Critters Sourcebook
Critters Sourcebook
Critters Sourcebook
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Powers: Concealment (Personal), Essence Drain, Immunity<br />
(Pathogens, Poisons), Paralyzing Touch<br />
Weaknesses: Allergy (Sunlight, Mild), Essence Loss,<br />
Vulnerability (Fire)<br />
COCKATRICE<br />
The cockatrice is a long-legged, birdlike creature, mostly<br />
yellow, with a bright red coxcomb and a horny beak. Its total<br />
body length from head to tail is just over 3 meters, and it<br />
weighs an average of 40 kilograms. Though capable of limited<br />
flight, the cockatrice is awkward in the air and is much bettersuited<br />
to running. It prefers to chase its prey, often rising briefly<br />
into the air and striking downward with its taloned feet.<br />
B Q S C I W E R<br />
3 5 x 3 4 — 2/3 2 6Z 4<br />
INIT: 4 + 1D6<br />
Attacks: 8M<br />
Powers: Immunity (Own Touch), Paralyzing Touch<br />
CORPS CADAVRE<br />
The corps cadavre is a type of zombie, the animated body<br />
of a deceased metahuman. Because it is already dead, the<br />
corps cadavre is immune to certain magical attacks that normally<br />
affect living beings. It cannot exist without being magically<br />
sustained, but it can function independently of its creator<br />
to a certain extent.<br />
B Q S C I W E R<br />
2 1 x 2 2 — 1 6 0 1<br />
INIT: 1 + 1D6<br />
Attacks: Humanoid<br />
Powers: Immunity (Mana Powers and Spells, Pathogens,<br />
Poisons)<br />
Weaknesses: Allergy<br />
(Sunlight, Moderate)<br />
Notes: Attributes noted are<br />
average for a corps<br />
cadavre. As corps cadavres<br />
were originally characters,<br />
these Attributes may vary. Target<br />
modifiers for wounds suffered do not accumulate. A Deadly<br />
wound renders the corps cadavre incapable of further action.<br />
CORPSELIGHT<br />
The corpselight (also known as a will-o’-the-wisp) appears<br />
as a floating ball of light slightly less than half a meter in diameter—usually<br />
cold white, sometimes blue-tinged, with an<br />
intensity of 10 candles. It generally floats no more than 2<br />
meters off the ground. They appear only at night, most often in<br />
deserted areas.<br />
B Q S C I W E R<br />
F (F + 5) x 3 — — F – 3 F (4D6)A F<br />
INIT: F +10 + 2D6<br />
Attacks: (F)M, –1 Reach<br />
Powers: Essence Drain, Immunity (Normal Weapons),<br />
Materialization, Movement, Psychokinesis, Regeneration<br />
Weaknesses: Essence Loss<br />
Notes: When initially encountered, a corpselight has a 2D6<br />
Essence Rating. This means that its normal maximum Essence<br />
Rating is 12; however, its Essence Drain power can theoretically<br />
increase this to 24. F = current Essence. Minimum Essence<br />
7, Max 27. Astral Initiative is F + 20 + 2D6.<br />
CRESTED BARBARIAN<br />
Orange-tinted skin and thick brown fur give the crested barbarian<br />
the look of a large ape, standing 1.6 meters tall and weighing<br />
approximately 95 kilograms. These scavenging animals function<br />
in social groups of six to fifteen adults led by an alpha male.<br />
Though normally docile, many crested barbarians carry an infection<br />
akin to VITAS-3, making their bites a deadly hazard.<br />
B Q S C I W E R<br />
5 4 x 4 4 — 2/3 2 6 3<br />
INIT: 3 + 1D6<br />
Attacks: 4M<br />
Powers: Enhanced Physical Attributes (Strength, once per day,<br />
for [Essence ÷ 2]D6 turns), Enhanced Senses (Improved Smell,<br />
Low-Light Vision), Fear, Pestilence (Roll 1D6; on a result of 6,<br />
the individual possesses this power and carries VITAS-3).<br />
DEVIL RAT<br />
Completely hairless, the nocturnal devil rat grows up to a<br />
meter in length (including its tail) and weighs as much as 4<br />
kilograms. Hunting in packs of up to thirty individuals, their<br />
prolific breeding rate, combined with their innate immunity to<br />
most poisons, makes exterminating them nearly impossible.<br />
B Q S C I W E R<br />
2 5 x 3 1 5 2/5 3 4Z 5<br />
INIT: 5 + 1D6<br />
Attacks: 4L, –1 Reach<br />
Powers: Animal Control (Mundane Rats), Concealment<br />
(Personal), Immunity (Pathogens, Poisons)<br />
Weaknesses: Allergy (Sunlight, Mild)<br />
Notes: There is a 1 in 12 chance (a result of 11 or 12 on a 2D6<br />
<strong>Critters</strong><br />
25