Critters Sourcebook
Critters Sourcebook
Critters Sourcebook
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B Q S C I W E R<br />
8 3 x 4 7 3 3 2 6Z 4<br />
INIT: 4 + 1D6<br />
Attacks: Humanoid, +1 Reach<br />
Powers: Mimicry (Animal Calls). Many also have Magical Skills.<br />
SATYR<br />
This goatlike creature stands just over 1 meter tall and<br />
weighs up to 55 kilograms. Both genders have short tails and<br />
shaggy hair around the loins, as well as short, hollow horns just<br />
in front of their ears; males also possess a short beard and a<br />
mane of chest fur. All four of a satyr’s limbs end in four-toed<br />
hooves, though its forefeet are less hardened. Expert climbers,<br />
satyrs can clamber up almost-sheer rock faces. They can also<br />
stand and walk erect for short distances.<br />
B Q S C I W E R<br />
2 4 x 5 2 — 2/4 3 6 3<br />
INIT: 3 + 1D6<br />
Attacks: 5L<br />
Powers: Accident, Concealment (Personal), Enhanced<br />
Reactions (three times per day, for [Essence]D6 turns)<br />
Weaknesses: Vulnerability (Poisons)<br />
Notes: Satyrs can detect even trace amounts of pollutants and<br />
possess excellent climbing skills.<br />
SCORPYRINE<br />
This scorpionlike arachnid has a sharp, curved stinger with<br />
two large venom glands, and its back and claws are covered by<br />
black, chitinous plates. A nocturnal carnivore, the scorpyrine<br />
usually kills its prey with its powerful claws, stinging only if its<br />
prey struggles too long or is significantly larger than the scorpyrine.<br />
If provoked to attack by humans or metahumans, the<br />
scorpyrine anchors itself to its enemy with its claws and then<br />
stings the victim. Its venom is highly acidic and may contain<br />
toxins from the scorpyrine’s environment.<br />
B Q S C I W E R<br />
2/1 5 x 2 1 — 1/4 2 6 3<br />
INIT: 3 + 1D6<br />
Attacks: 4L, –1 Reach<br />
Powers: Immunity (Fire), Venom<br />
Notes: Damage Code listed applies to claw attack. Use<br />
Damage Code 5S or higher for attacks using the venomous<br />
stinger. The scorpyrine can make a simultaneous claw and<br />
stinger attack on a single target per Complex Action. First conduct<br />
the claw attack; if successful, the scorpyrine has grabbed<br />
hold and can make a stinger attack at –2 to the target number.<br />
A character can shake loose by making a Quickness (4) Test. If<br />
a victim fails to shake loose, the scorpyrine gets –2 to subsequent<br />
attacks and increases the Power of its attacks by 2, until<br />
the victim gets free. At the gamemaster’s discretion, toxic substances<br />
can increase the lethality of its natural venom.<br />
SEA LEECH<br />
This huge leech reaches an average size of 10 meters long<br />
and 3 meters wide. The number of “mouths” through which it<br />
sucks its victims’ blood ranges from one large mouth to as<br />
many as ten. Each mouth is made up of strong muscles with<br />
which it drains blood and is filled with teeth sharp enough to<br />
rip the flesh off a troll with ease. Very few sea leeches resemble<br />
each other, and the scientific community has not yet been<br />
able to determine all the forms these creatures can take. Of<br />
those observed so far, some have tentacles, some have fins,<br />
and others look frighteningly like metahumans complete with<br />
arms and legs.<br />
B Q S C I W E R<br />
5 (7) 5 (7) x 2 3 (8) — 1 (4) 1 (4) 6 2 (8)<br />
INIT: 2 (8) + 1D6<br />
Attacks: 8S<br />
Powers: Engulf (Water), Enhanced Attribute (Strength),<br />
Movement (Self)<br />
Weaknesses: Dietary Requirement (Salt), Vulnerability (Fire)<br />
Notes: The Attributes listed represent the minimum, with maximum<br />
in parentheses. Once a sea leech has made a successful<br />
attack, the victim takes 1 box of Stun damage per Initiative<br />
Pass from blood loss. After the leech releases the victim, heavy<br />
bleeding continues at the rate of 1 box of Stun damage per<br />
Combat Turn until the wound is healed with a successful<br />
Biotech (10) Test or a Heal or Treat spell. If a leech dies while<br />
sucking on a victim, it remains attached after death. The victim<br />
continues to take blood-loss damage as above until the leech<br />
is removed and the wound closed.<br />
<strong>Critters</strong><br />
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