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Martial Power 2.pdf

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.-,-.-,-,-.- .-,-,-.-.-,-.­NEW PARAGON PATHS"'ARCANE BATTLEMASTER"In battle, as in alchemy, it's the combination ofelementsthat matters,"Prerequisite: Warlord. trained in ArcanaSince you IIrst took up arms. you have felt a kinshipwith wizards, because, like them. you're at your bestwhen your natural talents are honed by careful study.While young wizards were studying the elements andenergy ofthe multi verse. you were studying tactics,especially the strategies that employ magic as a weaponof war. The presence of a powerful mage changes theentire dynamic ofa typical battle, and you have workedlong and hard to familiarize yourself with exactly howsuch a weapon can be employed or defended against.As part ofyour study of war magic, you have mastereda small amount ofmagic yoursel( However, yourealize your full potential when you're leading dedicatedspellcasters and putting their powers to good use.ARCANE BATTLEMASTERPATH FEATURESTransmuting Strike (11th level): Whenever youhit an enemy with a melee basic attack or a warlordat-will attack power, choose acid, cold, fire, lightning,or thunder. That enemy loses resistance to the chosendamage type until the end ofyour next turn.Elemental Action (11th level): When you spendan action point to make an attack that hits, chooseacid, cold, fire, lightning, or thunder. The attack dealsongoing damage of the chosen type equal to yourIntelligence modifier (save ends).Energizing Inspiration (16th level): Wheneveryou use inspirina word, choose acid , cold, IIre.lightning,or thunder. The next attack the target oftheinspirina word makes before the end ofyour next turndeals extra damage of the chosen type equal to yourI ntelligence mod ifier.ARCANE BATTLEMASTER POWERSCrackling Nimbus Arcane Battlemaster Attack 11Your weapon emits li8htnin8 tllat jolts your enemy and c1i1l8s toitfor a time, maki1l8 it pay a price for attackin8 your allies.Encounter" Arcane, Lightning, WeaponStandard Action Area burst 1 within weapon rangeRequirement: You must be wielding a ranged weapon.Target: Each enemy in burstAttack: Strength vs. ReflexHit: 2[W] + Strength modifier lightning damage. The firsttime the target deals damage to one of your allies beforethe end of your next turn, the target takes lightningdamage equal to your Intelligence modifier.Transmuter's Boon Arcane Battlemaster Utility 12You adjust the nature of nearby elemental forces to spareyourallyfrom harm.Encounter" ArcaneImmediate Interrupt Close burst 5Trigger: An ally within 5 squares of you takes acid, cold, fire,lightning, or thunder damageTarget: Each ally in burstEffect: Each target gains resistance to the triggeringdamage type equal to your Intelligence modifier until theend of your next turn.Hurl the Spark Arcane Battlcmaster Attack 20You infuse your ammunition with elemental fire as you auackwith it, and it explodes in flames upon impact.Daily" Arcane, Fire, WeaponStandard Action Ranged weaponPrimary Target: One creaturePrimary Attack: Strength vs. ACHit: 2[W] + Strength modifier fire damage, and ongoing 10fire damage (save ends).Miss: Half damage.Effect: Make a secondary attack that is an area burst 1centered on the primary target.Secondary Target: Each enemy in burstSecondary Attack: Strength vs. ReflexHit: The secondary target takes ongoing 5 fire damage andgrants combat advantage (save ends both).C H APTER 4 I Warlord

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