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PAGE 30<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

ACTIVITY<br />

2<br />

SECTION 4<br />

Copymaster for use with 9795<br />

INTERMEDIATE AND<br />

ADVANCED IDEAS USING<br />

PROGRAMMER INVENTOR<br />

The Burglar Alarm 2<br />

You are going to create a burglar alarm that uses sound, light and a<br />

motorized “scarecrow” to scare away a burglar.<br />

Add the light sensor to the house as shown on page 11 of the Building Booklet.<br />

Make sure the lamp is connected to port A and the light sensor is connected<br />

to port 1.<br />

Load the ROBOLAB software and choose Inventor 3.<br />

Create a program that turns on the light and makes some sounds when the<br />

light sensor is activated.Also add the movement of the motorized scarecrow<br />

you created in the first Burglar Alarm activity.You can use the Jump and Land<br />

icons to make the program run continuously.<br />

Download the program and run it.<br />

Try to sneak the LEGO figure through the door past the light sensor. Does<br />

your burglar alarm work? If not, check the light sensor reading as the LEGO<br />

figure is in front of the light sensor and compare it to the light sensor setting<br />

in your program.<br />

For a more dramatic burglar alarm, use the Loop icons<br />

to make the sound and lamp turn on more than once. Create a loop that<br />

runs inside the Jump and Land structure.<br />

Download the program with the loop and try it.<br />

What do you think? Is it a better burglar alarm? The Loop runs twice as a<br />

default but you can modify the command to run many more times.<br />

Finally, use the Piano Player to create a more elaborate sound for your<br />

burglar alarm. (See a description in the Doorbell activity). Change to<br />

Inventor 4.Then choose Piano Player from the Project menu so you can<br />

record a scroll of your own!<br />

Use micromotor pieces<br />

for your scarecrow.

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