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HKU-Landscape-Annual-2013-14

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MLA<br />

ARCH7204 / 7205<br />

Digital Media for<br />

<strong>Landscape</strong> Architecture<br />

Instructors:<br />

Ashley Scott Kelly,<br />

Danny Tang Wai Kwong<br />

(teaching assistant)<br />

Digital Media for<br />

<strong>Landscape</strong> Architecture<br />

Digital Media for<br />

<strong>Landscape</strong> Architecture<br />

Design must be culturally relevant and it must also have form.<br />

This two-course sequence developed and refined skills in a<br />

diverse range of analytic representation and digital design<br />

techniques, including GIS, computational logic, and advanced<br />

data visualization and interaction, for landscape research<br />

and design. Digital histories from the 1960s through the<br />

1990s digital revolution provided context to make critical<br />

design decisions when working with digital mediums. As a<br />

parallel to the MLA1 studio during the semester, we focused<br />

on agriculture, forestry and development impacted by large<br />

infrastructure projects in data-poor central and northern<br />

Myanmar. Student project groups followed the now-complete<br />

Shwe Pipeline and included: the Chinese-financed Kyaukpyu<br />

Deep Sea Port; agricultural development; Irrawaddy Myitsone<br />

Dam (as an infrastructural and environmental correlate to the<br />

pipeline), Shan-Yunnan border area; and Kunming-Ruili route.<br />

<strong>Landscape</strong> confronts forms much more complex than the<br />

other design disciplines. Students manipulated geospatial data<br />

from remotely-sensed and open-source datasets to build<br />

a generalist’s understanding of digital media for the range<br />

of scales landscape architects confront and in which they<br />

collaborate. Automation and iterative, procedural workflows<br />

were stressed as part of an efficient design process and<br />

problem solving toolset (i.e., design thinking). The sequence<br />

was not intended to promote proficiency in isolated software<br />

environments but is instead engineered to build dexterity and<br />

foundational knowledge in logic, automation, non-destructive<br />

editing, precision, and other topics common across all<br />

platforms.<br />

1<br />

50 51<br />

2<br />

4 5<br />

3<br />

1<br />

Map showing locations of<br />

students’ projects<br />

2<br />

Ronnie<br />

Rong PENG<br />

3<br />

Angel<br />

Pui Sheung WAN<br />

4<br />

Lee<br />

Chenchen LI<br />

5<br />

Rose<br />

TAN

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