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Critters Sourcebook

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B Q S C I W E R<br />

8 3 x 4 7 3 3 2 6Z 4<br />

INIT: 4 + 1D6<br />

Attacks: Humanoid, +1 Reach<br />

Powers: Mimicry (Animal Calls). Many also have Magical Skills.<br />

SATYR<br />

This goatlike creature stands just over 1 meter tall and<br />

weighs up to 55 kilograms. Both genders have short tails and<br />

shaggy hair around the loins, as well as short, hollow horns just<br />

in front of their ears; males also possess a short beard and a<br />

mane of chest fur. All four of a satyr’s limbs end in four-toed<br />

hooves, though its forefeet are less hardened. Expert climbers,<br />

satyrs can clamber up almost-sheer rock faces. They can also<br />

stand and walk erect for short distances.<br />

B Q S C I W E R<br />

2 4 x 5 2 — 2/4 3 6 3<br />

INIT: 3 + 1D6<br />

Attacks: 5L<br />

Powers: Accident, Concealment (Personal), Enhanced<br />

Reactions (three times per day, for [Essence]D6 turns)<br />

Weaknesses: Vulnerability (Poisons)<br />

Notes: Satyrs can detect even trace amounts of pollutants and<br />

possess excellent climbing skills.<br />

SCORPYRINE<br />

This scorpionlike arachnid has a sharp, curved stinger with<br />

two large venom glands, and its back and claws are covered by<br />

black, chitinous plates. A nocturnal carnivore, the scorpyrine<br />

usually kills its prey with its powerful claws, stinging only if its<br />

prey struggles too long or is significantly larger than the scorpyrine.<br />

If provoked to attack by humans or metahumans, the<br />

scorpyrine anchors itself to its enemy with its claws and then<br />

stings the victim. Its venom is highly acidic and may contain<br />

toxins from the scorpyrine’s environment.<br />

B Q S C I W E R<br />

2/1 5 x 2 1 — 1/4 2 6 3<br />

INIT: 3 + 1D6<br />

Attacks: 4L, –1 Reach<br />

Powers: Immunity (Fire), Venom<br />

Notes: Damage Code listed applies to claw attack. Use<br />

Damage Code 5S or higher for attacks using the venomous<br />

stinger. The scorpyrine can make a simultaneous claw and<br />

stinger attack on a single target per Complex Action. First conduct<br />

the claw attack; if successful, the scorpyrine has grabbed<br />

hold and can make a stinger attack at –2 to the target number.<br />

A character can shake loose by making a Quickness (4) Test. If<br />

a victim fails to shake loose, the scorpyrine gets –2 to subsequent<br />

attacks and increases the Power of its attacks by 2, until<br />

the victim gets free. At the gamemaster’s discretion, toxic substances<br />

can increase the lethality of its natural venom.<br />

SEA LEECH<br />

This huge leech reaches an average size of 10 meters long<br />

and 3 meters wide. The number of “mouths” through which it<br />

sucks its victims’ blood ranges from one large mouth to as<br />

many as ten. Each mouth is made up of strong muscles with<br />

which it drains blood and is filled with teeth sharp enough to<br />

rip the flesh off a troll with ease. Very few sea leeches resemble<br />

each other, and the scientific community has not yet been<br />

able to determine all the forms these creatures can take. Of<br />

those observed so far, some have tentacles, some have fins,<br />

and others look frighteningly like metahumans complete with<br />

arms and legs.<br />

B Q S C I W E R<br />

5 (7) 5 (7) x 2 3 (8) — 1 (4) 1 (4) 6 2 (8)<br />

INIT: 2 (8) + 1D6<br />

Attacks: 8S<br />

Powers: Engulf (Water), Enhanced Attribute (Strength),<br />

Movement (Self)<br />

Weaknesses: Dietary Requirement (Salt), Vulnerability (Fire)<br />

Notes: The Attributes listed represent the minimum, with maximum<br />

in parentheses. Once a sea leech has made a successful<br />

attack, the victim takes 1 box of Stun damage per Initiative<br />

Pass from blood loss. After the leech releases the victim, heavy<br />

bleeding continues at the rate of 1 box of Stun damage per<br />

Combat Turn until the wound is healed with a successful<br />

Biotech (10) Test or a Heal or Treat spell. If a leech dies while<br />

sucking on a victim, it remains attached after death. The victim<br />

continues to take blood-loss damage as above until the leech<br />

is removed and the wound closed.<br />

<strong>Critters</strong><br />

41

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