<br />
Believe it or<br />
not, the <strong>Pixel</strong><br />
<strong>Hunt</strong> staff<br />
actually play<br />
some video<br />
games <strong>now</strong> and<br />
then. Here’s<br />
what has<br />
tickled their<br />
fancies of late.<br />
KEN LEE<br />
Dance<br />
Central<br />
I got the Kinect as a<br />
birthday present from<br />
my wife, and getting<br />
my dance on seemed<br />
the most natural and<br />
obvious thing to do.<br />
Dance Central is really<br />
quite impressive. There’s<br />
a huge list of songs, and<br />
a huge variety of dance<br />
moves to emulate. And<br />
the game’s Break It<br />
Down tutorials are very<br />
effective in teaching<br />
those moves to a<br />
beginning player. It’s not<br />
quite a killer app, but it’s<br />
a must-have if you’ve got<br />
a Kinect.<br />
JAHANZEB KHAN<br />
Final Fantasy<br />
XIII<br />
(International Edition)<br />
This is pretty much Final<br />
Fantasy XIII with an<br />
Easy difficulty option.<br />
I’m glad Square-Enix<br />
finally decided to release<br />
FFXIII for the Japanese<br />
Xbox 360 because<br />
after spending 15<br />
hours with it, I realise<br />
that this is truly the<br />
next-generation RPG I<br />
dreamed about back<br />
when the term ‘next-gen’<br />
was still hip and the<br />
PlayStation 2’s Emotion<br />
Engine was considered<br />
to be godly.<br />
MICHAEL PINCOTT<br />
Donkey Kong<br />
Country<br />
Returns<br />
I’ve been super<br />
impressed by this game.<br />
It looks great, plays<br />
smooth as butter and<br />
sports some fantastic<br />
level design. It feels<br />
as though developers<br />
Retro Studios paid a lot<br />
of attention to Super<br />
Mario Galaxy in terms<br />
of constantly throwing<br />
fun, new things at the<br />
player. Even the motion<br />
controls, which have<br />
caused some people to<br />
gripe, work quite well.<br />
ANNIKA HOWELLS<br />
Assassin’s<br />
Creed:<br />
Brotherhood<br />
I was addicted to<br />
Assassin’s Creed II, and<br />
this one is pretty much<br />
exactly the same, so<br />
why am I not enjoying<br />
it Maybe it’s because<br />
it’s exactly the same. I’m<br />
looking at a massive map<br />
of icons, but instead of<br />
fun opportunities all I<br />
can see are chores to<br />
be repeated; complete<br />
special platform puzzle<br />
areas and find hidden<br />
hieroglyphs. Didn’t I<br />
already do all of this<br />
only a year ago Screw<br />
this, I’m going back to<br />
Minecraft.<br />
JAMES O’CONNOR<br />
999: 9<br />
Hours, 9<br />
Persons, 9<br />
Doors<br />
Easy puzzles, awful<br />
writing, hammy dialogue,<br />
messy cliches and<br />
enormous logic leaps all<br />
combine to create....a<br />
surprisingly compelling<br />
and enjoyable game,<br />
actually. The overarching<br />
ideas and story are good<br />
enough to elevate what<br />
should have been a bit<br />
of a mess into a real<br />
‘take it to the toilet with<br />
you because you don’t<br />
want to put it down’ DS<br />
affair.<br />
26 www.pixelhunt.com.au<br />
JANUARY 2011