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Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org

Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org

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<strong>Chapter</strong> 4 : A <strong>HISTORY</strong> <strong>OF</strong> <strong>COMPUTER</strong> <strong>ANIMATION</strong> 3/20/92 1 4<br />

design (fig . 26) . In America the abstract movement was formalized<br />

further by John and James Whitney, who employed mechanical<br />

pantographs to control paper cutouts (1944), very much in the<br />

linkages tradition of Reiniger . And abstraction will continue to be a<br />

theme of the motion graphics school . We develop both of these<br />

themes in the sections on Analogue Computer Animation and Motion<br />

Graphics/Motion Control .<br />

Eastern European countries lead developments in puppet<br />

animation ; major works include a feature film by the Russian<br />

Aleksander Ptu hko called The New Gulliver (1934) and a phethoria<br />

of work bN_ckoslovak Jiri Trnka and others since 1949 .<br />

e 1930s and 1940s are also a period of experimentation<br />

with still other techniques, including directly drawing on film,<br />

the use of sand on glass, the sliced wax block, and the pinscreen<br />

(1934), a gridlike screen of sliding pins which forms (for all<br />

practical purposes) a physical pixel memory . The pinscreen is lit<br />

from the side so as to cast shadows, and thus luminence is<br />

analogical to the physical height of the pin, and thus the length of<br />

its shadow . Animated pixel graphics thus also anticipated the<br />

computer .<br />

This leaves us at the advent of the computer .<br />

The Origins of the Computer<br />

Analog computers<br />

Computers date from antiquity and they take many forms .<br />

What they share in common is that they employ a methodology to<br />

solve problems : extract answers from data and to make preductions .<br />

Analogue computers are devices for solving problems that<br />

utilize physical quantities capable of continuous change . The<br />

physical displacement measures might be distance, rotation, weight,<br />

voltages (Wheatstone's bridge is an electrical analog computer), or<br />

areas . We are so used to thinking in numbers today that we must<br />

remember that analog computers can calculate entirely without<br />

numbers by using physical analogs such as eletricity or graphics .<br />

Analogue graphical computing devices include the right angle, plumb<br />

line, the balance, the compass (all antiquity), the plane table (4913C,<br />

modernized after 1620), proportional dividers, parallel rulers, the<br />

26 . Abstract geometric animation . Pioneered in Europe, these<br />

frames by Oskar Fischinger from ?? rival the best abstract<br />

geometric computer animation and are timeless examples of audiovisual<br />

harmony . [locate]

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