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Martial Power 2.pdf

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Mocking Strike Rogue Attack 5You mimic your foe's movements, causin8 the creature tosecond'8uess itself.Daily. <strong>Martial</strong>, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier damage, and the target takes a -3 penalty to all defenses against your attacksuntil the end of the encounter.Miss: Half damage, and the target takes a -3 penalty to alldefenses against your attacks (save ends).LEVEL 6 UTILITY EXPLOITSBlind Spot Advantage Rogue Util ity 6You take adl'anta8e o.fyour enemy's blind spot to ensure thatyou won't be hit.Encounter. <strong>Martial</strong>Minor Action PersonalEffect: You gain concealment against one enemy you cansee until the end of your next turn.Perfect Feint Rogue Utility 6Your feint takes everyone by surprise.Encounter. <strong>Martial</strong> Minor Action Close burst 1 Prerequisite: You must be trained in Bluff. Target: Each enemy in burst you can see Effect: Each target grants combat advantage to you until the end of your next turn.Ugly Finish Rogue Utility 6A bloody display offorce rattles nearby enemies.Daily. Fear, <strong>Martial</strong>Free ActionClose burst 5 Prerequisite: You must be trained in Intimidate. Trigger: You score a critical hit against an enemy with a melee attack or reduce an enemy to 0 hit points with amelee attack Target: Each enemy in burst Effect: Each target takes a - 2 penalty to attack rolls and grants combat advantage until the end of your next turn.LEVEL 7 ENCOUNTER EXPLOITSDouble Fa" Rogue Attack 7With a flourish ofyour weapon,you strike at two foes, attempt· in8 to brin8 each down. Encounter. <strong>Martial</strong>, Weapon Standard Action Melee weaponRequirement: You must be wielding a light blade.Target: One or two creaturesAttack: Dexterity vs. ACHit: 1 !W] + Dexterity modifier damage, and you knock thetarget prone. Artful Dodger: You shift 2 squares. Killer's Ambush Rogue Attack 7Your enemy doesn't see you until it's too late, and by then, you've left it a 8apin811'0und to remember you b), Encounter. <strong>Martial</strong>, Rattling, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling.Target: One creature from which you are hiddenAttack: Dexterity vs. ACHit: 3!W] + Dexterity modifier damage. You shift 1 square.Cunning Sneak: You shift a number of squares equal toyour Intelligence modifier, and you can make a Stealthcheck to become hidden.Leg-Breaker Rogue Attack 7You deliver a crushin8 strike to your enemy's limb that causes itto crumple in pain.Encounter. <strong>Martial</strong>, Rattling, WeaponStandard Action Melee weaponRequirement: You must be wielding a light blade.Target: One creatureAttack: Dexterity vs. FortitudeHit: 2!Wj + Dexterity modifier damage. If the target moves2 squares or more during its next turn, it takes damageequal to your Dexterity modifier.Brutal Scoundrel or Ruthless Ruffian: The damage thetarget takes for moving equals your Strength modifier +your Dexterity modifier.CRIMEBy their nature, rogues sometime become involved in do know the legal customs in their location. They shouldillicit activities. The class automatically grants access to be aware of what sorts of punishments they might face­Thievery, a skill that allows a character to pick pockets, maiming, execution, imprisonment, slavery, or otherunlock locks, and disable traps. Rogues also have access possibil ities. Some societies have complex bureaucratoStealth, which helps them to move unseen in places cies and codified laws. Others have few or no laws andthey aren't supposed to be. Even if a rogue focuses on are subject to the whims of the local warlord or bandits.other aspects of the class, the abilities granted by Thiev· Characters might be involved with outlaws or tyrants, orery and Stealth provide a skill set that is perfect for they might fight against them. The law of a society, orcrimi nal pursuits.lack thereof, could be used as a great campaign vehicleAdventurers who are new to an area might be unaware for involvi ng both principled and corrupt characters inof that region's laws. However, it's more likely that they the game.CHAPTER 3 I R08ue

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