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NIER<br />

Developer Cavia<br />

Publisher Square Enix<br />

Platform 360 / PS3<br />

Genre Action/RPG<br />

OFFICIAL WEBSITE<br />

While<br />

other games<br />

are happy to<br />

borrow ideas<br />

from outside<br />

genres, Nier<br />

is routinely<br />

bold enough to<br />

become them.<br />

protagonists. But let it not be<br />

said that you can’t teach an<br />

old dog new tricks.<br />

If there is one triumph to be<br />

found in the overall experience<br />

of playing Nier, then it must<br />

surely be the reminder that<br />

technology and innovation need<br />

not be exclusive bedfellows.<br />

Although it never fails to feel<br />

familiar, even dated, trying<br />

to pin Nier into a genre is<br />

troublesome. Predominantly<br />

a mixture of Zelda and roleplaying<br />

formulas, it nonetheless<br />

cherry-picks from multiple<br />

other genres, plucking and<br />

choosing as befits the mood<br />

of the narrative, to a point<br />

where it fundamentally defies<br />

classification. While other<br />

games are happy to borrow<br />

ideas from outside genres,<br />

Nier is routinely bold enough to<br />

become them.<br />

This is why you should<br />

check Nier out. Not because<br />

it was ever a realistic Game of<br />

the Year candidate for 2010,<br />

but because of its unfettered,<br />

almost flippant approach<br />

to experimentation: it sets<br />

out to provide an interactive<br />

adventure, and in order to do so<br />

it staples gameplay elements<br />

from bullet hell shooters,<br />

classic survival horror, isometric<br />

dungeon crawlers, and even<br />

text adventure games onto the<br />

core experience. The pacing<br />

flounders around at times,<br />

and the graphics, in particular,<br />

betray a modest development<br />

budget, but Nier is a game with<br />

a fierce heart – an imperfect<br />

yet ferocious experiment with<br />

Japanese role-playing concepts,<br />

complimented by a story and<br />

cast of characters stronger than<br />

many of its brethren.<br />

It’s a game that does<br />

remarkable things within the<br />

restraint of having one foot<br />

shackled in the past and, much<br />

like the recent Persona titles,<br />

radiates a conceptual beacon<br />

of light for what JRPGs may as<br />

yet become. It may not be a<br />

great game, but it is one of the<br />

most interesting ones of recent<br />

years. Better to be left only<br />

part-satisfied by something like<br />

that than by Final Fantasy.<br />

TIM HENDERSON<br />

Australia’s best gaming<br />

-zine<br />

www.PIXELHUNT.com.AU<br />

7

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