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SYNOPSES - Singapore Polytechnic

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<strong>SYNOPSES</strong>ST02233D Modeling &Animation for GamesAims to equip students with the basicknowledge of modelling and animating 3Dcontent for games. Students will learn tocreate and animate optimized low polygon3D models for usage in games, real-time3D visualization and other emerging formsof digital new media, as well as the processof creating and applying optimized texturesonto 3D models.ST02243D Game DevelopmentAims to teach students the completeproduction cycle of building a 3D actiongame, starting with how to developcompelling 3D games utilising either gameAPI’s or a game engine. Students will betrained in principles of high-speed 3D gamegraphics, optimised interaction with inputdevices, 3D sound and audio as well as multiplayer functionality.ST0227Principles ofCreative Game DesignAims to foster an awareness and appreciationfor all those innovative and creativeprocesses that lay behind successful gamedesign. Student will learn more aboutthe complete game design cycle, rangingfrom conceptualisation, drafting, and storyboarding to game prototyping. To unlock amindset that can look beyond the obvious,a historical overview of past and currentsuccessful game genres will be provided. Alsothis module will discuss potential future trendsand directions within game design. Studentsare expected to work in teams to come upwith an original and creative game concept.This game concept may be either presented inthe form of a design report or even better acomplete game prototype.ST0228Artificial Intelligence for GamesProvides an up to date overview of artificialintelligence as it is commonly applied ingame design. Students will learn how todevelop autonomous and intelligent actinggame objects as opposed to user controlledgame objects.ST0229Simulation & PhysicsAims to equip students with the knowledgeand skills to enrich game content with physicsbased realism. Students will learn how toapply laws of physics to moving objectsin the game. The module will cover basicconcepts such as kinematics, force, kineticsand collisions. Case studies will illustrate howthese concepts can be applied on typicalgame objects.ST0232Perl for BioinformaticsIntroduces students to modern concepts ofsoftware construction, algorithms used inbiocomputing, and elementary principles ofsoftware design through the use of the Perlprogramming language. Students will learnthe fundamentals of Perl (e.g. scalars, hashes,lists, regular expression, etc.) as well as someadvanced topics like object-oriented Perl,using CGI and DBI modules and resourcesdeveloped by the Bioperl Project.ST0234Applied Statistics in BioinformaticsProvides students with the generalbackground in statistics required to addressproblems in bioinformatics. The course willfollow the same organizational as a generalcourse of statistics, but all examples willbe drawn from the field of bioinformatics.Specialised techniques will be introduced,selected for their practical importance inbiological applications.ST0235Smart ApplicationsProvide students with the knowledge ofsmart applications and components that areadaptive in various platforms such as desktop,PDA and mobile devices. Teaches studentshow to create a rich user experience for bothconnected and disconnected data sources.Equip students, through intensive practicalexercises, to design, code, implement,manage and deploy smart applications thatuses advanced technologies and servercomponents using theMicrosoft.NET framework.ST0236Java Server ProgrammingAims to teach students the basic features ofserver side programming (servlets and JSP)and its application to the Internet. Studentswill learn to develop a mini Java client/serverproject over the Web. Covers topics includingDatabase Access, Introduction to Servletsand JavaServer Pages, Servlet Technology,Cookie and Session Objects, JavaServer Pages,Integration of Servlets and JSP.ST0237Introduction to2D Game DevelopmentThis module provides students with thefundamental knowledge of drawingfor games. Students will learn the basictechniques of storyboarding, drawing gameenvironments and characters. The module alsoprovides students with the basic knowledgeof tools and techniques to reproduce theirdrawings in 2D digital form. Students willlearn the production cycle of designing andimplementing 2D games. Students will betrained to develop compelling 2D gamesutilising a 2D game engine.ST0238Level Design for GamesThis module teaches students how to create3D game spaces end environments utilisinga game engine or level editor. Students willlearn how to model and arrange architecturalelements; import 3D objects and apply textureand lighting to create compelling gameexperiences.ST0239Mobile Game DevelopmentIntroduces the complete cycle of buildinggames for mobile phones and other handhelddevices. Students will learn how todevelop compelling mobile games usingAPI’s or game engine, and be trained in theprinciples of game graphics, user input, soundand audio for mobile phones as well as themulti player functionality in this platform.ST0240Advanced Internet TechnologiesCovers commonly used Internet technologieswith a view to understanding how theywork, in particular: internetworking, socketprogramming, implementing networkservices and clients, Domain Name Servers,network applications, web based databaseapplications, web site architecture, andsecurity concepts like firewalls, protocols,scale and availability.ST0241Advanced DBMSProvide students with an understanding ofthe issues involved in the design of databasemanagement systems. Covers topics includingdata storage, indexing, query processing,transaction management, concurrencycontrol, security and recovery, distributeddatabase systems and an examination of newdatabase technologies.ST0242Infocomm SecurityThis module provides an understandingof infocomm security concepts and issues.It focuses on security controls to securecomputer systems, network and electronictransactions. Students will be able to identify322 <strong>Singapore</strong> <strong>Polytechnic</strong> Prospectus 2008/2009

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