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Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org

Chapter 4: A HISTORY OF COMPUTER ANIMATION ... - Vasulka.org

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<strong>Chapter</strong> 4 : A <strong>HISTORY</strong> <strong>OF</strong> <strong>COMPUTER</strong> <strong>ANIMATION</strong> 3/20/92 2 4<br />

computer," the Whitney films, like John's Catalogue (1961) and<br />

James's, Lapis (1963) represent a center position between the older<br />

abstract animators like Fishinger (sp?), and the still-to-emerge<br />

computerization (fig . 52) .<br />

Another pioneer from this analog yet automated era is Doug<br />

Trumbull, largely responsible for introducing, in the movie 2001<br />

(1968), a time lapse exposure technique called slit-scan in which<br />

light is smeared onto the individual frames of film (fig . 53) .<br />

52 . Analog computer animation . This image is made by successive<br />

rotation and multiple exposure of a single template, successive<br />

images are formed by local rotations and translations to the<br />

template itself . Color is via table lookup . From a descriptive point<br />

of view it is immaterial if the imaging aparatus is analogue with<br />

physical templates or digital with virtual templates .<br />

53 . Slit scan technique makes use of narrow line (the slit) which<br />

travels across the artwork or the recording medium (the scan) while<br />

the exposure is made . Physically the slit is actually a narrow<br />

opening cut into a piece of very thin metal . The regular camera<br />

shutter remains open while the slit is in motion, although it is<br />

closed while the film is advanced .<br />

In effect the slit functions like a focal plane shutter . If the<br />

camera and artwork (or prop) is held steady during the exposure scan<br />

then the newly recorded image looks normal and undistorted . But if<br />

the camera and/or the artwork is moving during the scan, something<br />

magical occures . For example, if the slit is a horizontal line<br />

progressing from the bottom of the screen to the top (A1), and the<br />

camera moves closer to the image while this is happening, then the<br />

resultanting image appears in tilted perspective, closer to the<br />

viewer at the top of the screen (A2) . The direction arrows<br />

superimposed throughout this figure indicate the direction and<br />

travel of the slit (in A1 this is the up arrow) and the effect of the<br />

camera zooming on the artwork (the two arrows from the larger<br />

rectangle to the smaller one) during the exposure of a single frame .<br />

The generation of successive frames requires changing a<br />

parameter on a frame by basis . For example, if the start position of<br />

the artwork is translated vertically (B1), while repeating the<br />

identical slit scan and zoom camera action employed for the first<br />

frame, the resultant image will seem to animate along the plane of<br />

the tilted perspective (B2) . A program for this might look like :<br />

Set initial position of artwork<br />

Repeat frames = 1 to 100

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