Amusement Park Physics With a NASA Twist - Space Flight Systems ...
Amusement Park Physics With a NASA Twist - Space Flight Systems ...
Amusement Park Physics With a NASA Twist - Space Flight Systems ...
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Bumper Cars<br />
Ride Measurements<br />
For each collision shown below, circle the appropriate set of arrows to indicate which direction the<br />
cars and riders move immediately after impact. Assume the masses of riders A and B are equal.<br />
1. Head-on collision 2. Rear-end collision<br />
Before impact<br />
Before impact<br />
A<br />
B<br />
A<br />
B<br />
After impact<br />
Cars: A<br />
a.<br />
b.<br />
c.<br />
d. no motion<br />
B<br />
no motion<br />
After impact<br />
Cars: A<br />
a.<br />
b. no motion<br />
c.<br />
d. no motion<br />
no motion<br />
B<br />
no motion<br />
Riders:<br />
a.<br />
b.<br />
c.<br />
d.<br />
A<br />
no motion<br />
B<br />
no motion<br />
Riders:<br />
a.<br />
b.<br />
c.<br />
d.<br />
A<br />
no motion<br />
B<br />
no motion<br />
3. Side-impact collision 4. Car hits wall<br />
Before impact<br />
A<br />
Before impact<br />
After impact<br />
Cars: A<br />
a.<br />
b.<br />
c.<br />
d. no motion<br />
Riders: A<br />
a.<br />
b.<br />
c.<br />
d.<br />
B<br />
B<br />
B<br />
A<br />
After impact<br />
Car:<br />
a.<br />
b.<br />
c.<br />
A<br />
no motion<br />
Rider: A<br />
a.<br />
b.<br />
c. no motion<br />
77<br />
<strong>Amusement</strong> <strong>Park</strong> <strong>Physics</strong> <strong>With</strong> a <strong>NASA</strong> <strong>Twist</strong><br />
EG–2003–03–010–GRC