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Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org

Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org

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<strong>Chapter</strong> 4 : A <strong>HISTORY</strong> <strong>OF</strong> <strong>COMPUTER</strong> <strong>ANIMATION</strong> 3/20/92 38<br />

Stereoscopic animation, where a separate point of view is<br />

calculated for each eye, was first produced by A . Michael Noll at Bell<br />

Labs (1965) . Stereoscopic animation was not new, but when Noll<br />

animated the first four dimensional objects and mathematically<br />

projecting them from 4D to 3D stereo pairs, he provided a very<br />

unique way to actually look into the 4th dimension .<br />

The Bell work spanned a wide range of problems in addition to<br />

scientific visualization, typified in the first Zajak film, or language<br />

design, typified by Knowlton . Frank Sinden made the educational<br />

computer animation movie Force, Mass and Motion, which depicted<br />

the motion of bodies under various gravitational laws . It prooved<br />

conclusively that computer animation was a natural for science<br />

education .<br />

Thus by 1965 both vector and pixel computer animation<br />

techniques were defined . The simulation of image may be totally<br />

abstract and purely 2D, or it may derive from a pictorial<br />

representation . With pixels one may simulate all known analog<br />

effects (from fades to the traveling glow mattes of Luke<br />

Skywalker's light sword), plus some digital image effects that have<br />

no analog ancestry .<br />

The first color films<br />

Although color animation could be made by shooting black and<br />

white film and optically printing it with colored filters this was a<br />

tedious process . The solution was the development of continuous<br />

tone color film recorders . were built (independently) by General<br />

Electric in Syracuse and the Mathematical Applications Group (MAGI)<br />

in Elmsford, New York about 1966 . Both of these machines were<br />

raster only, and displayed the picture by interlacing each scan line,<br />

in other words, each scan-line was drawn successively in red, green<br />

and blue through rotating color filters before the next scan line was<br />

drawn . Software was progressing rapidly, and in 1968 GE produced a<br />

color computer animated film for NASA, 1984, that depicted the<br />

operations of a future space shuttle, perhaps the first movie that<br />

featured opaque colored solid objects and polygonal shading (fig . 68) .<br />

The following year their movies on Highway Interchanges and<br />

Hancock Airport included fog simulation ; flight simulation was a<br />

definite market area . Other experiments included architecture-<br />

68 . Solid, opaqued polygons, occulted surfacing (hidden surfaces<br />

removed), color, lightsourcing (Lambert, single color per polygon)<br />

and a moving camera mark the state of the art in 1966 systems by<br />

GE (left) and MAGI (right) .

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