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Amusement Park Physics With a NASA Twist - Space Flight Systems ...

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Bumper Cars—Nonattending Students<br />

Ride Measurements<br />

For each collision shown below, circle the appropriate set of arrows to indicate which direction the<br />

cars and riders move immediately after impact. Assume the masses of riders A and B are equal.<br />

1. Head-on collision 2. Rear-end collision<br />

Before impact<br />

Before impact<br />

A<br />

B<br />

A<br />

B<br />

After impact<br />

Cars: A<br />

a.<br />

b.<br />

c.<br />

d. no motion<br />

B<br />

no motion<br />

After impact<br />

Cars: A<br />

a.<br />

b. no motion<br />

c.<br />

d. no motion<br />

no motion<br />

B<br />

no motion<br />

Riders:<br />

a.<br />

b.<br />

c.<br />

d.<br />

A<br />

no motion<br />

B<br />

no motion<br />

Riders:<br />

a.<br />

b.<br />

c.<br />

d.<br />

A<br />

no motion<br />

B<br />

no motion<br />

3. Side-impact collision 4. Car hits wall<br />

Before impact<br />

A<br />

Before impact<br />

After impact<br />

Cars: A<br />

a.<br />

b.<br />

c.<br />

d. no motion<br />

Riders: A<br />

a.<br />

b.<br />

c.<br />

d.<br />

B<br />

B<br />

B<br />

A<br />

After impact<br />

Car:<br />

a.<br />

b.<br />

c.<br />

A<br />

no motion<br />

Rider: A<br />

a.<br />

b.<br />

c. no motion<br />

90<br />

<strong>Amusement</strong> <strong>Park</strong> <strong>Physics</strong> <strong>With</strong> a <strong>NASA</strong> <strong>Twist</strong><br />

EG–2003–03–010–GRC

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