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Critters Sourcebook

Critters Sourcebook

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HYDRA WYRM<br />

This gigantic aquatic lizard has nine heads and necks and<br />

weighs an average of 1.4 metric tons. The color of its body scales<br />

ranges from dirty olive-green with a yellow underbelly to greengray<br />

all over. Chitinous scales, blue-black or blue-green, dot its<br />

forelimbs. Each head is just over half a meter long, with a spiny<br />

ridge along the top of the skull and thirty-six long teeth. Its rear<br />

limbs are paddle-shaped flippers; its forelimbs are lizardlike, with<br />

webbed feet and long, sharp claws.<br />

B Q S C I W E R<br />

12/8 3 x 4 9 — 1/3 3 6 3<br />

INIT: 3 + 1D6<br />

Attacks: 10M, +2 Reach<br />

Notes: 1D6 heads can attack with the same Complex Action<br />

(no more than two heads per target). Quickness multiplier for<br />

swimming is 7. Some may have certain powers, such as<br />

Dispelling, Fear, Innate Spell (Flamethrower), Magical Skills,<br />

Regeneration or Venom at the gamemaster’s discretion.<br />

ICEDRAKE<br />

The icedrake resembles a western dragon, but it has no<br />

wings. It can grow as long as 1.5 meters. Like its cousin the<br />

firedrake, the icedrake moves on all fours, but it can also balance<br />

on its rear limbs and tail. An aggressive and fearless<br />

hunter, the icedrake will attack larger creatures without hesitation.<br />

It protects itself by emanating an aura of cold, intense<br />

enough to damage any creature foolish enough to come near.<br />

B Q S C I W E R<br />

4 4 x 4 4 — 2/3 3 6Z 5<br />

INIT: 5 + 1D6<br />

Attacks: 6M<br />

Powers: Cold Aura, Enhanced Senses (Vision), Immunity (Cold)<br />

Weaknesses: Allergy (Fire, Mild)<br />

IMPERIAL EAGLE<br />

This large bird of prey has an average wingspan of just<br />

under 4 meters and weighs 24 kilograms. It tears its food apart<br />

with its large, curved beak and holds its prey in wicked talons.<br />

It appears to have limited weather-control ability, which it uses<br />

to hold off bad weather when hunting is vital.<br />

B Q S C I W E R<br />

3 5 x 3 3 4 2/4 6 6 4<br />

INIT: 4 + 3D6<br />

Attacks: 5M<br />

Powers: Empathy, Enhanced Senses (Depth Perception),<br />

Immunity (Fire), Influence, Magical Guard (Self Only), Search,<br />

Weather Control<br />

Weaknesses: Vulnerability (Poison)<br />

Notes: Quickness multiplier for flying is 7.<br />

INCUBUS<br />

The Incubus is a nocturnal urban predator that resembles a<br />

large, land-dwelling octopus. Its soft body grows up to a meter<br />

long, and the span of its tentacles (from tip to tip, of its diameter)<br />

can exceed 3.2 meters. With the ability to read its prey’s<br />

mind, the incubus can cast an Innate Spell (Phantasm) that perfectly<br />

matches the prey’s innermost desires, mesmerizing the<br />

prey while it closes in for the kill.<br />

B Q S C I W E R<br />

6 2 x 2 9 3 3/5 4 6Z 4<br />

INIT: 4 + 1D6<br />

Attacks: 5S, +1 Reach<br />

Powers: Desire Reflection, Enhanced Senses (Low-Light<br />

Vision), Innate Spell (Phantasm)<br />

Weaknesses: Allergy (Sunlight, Moderate)<br />

JAUCHEKAFER<br />

This large, winged beetle is 80 centimeters long; the male<br />

sports enlarged, antlerlike jaws about 40 centimeters long. The<br />

jauchekafer’s body is black, with dark brown front wings and<br />

reddish-yellow hind wings whose span covers more than a<br />

meter. A scavenger, it consumes carrion and toxic wastes.<br />

B Q S C I W E R<br />

3/2 3 x 3 2 — 1/3 3 6 2<br />

INIT: 2 + 1D6<br />

Attacks: 3L/4M<br />

Powers: Immunity (Pathogens, Poisons), Venom<br />

Notes: Males use Damage Code 4M, females 3L.<br />

JUGGERNAUT<br />

The juggernaut is a giant variation of the common armadillo<br />

that reaches lengths of 14 meters or more. An aggressive<br />

hunter, the juggernaut prefers live prey, though it can subsist<br />

on almost any substance from plants to animals to rock to scrap<br />

metal. Its immense size, as well as the jointed armor that covers<br />

its body, makes the juggernaut tough to kill.<br />

B Q S C I W E R<br />

15/8 4 x 3 42 — 1/3 9 7 4<br />

INIT: 4 + 1D6<br />

Attacks: 10D<br />

Powers: Enhanced Physical Attributes (Quickness, once each<br />

per day, for [Essence x 2]D6 turns), Enhanced Senses (Hearing<br />

and Smell, Motion Detection), Fear, Hardened Armor,<br />

Immunity (Cold, Fire, Pathogens, Poisons)<br />

KING FROST<br />

King Frost (sometimes called Crackle Frost or just Frost) is<br />

a solitary, mischievous and sometimes malevolent prankster<br />

spirit creature. It has been reported as appearing in several<br />

forms, though this has not yet been verified and these different<br />

forms may in fact be separate spirit types. Such forms have<br />

included whirling snow, a man made of ice and a pale white<br />

woman. The spirit often makes a crackling noise, like breaking<br />

ice, when using its powers.<br />

B Q S C I W E R<br />

F F x 3 F – 3 F – 2 F F (2D6)A F<br />

<strong>Critters</strong><br />

33

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