<strong>SYNOPSES</strong>basic musical elements that he/she hears aswell as to reproduce what has been heard/read. As a good sense of pitch and rhythmare the indispensable foundation stones ofa musician’s training, students will be taughthow to recognise, reproduce and annotate(using voice, instruments and writing):intervals, chords, major and minor scales,rhythmic elements, melodic and rhythmicphrases. Both sight-reading/ singing andlaying/singing by ear will be covered inthis module.ST818ZKeyboard SkillsTrains students in basic keyboard skills. Topicswill include the reading, harmonization,and transposition of music on the keyboard.Students will be assigned to sectionsaccording to their level of competenceand will be based on each student’s pianobackground and placement result.ST819ZMIDI, Synthesis & Composition 1Introduces basic concepts in Music and howit is produced with computers. Fundamentalways of structuring sound to produce musicare explored using a variety of approaches.The basic skills needed to use the computerto realise musical pieces using MIDIsequencers are also covered. In addition,some fundamental synthesis techniquesare explored.ST820ZRecording & Mixing Techniques 1This module will introduce students toconcepts of recording in a studio environment.Students will be taught how to digitiseand manipulate audio using Digital SignalProcessing, such as Reverb, Chorus and EQ.Students will also learn microphone pick-uppatterns and stereo microphone techniques.They will be taught how to use an AudioMixer and how to route a signal through aMixer or Control Surface. Students will betaught multi0track recording techniques aswell as techniques for mixing-down a multitrackrecording in stereo. Students will betaught to use various industry-standard digitalrecording and sequencing software packagessuch as Pro Tools, Cubase and Logic Pro.ST821ZMusic Theory 2Builds on foundational music theory skillslearnt in Music Theory 1. Topics include thestudy of melody, harmony, 4-part writing,and chords construction. Students will acquirean understanding of common harmonicpractices, melodic development, and therelationship between melody and harmony invarious styles.ST822ZMidi, Synthesis and Composition 2Introduces a number of formal proceduresfor music composition and are applied ina number of different musical genres. Inaddition to refining the students’ skills in usinga MIDI sequencer, several advanced synthesistechniques are covered.Students will also be taught how to setupand operate both fold-back and in-earmonitoring systems. Students will also beintroduced to multi channel PA systems andtheir use for both Music and Theatre work.ST824ZThe Business of MusicAims to introduce students to the business,legal and fiscal aspects of the music world andstudents will learn about its organisationalstructure including the different roles, majorplayers and career opportunities therein. Anintroduction to basic contract law and thevarious types of music contracts is included.To equip students with the knowledge toprotect their own works as well as to avoidinfringing on others’ original materials, themodule provides a study of the concept ofcopyright. Accounting and tax considerationsare briefly touched upon and the moduleends by looking at emerging trends in themusic industry.ST8301Processes in Asian MusicAims to introduce students to the music ofAsia, selected topics include the continentand its peoples, function, the musician,instruments, musical structure and the relatedarts. The module provides the vocabulary,concepts and aural skills that allow listenersto hear with greater discernment andappreciation. It will also have a hands-oncomponent, perhaps recording and deconstructinga traditional performance andwill allow students to experience some of theinstruments first-hand.ST831ZPortfolio DevelopmentStudents develop their own personal portfolioof skills and knowledge gained throughoutthe Diploma in Music and Audio Technologycourse. Each student’s portfolio is to bedeveloped in close supervision with thelecturers with regular contact hours in orderto track its development and progress.ST832ZArrangingAims to introduce students to orchestrationand arrangement. Topics include the study ofthe characteristics of instruments, the use andblend of instruments, and analysis of variousworks. Students will explore these differentarranging concepts and techniques and createmusical arrangements in various styles rangingfrom traditional Western European music tocontemporary music.ST833ZSong WritingTrains students in the techniques of writinga song. The various aspects of a song; inparticular - melody, harmony, rhythm andlyrics are identified and further deconstructedinto their various foundational componentsand students will be given ample hands-onopportunities to find out for themselveshow these distinct components function inisolation as well as in relation to each other.The different ways to start the process ofwriting will also be explored and by the endof the module, students should be equippedwith enough knowledge and practice tocompetently write their own songs.ST834ZRecording & Mixing Techniques 3Students will learn how to master their mixes.They will be taught how to apply DigitalSignal Processing to match their mixes interms of loudness and timber as well as togive their CD or DVD a sonic identity thatmatches industry standards. Students willalso be introduced to the different surroundsound formats and be taught surround soundrecording and mixing techniques. The focusfor this module will be the Dolby Digital 5.1standard. Students will mix in Dolby Digital5.1 and create AC 3 files and burn DVD’sthat can be played-back on any DVD player.