Amusement Park Physics With a NASA Twist - Space Flight Systems ...
Amusement Park Physics With a NASA Twist - Space Flight Systems ...
Amusement Park Physics With a NASA Twist - Space Flight Systems ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Roller Coasters—Floater Hills<br />
Ground Measurements<br />
Locate a medium-sized hill on a coaster ride.<br />
1.<br />
Estimate the height of the hill from the ground to the<br />
peak (A) by using the design of the structures. See<br />
the Basic Skills section (page 31) if you have<br />
forgotten how to do this. Show your work in the box.<br />
A<br />
Peak<br />
2.<br />
Use stepping to find the hill base distance B to C<br />
(low points before and after the hill).<br />
a) Your steps for 30 meters<br />
b) Number of steps taken<br />
c) Hill base distance (B to C)<br />
(Hint: Multiply the number of steps taken by 30<br />
meters and divide this answer by the number of<br />
steps you take for 30 meters.)<br />
B<br />
Ground level<br />
Show your work here.<br />
C<br />
3.<br />
Check the ride information sign by the entrance of<br />
the ride to find the total distance of the coaster.<br />
a) Distance in feet<br />
b) Convert your answer to meters<br />
4.<br />
Calculate the average speed of the ride. Stand by the<br />
start and exit area. Take note of the number or color<br />
of the car you will time. Time the ride from when the<br />
train of cars leaves the start gate until it returns. Time<br />
three cars from start to finish. Be sure to convert the<br />
time to seconds. Fill in the table below.<br />
Car 1<br />
Car 2 Car 3 Average time, s<br />
Total ride<br />
distance, m<br />
Average<br />
speed, m/s<br />
Total ride<br />
79<br />
<strong>Amusement</strong> <strong>Park</strong> <strong>Physics</strong> <strong>With</strong> a <strong>NASA</strong> <strong>Twist</strong><br />
EG–2003–03–010–GRC