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Martial Power 2.pdf

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JACK-OF-ALL-TRADES"Yeah . .. I can do that, and that . .. and that."Prerequisite: RogueYou are a jack·of·all-trades; learning new skills comesnaturally to you, and you enjoy pitting your abilitiesagainst any challenge. Your thirst for knowledge willdrive you to learn new skills until the day you die.Since your youth. you have had an intense yearningto learn more than what books and teachers could provide.You understood from a young age that knowledgeand skill can take you places that money and influencecan't. You hoard knowledge the way a dragon covets itstreasure, though you are happy to share it with anyoneyou consider worthy, or when doing so suits your fancy.Folks might consider you a pack rat or a dabbler.but you know that the items you collect and the skillsyou acquire will help you in the future. And whenyou're there to save the day, anyone who derided yourhabits will realize the mistake and thank you.Eladrin are a natural choice for this path becauseof their high Dexterity and Intelligence, as well as thefact that they gain an additional skill oftheir choice.Humans also excel as jacks-of-all-trades because oftheir vast variety ofexperiences and versatility ofskilland knowledge.JACK-OF-ALL-TRADES PATH FEATURESDabbler (11th level): You gain a +2 bonus to allskill checks.Expert Assault (11th level): When you spendan action point to take an extra action, you gain a +5bonus to skill checks until the end ofyour turn.Advanced Dabbler (16th level): You gain trainingin three skills.JACK-OF-ALL-TRADES EXPLOITSScoundrel's Philosophy Jack·of·AII ·Trades Attack 11You humble your joe with your ji8htin8 prowess, then bejuddleit with your vast knowled8e oj properji8htin8 techniques.Encounter + <strong>Martial</strong>, WeaponStandard Action Melee weaponTarget: One creaturePrimary Attack: Dexterity vs. ACHit: 3[W] + Dexterity modifier damage. and make a secondaryattack against the target.Secondary Attack: Dexterity vs. WillHit: The target is dazed until the end of your next turn.Always a Natural Jack·of·AII ·Trades Utility 12\'ou are a nahlral at eveT)'thin8 ),OU do.Encounter + <strong>Martial</strong>Free ActionPersonalTrigger. You make a skill check and dislike the resultEffect: You reroll the triggering check and use either result.Every Trick in the Book Jack-of·A II -Trades Attack 20You attackjrom all all8les. usin8 every technique and bit ojknowled8e YOll have to dejeat yourjoe.Daily + <strong>Martial</strong>, Reliable, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. AC, Fortitude, Reflex, Will. You makeone attack roll and compare the result against all fourdefenses. A target suffers the effect associated with eachdefense that the attack hits.Hit (AC): 2[W] damage.Hit (Fortitude): 1 [WI damage, and the target is slowed (saveends).Hit (Reflex): 1 [WI damage, and you knock the targetprone.Hit (Will): 1 [W) damage, and the target is dazed (save ends).Effect: You shift 3 squares + 1 square for each defense youhit.C HAPTER 3 I ROB"e

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