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Critters Sourcebook

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Notes: There is a 1 in 6 chance that a nutria has the Pestilence<br />

power (VITAS-3).<br />

ORACLE OWL<br />

The oracle owl stands 90 centimeters tall and weighs 6.5<br />

kilograms. Its plumage is mostly light brown, with a patch of<br />

white on its chest. The delicate feathers on the edges of its<br />

wings make it virtually silent in flight. Its powerful talons and<br />

large, hooked beak are perfectly suited for dispatching its prey<br />

with a single strike. They defend their territory aggressively,<br />

using their powers of influence and animal control to compel<br />

other birds of prey in the area to fend off invaders.<br />

B Q S C I W E R<br />

2 5 x 2 1 4 3/6 3 6Z 5<br />

INIT: 5 + 3D6<br />

Attacks: 5L<br />

Powers: Animal Control (Avians), Empathy, Enhanced Senses<br />

(Improved Hearing and Smell, Low-Light Vision, Tactile Sense,<br />

Thermographic Vision), Innate Spell (Special), Magic Sense,<br />

Magical Guard (Self Only), Search, Silence (Self)<br />

Weaknesses: Vulnerability (Poisons)<br />

Notes: The oracle owl can use any detection spells (gamemaster’s<br />

discretion) with its Innate Spell power. Quickness multiplier<br />

for flying is 6.<br />

PEGASUS<br />

This winged horse stands just under 2 meters at the shoulder<br />

and has an average wingspan of 7.5 meters. Most are white<br />

or roan-colored; a few are black. Primarily a land creature, the<br />

pegasus flies for short bursts of 10 to 20 minutes, generally to<br />

escape threats or bypass obstacles. Despite the difficulties of<br />

capturing these creatures, there is a sizable illicit market for<br />

young pegasi. They cannot interbreed with common horses.<br />

B Q S C I W E R<br />

9 4 x 6 7 — 2/5 3 6 5<br />

INIT: 5 + 1D6<br />

Attacks: 6S, +1 Reach<br />

Powers: Enhanced Reactions (three times per day for<br />

[Essence]D6 turns)<br />

Weaknesses: Dietary Requirement (Citric acid)<br />

Notes: Quickness multiplier for flying is 8.<br />

PERYTON<br />

The peryton is a winged deer, just over a 1.5 meters tall at<br />

the shoulder, with an average wingspan of 5.5 meters. Both<br />

males and females sport antlers, though the male’s set is larger.<br />

Unusual for a deer, the peryton has large incisor teeth.<br />

Omnivorous, it has been known to hunt down small or injured<br />

humans and metahumans. Perytons attack by swooping down<br />

on their prey and knocking it over with their antlers. The beast<br />

then tears at its victim with its heavy claws and sharp teeth.<br />

B Q S C I W E R<br />

8 4 x 5 7 — 2/4 3 6 5<br />

INIT: 5 + 2D6<br />

Attacks: 7S, +1 Reach<br />

Powers: Accident, Enhanced Senses (Depth Perception), Silence<br />

Notes: Listed Damage Code refers to antler strike. For stomping<br />

or biting attacks, use Damage Code 4S. Quickness multiplier<br />

for flying is 7.<br />

PHOENIX<br />

This large bird has a 4-meter wingspan and a 2-meter-long<br />

tail, usually a glittering array of azure shades. Its crested head<br />

sports gold plumage, and its body feathers are iridescent red<br />

and purple. Phoenix feathers are prized in many parts of the<br />

world, leading to a growing industry in poaching.<br />

B Q S C I W E R<br />

3 5 x 4 4 — 2/4 2 6Z 3<br />

INIT: 3 + 1D6<br />

Attacks: 4M<br />

Powers: Flame Aura<br />

PIASMA<br />

This non-territorial carnivore descended from the black<br />

bear can reach a height of 1.5 meters at the shoulder, a length<br />

of 3 meters, and a weight of more than 600 kilograms. The<br />

piasma prefers its prey alive, but it often survives by scavenging<br />

the garbage metahumans leave behind.<br />

B Q S C I W E R<br />

11/2 4 x 5 13 — 2/4 4 6 4<br />

INIT: 4 + 2D6<br />

Attacks: 9D, +1 Reach<br />

Powers: Enhanced Physical Attributes (Strength or Quickness,<br />

once per day each, for [Essence x 2D6 turns], Enhanced<br />

Reaction, Enhanced Senses (Thermographic Vision, Wide-Band<br />

Hearing)<br />

Weaknesses: Allergy (Sunlight, Nuisance)<br />

PROTEAN<br />

In its amorphous form, the protean is a mass of cells<br />

(resembling dysentery bacteria) weighing as little as half a kilo<br />

and as much as 125 kilograms. It hunts by concealing or disguising<br />

itself, luring its prey into range, and then engulfing it<br />

and destroying it with corrosive secretions. Proteans can<br />

assume the outward form of any creature they have engulfed<br />

and absorbed.<br />

B Q S C I W E R<br />

Sp 3 x 2 Sp — 0/2 2 4 2<br />

INIT: 2 + 1D6<br />

Attacks: Special<br />

Powers: Adaptive Coloration, Corrosive Secretions, Engulf<br />

Weaknesses: Vulnerability (Alkaline chemical weapons, EM<br />

weapons, Hydrophobics, Fire)<br />

Notes: Attributes noted as Sp are determined using the following<br />

special rules. Proteans that weigh less than 10 kilos<br />

have a Body Rating of 0, 1 for proteans between 10 and 40<br />

<strong>Critters</strong><br />

39

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