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Critters Sourcebook

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NATURE SPIRITS<br />

Nature spirits are the embodied forces of nature and of<br />

place; they are spirits of the shamanic tradition. There are four<br />

classes of nature spirits: Spirits of the Land (forest, mountain,<br />

desert, prairie), Spirits of the Waters (sea, lake, river, swamp),<br />

Spirits of the Sky (storm, mist), and Spirits of Man (city, field,<br />

hearth).<br />

Nature spirits rarely appear in any fixed form. When they<br />

do materialize, it is often in a form that reflects their home terrain.<br />

If conjured by a shaman of great power, these spirits may<br />

appear in a shape somewhat like their summoner, but composed<br />

of the matter of their home terrain. Spirits of Man are the<br />

major exception, as they usually assume humanoid form.<br />

Ancient legends of “brownies” and “faerie folk” may be based<br />

on these spirits’ material forms.<br />

Nature spirits can only exist in their home domain. They<br />

cannot be summoned anywhere else, nor will they leave their<br />

home. Thus, a sea spirit cannot move onto land, a prairie spirit<br />

will not enter a forest, and so on.<br />

Note that Attacks refers to physical attacks on the physical<br />

plane. In astral combat, spirits do (Force)M damage. Astral<br />

Initiative is F + 20 + 1D6 for all spirits. For more information on<br />

nature spirits, see the Magic chapter, p. 184 and Spirits and<br />

Dragons, p. 266, both in SR3.<br />

Storm Spirit Powers: Concealment, Confusion, Fear,<br />

Materialization, Innate Spell (Lightning Bolt)<br />

Wind Spirit Powers: Accident, Confusion, Guard,<br />

Materialization, Movement, Search<br />

Note: Wind spirits may only attack with powers, not physically.<br />

SPIRITS OF THE WATERS<br />

B Q S C I W E R<br />

F + 2 F x 2 F F F F (F)A F – 1<br />

INIT: F + 9 + 1D6<br />

Attacks: (F)S Stun<br />

Lake Spirit Powers: Accident, Engulf, Fear, Guard,<br />

Materialization, Movement, Search<br />

River Spirit Powers: Accident, Concealment, Engulf, Fear,<br />

Guard, Materialization, Movement, Search<br />

Sea Spirit Powers: Accident, Concealment, Confusion, Engulf,<br />

Fear, Guard, Materialization, Movement, Search<br />

Swamp Spirit Powers: Accident, Binding, Concealment,<br />

Confusion, Engulf, Fear, Guard, Materialization, Movement,<br />

Search<br />

SPIRITS OF MAN<br />

B Q S C I W E R<br />

F + 1 (F + 2) x 3 F – 2 F F F (F)A F + 1<br />

INIT: F + 11 + 1D6<br />

Attacks: (F – 2)M<br />

City Spirit Powers: Accident, Concealment, Confusion, Fear,<br />

Guard, Materialization, Search<br />

Field Spirit Powers: Accident, Concealment, Guard,<br />

Materialization, Search<br />

Hearth Spirit Powers: Accident, Concealment, Confusion,<br />

Guard, Materialization, Search<br />

SPIRITS OF THE LAND<br />

B Q S C I W E R<br />

F + 4 (F – 2) x 2 F + 4 F F F (F)A F – 2<br />

INIT: F + 8 + 1D6<br />

Attacks: (F + 4)S<br />

Desert Spirit Powers: Concealment, Guard, Materialization,<br />

Movement, Search<br />

Forest Spirit Powers: Accident, Concealment, Confusion, Fear,<br />

Guard, Materialization<br />

Mountain Spirit Powers: Accident, Concealment, Guard,<br />

Materialization, Movement, Search<br />

Prairie Spirit Powers: Accident, Concealment, Guard,<br />

Materialization, Movement, Search<br />

SPIRITS OF THE SKY<br />

B Q S C I W E R<br />

F – 2 (F + 3) x 4 F – 3 F F F (F)A F + 2<br />

INIT: F + 12 + 1D6<br />

Attacks: (F – 3)M Stun<br />

Mist Spirit Powers: Accident, Concealment, Confusion, Guard,<br />

Materialization, Movement<br />

NIMUE’S SALAMANDER<br />

Mainly a land dweller, this small, tailed amphibian measures<br />

15 centimeters, plus a 10-centimeter tail, and weighs .15 kilograms.<br />

It is black with an irregular yellow patch between its eyes,<br />

a yellow streak on its underbelly, and wide orange stripes running<br />

along its side and the dorsal surface of its tail. Nimue’s salamander<br />

is in increasing use as a guard animal.<br />

B Q S C I W E R<br />

1 3 x 2 0 — 1/2 2 6Z 2<br />

<strong>Critters</strong><br />

37

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