Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org
Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org
Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org
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<strong>Chapter</strong> 4 : A <strong>HISTORY</strong> <strong>OF</strong> <strong>COMPUTER</strong> <strong>ANIMATION</strong> 3/20/92 1 4<br />
design (fig . 26) . In America the abstract movement was formalized<br />
further by John and James Whitney, who employed mechanical<br />
pantographs to control paper cutouts (1944), very much in the<br />
linkages tradition of Reiniger . And abstraction will continue to be a<br />
theme of the motion graphics school . We develop both of these<br />
themes in the sections on Analogue Computer Animation and Motion<br />
Graphics/Motion Control .<br />
Eastern European countries lead developments in puppet<br />
animation ; major works include a feature film by the Russian<br />
Aleksander Ptu hko called The New Gulliver (1934) and a phethoria<br />
of work bN_ckoslovak Jiri Trnka and others since 1949 .<br />
e 1930s and 1940s are also a period of experimentation<br />
with still other techniques, including directly drawing on film,<br />
the use of sand on glass, the sliced wax block, and the pinscreen<br />
(1934), a gridlike screen of sliding pins which forms (for all<br />
practical purposes) a physical pixel memory . The pinscreen is lit<br />
from the side so as to cast shadows, and thus luminence is<br />
analogical to the physical height of the pin, and thus the length of<br />
its shadow . Animated pixel graphics thus also anticipated the<br />
computer .<br />
This leaves us at the advent of the computer .<br />
The Origins of the Computer<br />
Analog computers<br />
Computers date from antiquity and they take many forms .<br />
What they share in common is that they employ a methodology to<br />
solve problems : extract answers from data and to make preductions .<br />
Analogue computers are devices for solving problems that<br />
utilize physical quantities capable of continuous change . The<br />
physical displacement measures might be distance, rotation, weight,<br />
voltages (Wheatstone's bridge is an electrical analog computer), or<br />
areas . We are so used to thinking in numbers today that we must<br />
remember that analog computers can calculate entirely without<br />
numbers by using physical analogs such as eletricity or graphics .<br />
Analogue graphical computing devices include the right angle, plumb<br />
line, the balance, the compass (all antiquity), the plane table (4913C,<br />
modernized after 1620), proportional dividers, parallel rulers, the<br />
26 . Abstract geometric animation . Pioneered in Europe, these<br />
frames by Oskar Fischinger from ?? rival the best abstract<br />
geometric computer animation and are timeless examples of audiovisual<br />
harmony . [locate]