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Martial Power 2.pdf

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INTERRUPTING A MARTIAL PRACTICEYou can stop performing a martial practice at anypoint before it's completed without expending anyhealing surges or other component costs. Once youstop, you cannot resume the performance; you muststart the entire process over again.How TO READA MARTIAL PRACTICENAME AND FLAVOR TEXT Under each martial practice's name, a short descrip­tion covers what the practice does. LEVEL This entry gives the minimum level required for a character to master and perform the practice. TIME Performing a martial practice takes a specific amount oftime to complete. DURATION A martial practice's effects usually last longer than those ofa power. This entry tells you how long the practice's effects last. COMPONENT COST This entry gives the number ofhealing surges or the amount ofgold (or both) required to perform the practice. MARKET PRICE This entry describes the cost you pay to purchase a martial practice. This amount also tells a OM the value ofa practice ifhe or she wants to give it out as part ofa treasure parcel. KEY SKILLThis entry gives the skill you must be trained in tomaster and perform the practice. If this entry endswith "(no check)," then performing the practice doesnot require a skill check.Ifa practice has more than one key skill, youchoose which skill to use.EFFECTSThe remaining text details the benefit you gain whenyou finish performing the practice.MARTIAL PRACTICES BY LEVELLvi <strong>Martial</strong> Practice Key Skill1 Master Artisan Athletics1 Temporary FixAthletics or Thievery1 Tracker's EyeNature or Perception1 Travel SenseNature2 EmbalmHeal2 Survivor's Preparation Nature3 Speech without Words Diplomacy3 Warded Campsite Nature or Thievery4 Forge ArmorAthletics4 Forge WeaponAthletics5 Fortify BeastNature5 Hidden PocketThievery5 Precise Forgery Thievery5 Reliable Balance Acrobatics5 Thorough Search Perception5 Uncanny Strength Athletics or Endurance6 Decipher Script History or Streetwise6 Long-Distance Runner Athletics or Endurance8 Alter EgoBluff. 8 Feign DeathBluff or Endurance8 Handle SteedNature11 Word on the Street Streetwise12 Peerless Exploration Stealth15 Use ScrollThievery17 Survivor's Assurance NatureThe practice descriptions use the words "character" and "creature" interchangeably. ALTER EGOWith a little makeup and a bit ofmisdirection, you canappear to be anyone.Level: 8Market Price: 27 5 gpTime: 1 hourKey Skill: BluffDuration: 24 hoursComponent Cost: 50 gp plus 1 healing surgeYou alter your own appearance or the appearance ofan ally who is present throughout your performance ofthe practice. The disguise ca n alter facial and physicalfeatures and appear to modify height and weight by upto 10%. You can also use this martial practice to disguisegender, race, and age.Make a Bluff check with a +5 bonus. Your resultdetermines the InSight check a creature must make todetermine that the person you are disguised as is not whohe or she appears to be.You can use this practice to impersonate anotherhumanoid. When you interact with a creature that isfamiliar with the person you're imitating, that creaturegains a +10 bonus to its InSigh t check.CHAPTER 5 I <strong>Martial</strong> Options

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