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Critters Sourcebook

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Powers: Concealment (Personal), Essence Drain, Immunity<br />

(Pathogens, Poisons), Paralyzing Touch<br />

Weaknesses: Allergy (Sunlight, Mild), Essence Loss,<br />

Vulnerability (Fire)<br />

COCKATRICE<br />

The cockatrice is a long-legged, birdlike creature, mostly<br />

yellow, with a bright red coxcomb and a horny beak. Its total<br />

body length from head to tail is just over 3 meters, and it<br />

weighs an average of 40 kilograms. Though capable of limited<br />

flight, the cockatrice is awkward in the air and is much bettersuited<br />

to running. It prefers to chase its prey, often rising briefly<br />

into the air and striking downward with its taloned feet.<br />

B Q S C I W E R<br />

3 5 x 3 4 — 2/3 2 6Z 4<br />

INIT: 4 + 1D6<br />

Attacks: 8M<br />

Powers: Immunity (Own Touch), Paralyzing Touch<br />

CORPS CADAVRE<br />

The corps cadavre is a type of zombie, the animated body<br />

of a deceased metahuman. Because it is already dead, the<br />

corps cadavre is immune to certain magical attacks that normally<br />

affect living beings. It cannot exist without being magically<br />

sustained, but it can function independently of its creator<br />

to a certain extent.<br />

B Q S C I W E R<br />

2 1 x 2 2 — 1 6 0 1<br />

INIT: 1 + 1D6<br />

Attacks: Humanoid<br />

Powers: Immunity (Mana Powers and Spells, Pathogens,<br />

Poisons)<br />

Weaknesses: Allergy<br />

(Sunlight, Moderate)<br />

Notes: Attributes noted are<br />

average for a corps<br />

cadavre. As corps cadavres<br />

were originally characters,<br />

these Attributes may vary. Target<br />

modifiers for wounds suffered do not accumulate. A Deadly<br />

wound renders the corps cadavre incapable of further action.<br />

CORPSELIGHT<br />

The corpselight (also known as a will-o’-the-wisp) appears<br />

as a floating ball of light slightly less than half a meter in diameter—usually<br />

cold white, sometimes blue-tinged, with an<br />

intensity of 10 candles. It generally floats no more than 2<br />

meters off the ground. They appear only at night, most often in<br />

deserted areas.<br />

B Q S C I W E R<br />

F (F + 5) x 3 — — F – 3 F (4D6)A F<br />

INIT: F +10 + 2D6<br />

Attacks: (F)M, –1 Reach<br />

Powers: Essence Drain, Immunity (Normal Weapons),<br />

Materialization, Movement, Psychokinesis, Regeneration<br />

Weaknesses: Essence Loss<br />

Notes: When initially encountered, a corpselight has a 2D6<br />

Essence Rating. This means that its normal maximum Essence<br />

Rating is 12; however, its Essence Drain power can theoretically<br />

increase this to 24. F = current Essence. Minimum Essence<br />

7, Max 27. Astral Initiative is F + 20 + 2D6.<br />

CRESTED BARBARIAN<br />

Orange-tinted skin and thick brown fur give the crested barbarian<br />

the look of a large ape, standing 1.6 meters tall and weighing<br />

approximately 95 kilograms. These scavenging animals function<br />

in social groups of six to fifteen adults led by an alpha male.<br />

Though normally docile, many crested barbarians carry an infection<br />

akin to VITAS-3, making their bites a deadly hazard.<br />

B Q S C I W E R<br />

5 4 x 4 4 — 2/3 2 6 3<br />

INIT: 3 + 1D6<br />

Attacks: 4M<br />

Powers: Enhanced Physical Attributes (Strength, once per day,<br />

for [Essence ÷ 2]D6 turns), Enhanced Senses (Improved Smell,<br />

Low-Light Vision), Fear, Pestilence (Roll 1D6; on a result of 6,<br />

the individual possesses this power and carries VITAS-3).<br />

DEVIL RAT<br />

Completely hairless, the nocturnal devil rat grows up to a<br />

meter in length (including its tail) and weighs as much as 4<br />

kilograms. Hunting in packs of up to thirty individuals, their<br />

prolific breeding rate, combined with their innate immunity to<br />

most poisons, makes exterminating them nearly impossible.<br />

B Q S C I W E R<br />

2 5 x 3 1 5 2/5 3 4Z 5<br />

INIT: 5 + 1D6<br />

Attacks: 4L, –1 Reach<br />

Powers: Animal Control (Mundane Rats), Concealment<br />

(Personal), Immunity (Pathogens, Poisons)<br />

Weaknesses: Allergy (Sunlight, Mild)<br />

Notes: There is a 1 in 12 chance (a result of 11 or 12 on a 2D6<br />

<strong>Critters</strong><br />

25

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