(AC 3’s: Simply means Dolby Digital. Brokendown, it means Audio Coding version 3. Itis an encode/decode process that allows formultiple channel audio to be sent digitally (bitstream) through a fibre optic cable or coaxialdigital cable.)ST835ZMusic & Sound for Moving ImagesTrains students in the art of composingmusic and adding dialog and sound effectsfor moving images (Film/TV/Animation etc).Students will learn the various genres in films,TV, animation and games, and shown music’srole in helping to tell the story. Students willview different Film and TV shows, payingclose attention to both the music and sound334 <strong>Singapore</strong> <strong>Polytechnic</strong> Prospectus 2008/2009
<strong>SYNOPSES</strong>effects used in these shows. They will beasked to record sound effects for themselvesand be encouraged to create their own soundeffects library. As for composing music formoving images, students will be exposed todifferent compositional styles and they willhave to compose music for a short movingimage medium (such as a video). They willbe taught to use midi and compose usingsequencing software such as Cubase. Theywill also have to play and record both audioand sound effects ‘live’ to footage in ourrecording studios. At the end of this module,students should be able to compose musicand add dialog and sound effects for a shortFilm or TV show, or add music and soundeffects for a short animated clip.ST9002Introduction to WebGraphics DesignAims to equip students with the techniquesfor designing interactive web sites witheffective navigation. Introduces thecharacteristics and constraints of the weband how it will impact students’ web sitedesigns, as well as the concept of enhancingweb site usability through multimedia design,and using images and colour effectively toproduce high-quality results. Covers the use ofan imaging tool to create optimised graphicswith animation, image maps and buttons,work with vector graphics, and add graphicaltext to web-based images.ST91022D Graphic ToolsProvides students with the basic knowledgeof techniques and tools for image processingin graphic design. Students learn thefundamentals of illustration and digitalimaging - image capture and creation,computer illustration, editing, enhancementand effects, and basic multimedia. Elementsof 2-dimensional computer-aided drawing willalso be introduced to allow for studentsto begin familiarize themselves with digitaldrawing methods and to able to make thetranslation from more conventional manualmethods to the digital domain.ST911Z2D Games DevelopmentAims to teach students the process ofdeveloping 2D games using a 2D gameauthoring tool. Students will learnfundamental 2D game techniques such ascollision detection and sprite management aswell as techniques to include media such assound, video and image.ST9203Audio & Music for GamesAims to provide students with comprehensive,up-to-date and relevant information in theuse of digital audio, music and sound indeveloping games. The module will alsoprovide students with a good understandingof the computer-based recording technology.ST921Z3D Modelling & AnimationAims to equip students with the basicknowledge of modelling and animating3D content for games. This module willfocus on 3-dimensional photo-realisticrenderings of environments and characteranimation in optimized low polygon 3Dmodels for usage in games, real-time 3Dvisualization and other emerging forms ofdigital new media. Renderings will includerequisite instruction to enable students toproduce effective, optimized and convincing3- dimensional spatial representations of adesign intention. Animations will orchestratethe characters within space to facilitate theunderstanding of the intent of a specificgameplay, including animation conceptsof motion, timing, anticipation, action andrecovery. Various game specific effects suchas particles, explosions, water and fog willalso be explored.ST922Z3D Level Design & ScriptingAims to equip students with the ability toimplement a playable digital game level.Students will be taught to plan, conceptualise,design, script and develop the game levelusing content creators and game engines.Students will also learn to set up propercharacter rigs and textures for digital contentin the game level.ST9301Games Design for Education& TrainingExplores the concept of game-based learningwhich advocates that learning can bemade more effective through the processof gameplay. Students will be taught whygames can teach and how games can teach.The students will be exposed to case studiesof game-based learning and the differentareas where game-based learning can beapplied. Through this module, they will learnthe psychological factors and fundamentaldesign principles of creating effective andengaging games.ST9302Media Law & PolicyIntroduces students to the laws, regulationsand ethical concepts that affect the media andcommunication industries. Covers copyrightand plagiarism, privacy, intellectual property,legal features of business organisations,freedom of speech, objectionable materials,and social responsibility.<strong>Singapore</strong> <strong>Polytechnic</strong> Prospectus 2008/2009 335