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A Socially Assistive Robot Exercise Coach for the Elderly

A Socially Assistive Robot Exercise Coach for the Elderly

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Fasola & Matarić. A SAR <strong>Exercise</strong> <strong>Coach</strong> <strong>for</strong> <strong>the</strong> <strong>Elderly</strong>that our robot agent not only provides active guidance, feedback, and task monitoring, butis also directly responsible <strong>for</strong> instructing and steering <strong>the</strong> task as well. Hence, our agentis both an administrator and an active participant in <strong>the</strong> health-related activity, resultingin a unique characteristic of <strong>the</strong> system: The social interaction between <strong>the</strong> robot and useris not only useful <strong>for</strong> maintaining user engagement and influencing intrinsic motivation,but is also necessary to achieving <strong>the</strong> physical exercise task.2.3 The Effect of EmbodimentPrevious studies investigating <strong>the</strong> role of embodiment within <strong>the</strong> context of human-agentinteraction have demonstrated <strong>the</strong> potential positive effects that physical embodiment canhave on people’s level of engagement and overall perception of <strong>the</strong> agents with which<strong>the</strong>y are interacting. Wainer, Feil-Seifer, Shell, & Matarić, (2006, 2007) showed tha<strong>the</strong>althy adult participants engaging in a physical/cognitive task, a Towers of Hanoi tabletopgame, reported a strong preference <strong>for</strong> a physically embodied SAR system oversimilar video-only agents in terms of appeal, perceptiveness, watchfulness, helpfulness,and enjoyableness. Powers, Kiesler, Fussell, and Torrey (2007) compared interactionsbetween robots and similar computer-simulated agents that engaged participants in aconversation about basic health habits, and found that participants rated <strong>the</strong> robots asmore helpful, more lifelike, and possessing more positive personality traits than <strong>the</strong>computer-based agents. Bartneck (2003) conducted a study comparing <strong>the</strong> effectivenessof an emotionally expressive robot, eMuu, with its screen character version in engagingusers in a simple negotiation task, and found that participants exerted more ef<strong>for</strong>t andreceived higher task scores when interacting with <strong>the</strong> physical eMuu than with <strong>the</strong>simulated eMuu. Jung and Lee (2004) also demonstrated <strong>the</strong> positive effects of physicalembodiment in relation to interactions with both a Sony Aibo robot and ananthropomorphic dancing robot, April. Bainbridge, Hart, Kim, and Scassellati (2011)found that users in a book-moving task were more likely to fulfill an unusual request andaf<strong>for</strong>d more personal space to <strong>the</strong> agent when interacting with a physically present robotthan when interacting with a live video feed of <strong>the</strong> same robot on a computer screen.Kidd and Breazeal (2008) compared a robotic weight-loss coach (a touch screen with aphysical head capable of looking at and speaking to <strong>the</strong> user) to a similar touch-screenonlydevice and found that participants interacting with <strong>the</strong> robotic coach chose tocontinue with <strong>the</strong> weight-loss program <strong>for</strong> twice as long as those interacting with <strong>the</strong>computer-only device.While studies such as those mentioned above have previously investigated <strong>the</strong> effectof physical embodiment in human-agent interaction, most have recruited a participantpool consisting primarily of young adults. However, older adults often responddifferently to technology than young adults, as studies have shown (Balakrishnan &Yeow, 2007; Kang & Yoon, 2008), and thus <strong>the</strong> observed effects do not necessarilygeneralize across <strong>the</strong> age span.Embodiment studies that have targeted <strong>the</strong> elderly population include <strong>the</strong> work ofHeerink, Kröse, Evers, and Wielinga (2010), who investigated <strong>the</strong> acceptance of assistivesocial agents by older adults. While <strong>the</strong>ir study was similar to our work, <strong>the</strong> robot used in<strong>the</strong>ir evaluation was a table-top robot (<strong>the</strong> iCat), and was ei<strong>the</strong>r controlled via a humanoperator during interaction with elderly users (Wizard of Oz study), or interacted withusers through a touch-screen interface. Fur<strong>the</strong>rmore, <strong>the</strong> interaction consisted primarily ofshort in<strong>for</strong>mational or utility interactions (e.g., medication/agenda reminders, wea<strong>the</strong>r<strong>for</strong>ecast, companionship), lasting about 5 minutes and often involving only a single4

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