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Critters Sourcebook

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CRITTER SIZE TABLE<br />

2D6 Dice Roll Size (percent larger or smaller)<br />

2 –50<br />

3–4 –20<br />

5–7 —<br />

8–9 +10 (+1 to random Physical Attribute)<br />

10–11 +20 (+2 to random Physical Attribute;<br />

apply to one or two Attributes)<br />

12 +50 (+5 to random Physical Attribute;<br />

apply to one or more Attributes)<br />

C: Charisma. Only intelligent creatures capable of social<br />

interaction possess a Charisma Rating. For all other critters,<br />

Charisma is irrelevant.<br />

I: Intelligence. The first number is the rating used for<br />

Intelligence Tests and for resisting spells. The second number is<br />

used for Perception Tests.<br />

W: Willpower.<br />

E: Essence. If a capital A follows the number, the critter is<br />

a spirit, existing primarily in astral space. If a capital Z follows<br />

the number, the critter is a dual being. <strong>Critters</strong> with a variable<br />

Essence have a range of ratings.<br />

R: Reaction. Used for physical attacks.<br />

INIT: Initiative. Calculated as Reaction plus Initiative dice.<br />

Initiative also determines the maximum number of Combat<br />

Pool dice the critter can use in a single Combat Phase.<br />

Attacks: This lists the Damage Code for the critter.<br />

Damage is physical unless otherwise noted. The notation<br />

“Humanoid” means the critter can use weapons and follows<br />

the normal combat rules for characters, inflicting (STR)M Stun<br />

unarmed damage. If the critter has a Reach bonus or penalty, it<br />

will be noted here.<br />

CRITTERS<br />

This section provides statistics and a short description for<br />

all current Shadowrun creatures, arranged in alphabetical order.<br />

NORMAL CRITTERS TABLE<br />

Name B Q S C I W E R INIT Attacks<br />

Bat 1 5 (x4) 0 — 1/5 1 6 6 6 + 1D6 2L<br />

Bear 9/1 4 (x3) 9 — 2/4 2 6 5 5 + 1D6 6S, +1 Reach<br />

Cat, House 1 4 (x3) 1 — 2/4 2 6 5 5 + 2D6 3L, –1 Reach<br />

Cat, Wild 2 4 (x4) 2 — 2/4 2 6 5 5 + 2D6 4M, –1 Reach<br />

Deer 4 4 (x4) 4 — 2/3 2 6 3 3 + 1D6 3M, +1 Reach<br />

Dog, Large 3 4 (x5) 3 — 2/4 2 6 4 4 + 1D6 6M<br />

Dog, Small 1 4 (x4) 1 — 2/4 2 6 4 4 + 1D6 3L, –1 Reach<br />

Elephant 15/3 3 (x4) 25 — 3/3 3 6 3 3 + 1D6 8D, +1 Reach<br />

Fox 2 4 (x4) 1 — 2/4 2 6 5 5 + 2D6 3L, –1 Reach<br />

Goat 2 4 (x6) 2 — 2/3 2 6 3 3 + 1D6 3L<br />

Horse 10 4 (x4) 8 — 2/3 2 6 3 3 + 1D6 6S, +1 Reach<br />

Leopard 5 5 (x4) 5 — 2/4 2 6 5 5 + 3D6 9S<br />

Rat 1 5 (x3) 0 — 1/4 1 6 5 5 + 1D6 2L, –1 Reach<br />

Rhinoceros 12/2 4 (x4) 20 — 2/2 2 6 3 3 + 1D6 10D<br />

Seal 6 5 (x4) 4 — 3/4 2 6 4 4 + 1D6 4M<br />

Shark 5/1 5 (x4) 4 — 2/3 1 6 5 5 + 2D6 10S<br />

Shark, Large 10/2 5 (x3) 10 — 2/3 2 6 5 5 + 2D6 12D<br />

Tiger 8 6 (x4) 8 — 3/4 2 6 6 6 + 3D6 10S, +1 Reach<br />

Wolf 5 5 (x4) 4 — 3/4 2 6 5 5 + 2D6 7M<br />

METAHUMAN AVERAGES<br />

Name B Q S C I W E R Attacks<br />

Human 3 3 3 3 3 3 6 3 Humanoid<br />

Dwarf 4 3 5 3 3 4 6 3 Humanoid<br />

Elf 3 4 3 5 3 3 6 3 Humanoid<br />

Ork 6 3 5 2 2 3 6 2 Humanoid<br />

Troll 8 (9) 2 5 2 2 2 6 2 Humanoid, +1 Reach<br />

<strong>Critters</strong><br />

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