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Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org

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<strong>Chapter</strong> 4 : A <strong>HISTORY</strong> <strong>OF</strong> <strong>COMPUTER</strong> <strong>ANIMATION</strong> 3/20/92 10<br />

in miniture 3D sets (fig . 23.2) . The first puppet animated films,<br />

such as Ladislas Starewicz's mechanical insects (1911) and Edward<br />

Roger's War in Toyland (1912), introduced a host of inovations . The<br />

basic issue of figure movement is solved with an internal<br />

armature, a metal skeletal structure with articulated joints that<br />

can be moved into various positions, and around which wooden (or in<br />

later years rubber or plastic) characters are built . Techniques to<br />

change facial expressions including the use of flexiable facial<br />

masks by Starewicz (fig 23 .5), and the idea of multiple heads for<br />

a finite set of facial expressions-Starewicz is said to have as many<br />

as 200 different heads for major characters (fig . 24) . Three<br />

dimensional computer animation is often simply virtual puppet<br />

animation .<br />

By and large the content of this early fare was the cartoon<br />

character, already well stablized in the newspaper . It is not<br />

surprising therefore that the early evolution of this character was<br />

initially dominated by newspapermen . The trickfilm and lightning<br />

cartoonists no longer provided leadership, perhaps because the<br />

comic strip artists brought with them not only the characters but<br />

also the narrative . In fact, the cartoon influences date from before<br />

the arrival of the cartoonists ; as early as 1906 Porter had adapted<br />

Winsor McCay's Dreams of a Rarebit Fiend . In New York, Bray's<br />

studio motive was a series of Colonel Heeza Liar shorts (1913) ; San<br />

Francisco cartoonist Bud Fisher's Mutt and Jeff was adapted to the<br />

screen (1913), and in New York Max Fleischer introduced Ko-Ko the<br />

Clown (1914) . Finally, at the end of the decade, Pat Sullivan and<br />

Otto Messner created Felix the Cat (1919), a character developed<br />

23 .2 Puppet animation . The tradition of animating 3D objects is as<br />

old as animating 2D drawings and a major archology of computer<br />

animation . Classical puppets often include articulated skeletons,<br />

hinged jaws for lip syncing, and facial features which are subjected<br />

to variance .<br />

23 .5 Facial masks are an early puppet concept easily adapted to<br />

computer animation . These vector graphic templates were made by<br />

painting lines on an actor's face, and shooting still coplaner<br />

photographs of the actor making different expressions . These are<br />

then digitized . Because the number of quadralaterials in each mask<br />

is the same, the masks may be computationally interpolated or<br />

blended to animate from one expression to another . (Courtesy Pierre<br />

LaChapel and Philippe Bergerson .)<br />

24 . Catagorical sets of body parts, such as replaceable heads and<br />

hands, facilitate the work of the puppet animator .

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