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engineering design day 2012 - College of Engineering @ The ...

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TARGET SENSoR SYSTEm FoR CoASTAL pATRoL BoAT<br />

Interdisciplinary <strong>Engineering</strong> Design Program<br />

CLASS<br />

ENGR 498A/B<br />

SpoNSoR<br />

Raytheon Missile Systems<br />

SpoNSoR mENToR/ADVISoR<br />

Gary Yanamura<br />

pRoJECT mENToR<br />

Ivar Sanders<br />

TEAm mEmBERS<br />

Austin Cynecki (EE)<br />

David Lester (EE)<br />

Renee Mckernan (EE)<br />

Tyler Steeb (SE)<br />

Mohammed Al-Duwayhis (SE)<br />

EE = Electrical <strong>Engineering</strong><br />

SE = Systems <strong>Engineering</strong><br />

TEAm 4967: pRoJECT SummARY<br />

<strong>The</strong> goal <strong>of</strong> this project was to<br />

<strong>design</strong> a Combat Management<br />

System (CMS) to be used on<br />

coastal patrol boats. <strong>The</strong> purpose<br />

<strong>of</strong> this system is to be able to<br />

connect to an already present<br />

commercial radar system that can<br />

track air and surface targets.<br />

Along with tracking, our system also uses an algorithm to rank the different<br />

targets in order <strong>of</strong> potential threat based on the different attributes <strong>of</strong> the targets<br />

(e.g. range, speed, elevation, bearing). <strong>The</strong> ranked targets are then displayed onto<br />

a graphical user interface (GUI) known as our Combat Control Panel (CCP). This CCP<br />

allows ease <strong>of</strong> use for any user to be able to observe each <strong>of</strong> the targets and their<br />

respective attributes as they traverse the world within the radar’s range.<br />

In order to bypass purchasing an expensive radar system, we simulated the world<br />

and targets through s<strong>of</strong>tware as well. <strong>The</strong> world in which the targets roam is our<br />

server and all the vehicles connecting to the server (using a form <strong>of</strong> ports and sockets)<br />

are the clients. Using this method the clients can be terminated individually, making<br />

the process <strong>of</strong> eliminating hostiles from the simulated world a simple process within<br />

the code.<br />

65

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