Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org
Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org
Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org
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<strong>Chapter</strong> 4 : A <strong>HISTORY</strong> <strong>OF</strong> <strong>COMPUTER</strong> <strong>ANIMATION</strong> 3/20/92 10<br />
in miniture 3D sets (fig . 23.2) . The first puppet animated films,<br />
such as Ladislas Starewicz's mechanical insects (1911) and Edward<br />
Roger's War in Toyland (1912), introduced a host of inovations . The<br />
basic issue of figure movement is solved with an internal<br />
armature, a metal skeletal structure with articulated joints that<br />
can be moved into various positions, and around which wooden (or in<br />
later years rubber or plastic) characters are built . Techniques to<br />
change facial expressions including the use of flexiable facial<br />
masks by Starewicz (fig 23 .5), and the idea of multiple heads for<br />
a finite set of facial expressions-Starewicz is said to have as many<br />
as 200 different heads for major characters (fig . 24) . Three<br />
dimensional computer animation is often simply virtual puppet<br />
animation .<br />
By and large the content of this early fare was the cartoon<br />
character, already well stablized in the newspaper . It is not<br />
surprising therefore that the early evolution of this character was<br />
initially dominated by newspapermen . The trickfilm and lightning<br />
cartoonists no longer provided leadership, perhaps because the<br />
comic strip artists brought with them not only the characters but<br />
also the narrative . In fact, the cartoon influences date from before<br />
the arrival of the cartoonists ; as early as 1906 Porter had adapted<br />
Winsor McCay's Dreams of a Rarebit Fiend . In New York, Bray's<br />
studio motive was a series of Colonel Heeza Liar shorts (1913) ; San<br />
Francisco cartoonist Bud Fisher's Mutt and Jeff was adapted to the<br />
screen (1913), and in New York Max Fleischer introduced Ko-Ko the<br />
Clown (1914) . Finally, at the end of the decade, Pat Sullivan and<br />
Otto Messner created Felix the Cat (1919), a character developed<br />
23 .2 Puppet animation . The tradition of animating 3D objects is as<br />
old as animating 2D drawings and a major archology of computer<br />
animation . Classical puppets often include articulated skeletons,<br />
hinged jaws for lip syncing, and facial features which are subjected<br />
to variance .<br />
23 .5 Facial masks are an early puppet concept easily adapted to<br />
computer animation . These vector graphic templates were made by<br />
painting lines on an actor's face, and shooting still coplaner<br />
photographs of the actor making different expressions . These are<br />
then digitized . Because the number of quadralaterials in each mask<br />
is the same, the masks may be computationally interpolated or<br />
blended to animate from one expression to another . (Courtesy Pierre<br />
LaChapel and Philippe Bergerson .)<br />
24 . Catagorical sets of body parts, such as replaceable heads and<br />
hands, facilitate the work of the puppet animator .