download now (pdf file, 9mb) - Pixel Hunt
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NIER<br />
Developer Cavia<br />
Publisher Square Enix<br />
Platform 360 / PS3<br />
Genre Action/RPG<br />
OFFICIAL WEBSITE<br />
While<br />
other games<br />
are happy to<br />
borrow ideas<br />
from outside<br />
genres, Nier<br />
is routinely<br />
bold enough to<br />
become them.<br />
protagonists. But let it not be<br />
said that you can’t teach an<br />
old dog new tricks.<br />
If there is one triumph to be<br />
found in the overall experience<br />
of playing Nier, then it must<br />
surely be the reminder that<br />
technology and innovation need<br />
not be exclusive bedfellows.<br />
Although it never fails to feel<br />
familiar, even dated, trying<br />
to pin Nier into a genre is<br />
troublesome. Predominantly<br />
a mixture of Zelda and roleplaying<br />
formulas, it nonetheless<br />
cherry-picks from multiple<br />
other genres, plucking and<br />
choosing as befits the mood<br />
of the narrative, to a point<br />
where it fundamentally defies<br />
classification. While other<br />
games are happy to borrow<br />
ideas from outside genres,<br />
Nier is routinely bold enough to<br />
become them.<br />
This is why you should<br />
check Nier out. Not because<br />
it was ever a realistic Game of<br />
the Year candidate for 2010,<br />
but because of its unfettered,<br />
almost flippant approach<br />
to experimentation: it sets<br />
out to provide an interactive<br />
adventure, and in order to do so<br />
it staples gameplay elements<br />
from bullet hell shooters,<br />
classic survival horror, isometric<br />
dungeon crawlers, and even<br />
text adventure games onto the<br />
core experience. The pacing<br />
flounders around at times,<br />
and the graphics, in particular,<br />
betray a modest development<br />
budget, but Nier is a game with<br />
a fierce heart – an imperfect<br />
yet ferocious experiment with<br />
Japanese role-playing concepts,<br />
complimented by a story and<br />
cast of characters stronger than<br />
many of its brethren.<br />
It’s a game that does<br />
remarkable things within the<br />
restraint of having one foot<br />
shackled in the past and, much<br />
like the recent Persona titles,<br />
radiates a conceptual beacon<br />
of light for what JRPGs may as<br />
yet become. It may not be a<br />
great game, but it is one of the<br />
most interesting ones of recent<br />
years. Better to be left only<br />
part-satisfied by something like<br />
that than by Final Fantasy.<br />
TIM HENDERSON<br />
Australia’s best gaming<br />
-zine<br />
www.PIXELHUNT.com.AU<br />
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