engineering design day 2012 - College of Engineering @ The ...
engineering design day 2012 - College of Engineering @ The ...
engineering design day 2012 - College of Engineering @ The ...
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TARGET SENSoR SYSTEm FoR CoASTAL pATRoL BoAT<br />
Interdisciplinary <strong>Engineering</strong> Design Program<br />
CLASS<br />
ENGR 498A/B<br />
SpoNSoR<br />
Raytheon Missile Systems<br />
SpoNSoR mENToR/ADVISoR<br />
Gary Yanamura<br />
pRoJECT mENToR<br />
Ivar Sanders<br />
TEAm mEmBERS<br />
Austin Cynecki (EE)<br />
David Lester (EE)<br />
Renee Mckernan (EE)<br />
Tyler Steeb (SE)<br />
Mohammed Al-Duwayhis (SE)<br />
EE = Electrical <strong>Engineering</strong><br />
SE = Systems <strong>Engineering</strong><br />
TEAm 4967: pRoJECT SummARY<br />
<strong>The</strong> goal <strong>of</strong> this project was to<br />
<strong>design</strong> a Combat Management<br />
System (CMS) to be used on<br />
coastal patrol boats. <strong>The</strong> purpose<br />
<strong>of</strong> this system is to be able to<br />
connect to an already present<br />
commercial radar system that can<br />
track air and surface targets.<br />
Along with tracking, our system also uses an algorithm to rank the different<br />
targets in order <strong>of</strong> potential threat based on the different attributes <strong>of</strong> the targets<br />
(e.g. range, speed, elevation, bearing). <strong>The</strong> ranked targets are then displayed onto<br />
a graphical user interface (GUI) known as our Combat Control Panel (CCP). This CCP<br />
allows ease <strong>of</strong> use for any user to be able to observe each <strong>of</strong> the targets and their<br />
respective attributes as they traverse the world within the radar’s range.<br />
In order to bypass purchasing an expensive radar system, we simulated the world<br />
and targets through s<strong>of</strong>tware as well. <strong>The</strong> world in which the targets roam is our<br />
server and all the vehicles connecting to the server (using a form <strong>of</strong> ports and sockets)<br />
are the clients. Using this method the clients can be terminated individually, making<br />
the process <strong>of</strong> eliminating hostiles from the simulated world a simple process within<br />
the code.<br />
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