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A Socially Assistive Robot Exercise Coach for the Elderly

A Socially Assistive Robot Exercise Coach for the Elderly

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Fasola & Matarić. A SAR <strong>Exercise</strong> <strong>Coach</strong> <strong>for</strong> <strong>the</strong> <strong>Elderly</strong>(a) (b) (c)Figure 5. (a) Physical robot; (b) virtual robot computer simulation; (c) virtual robot on<strong>the</strong> screen, with camera.4.1 Study DesignStudy participants were divided into two groups, physical robot embodiment vs. virtualrobot embodiment, and <strong>the</strong> study consisted of a total of four 20-minute sessions ofexercise interaction with <strong>the</strong> system, conducted over a two-week period.The following subsections describe <strong>the</strong> robot plat<strong>for</strong>ms and <strong>the</strong> between-subjectsembodiment comparison method in detail.4.1.1 <strong>Robot</strong> Plat<strong>for</strong>msTo address <strong>the</strong> role of <strong>the</strong> robot’s physical embodiment, we used Bandit, a biomimeticanthropomorphic robot plat<strong>for</strong>m that consists of a humanoid torso (developed withBlueSky <strong>Robot</strong>ics) mounted on a Mobile<strong>Robot</strong>s Pioneer 2DX mobile base. The torsocontains 19 controllable degrees of freedom (DOF), which include <strong>the</strong> following: 6-DOFarms (x2), 1-DOF gripping hands (x2), a 2-DOF pan/tilt neck, 1-DOF expressiveeyebrows, and a 2-DOF expressive mouth. A photograph of <strong>the</strong> physical robot can beseen in Figure 5(a).The robot’s virtual embodiment consisted of a computer simulation of Bandit shownon a 27-inch flat-panel display. The size of <strong>the</strong> display was chosen to approximate <strong>the</strong>average size display that would be available in a typical household <strong>for</strong> use with <strong>the</strong> robotexercise system, including laptop displays (15 inch), computer monitors (24 inch), andtelevision screens (40 inch). A sample computer simulation image of <strong>the</strong> virtual robot anda photograph of <strong>the</strong> virtual embodiment on <strong>the</strong> flat-panel display are shown in Figure 5(b)and (c), respectively.For <strong>the</strong> physical robot embodiment, <strong>the</strong> USB camera used in <strong>the</strong> visual user activityrecognition procedure was placed at <strong>the</strong> waist of <strong>the</strong> torso, whereas <strong>for</strong> <strong>the</strong> virtualembodiment, <strong>the</strong> camera was attached to <strong>the</strong> top of <strong>the</strong> television display. The differencein camera location did not affect <strong>the</strong> accuracy of <strong>the</strong> visual recognition of <strong>the</strong> user’smovements.4.1.2 Between-Subjects DesignSurvey data were collected at <strong>the</strong> end of <strong>the</strong> first and fourth sessions in order to analyzeparticipant evaluations of <strong>the</strong> robot and <strong>the</strong> interaction with <strong>the</strong> exercise system in both18

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