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Computer + Video Games - Commodore Is Awesome

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Jack the Nipper IICVGlo MACHINES: AMSTRAD/SPECTRUM/CBM 64The bad lad's back going nuts in sty1,: game. They seemed to belo SUPPLIER_ GREMLIN GRAPHICSthe Coconut Capers. Naughty everywhere. But now. okay, Ito PRICE: 61_99 (SPECTRUM)/ but nice. Gremlin's little Nipper really got into this one.69.99/114.99 LAMSTRAD/CBM is certainly a ripper gripper of Jack the Nipper's firstCASS/DISK)jungle jollity.adventure ended with the• VERSION TESTED: AMSTRAD/ There was a time when I troublesome tot and his familySPECTRUM/CBM64Alb' I would sore f I sawNo REVIEWER: PAULflying to Australia following aner platform RP iPrn- deportation order on them.Jack's not pleased with theprospect of going down underso he jumps plane — using hisppy as a parachute.-• P l i tThe idea of the game is, iply to survive in the jungleof screens to explore, traps tountil he reaches a score of 100 avoid, puzzles to solve. Both tr,4 • ••per cent on the Naughtyometer.Spectrum and Amstrad m have rPEP"° • WIMP i-, 1V •1 PEI, •-- __•,But he musn't get caught bydad.So, to sum up. If you're fed upgreat with the graphics. millions of shoot-'emupsaround and hanker for5And there are plenty of waysfor Jack to be naughty —hurling coconuts at natives and some good, old fashionedanimals, firing blowpipes andplatform and ladders fun, you141Nt?e 1 44could do worse than Jack thegenerally creating all sorts ofmayhem,Nipper 11Iti4Itii%, 6.,. ,•.5All along the way he can pickup weapons and some reallyA0 OIL AM SP CBto GRAPHICSuseful items such as grease.r 9 9 9Nisi • 0 1,, - -• ••••• 01I. SOUND8 B 8-1•2.honey and wood worms..•.e1/4110There's1 1 1 - 1 1-F 11EtIV i „,1 1 •I I•/sean amazing numbert", to PLAYABILrrylk.H7^6,9 9 9V9 8 9• • 44:0 • • At re V ,LTerrorpodsmIT 1noiU• I 'E% fl Pti t.H twP,II.1„:ir.I;•Io NIP1MACHINE: • ATARI tp ST/AMIGA hardest metal known to man—No SUPPLIER-NoPRICE: , E24_95ideal for the production ofweapons_No VERSION TESTED: AMIGAPNo REVIEWER; S Y G11111 DAVIDTen mining colonies were setiiiN O S IStuck•up to exploit Colian's mineralOut On the edge ofSdeposits. Each had its ownSystem 7, Colian was not the mines, dumps, stores andmost 111P • hospital of places, but itdid have one of the rresource centres inter-linked byrichesta complex network of shuttles,deposits of rare minerals in the to transport minerals betweengalaxy.1111 •the various installations withinForemost amongst these are each colony and betweenDetonite, a powerful explosive.•colonies.Ouaza, an energy giving crystal Everything worked likeuseful P111for regeneratingclockwork until one day. ITmolecular • structures, Zenite, a happened,metalic ore good at storing Out there in st,magnetic fields, and Aluma, the was - an Empire r: ,r ,• S ah ir p y ,t oh r eb i t1P111enemy's most potent fightingmachine. Missile attacks quicklytook out Colian's defences, andthe colonies waited for the endto come.But come it didn't, for theenemy fully intended to keepthe colonies producing, butnow it was for the production ofcomponents for the mostawesome of weapons—Terrorpod Fighting Machines.These components were to betaken back up to the mothership, for final assembly off theplanet surface.Your mission is to discoverthe secrets of Terrorpodmanufacture, by obtainingcomponents. You start with aDefence Strategy Vehicle (DSV),a small trading drover, and anincomplete map of the area.Everything was OK for awhile. You kept a low profile,trading a little here and there.top build up your mineralsupply. Then the Mother Shipdetected you and the enemy'sstrategy changed immediately.Now they were intent only onthe destruction of every colonyon Colian, together with thesecrets they held.To succeed in Terrorpods,you will need to map all tencolonies, and gain anunderstanding as to how to usethe many and varied gamefeatures, as well as.howvanou5 i m e rrelate.To help you get started,Psygnosis has supplied a mapwith the game, with one of theten colonies already marked,showing the shuttle routesbetween each installation.Once you know whereeverything is on Colian, youmust then become a master oftrade, learning where differentminerals are consideredvaluable or cheap.Combine this aspect of thegame with the requirement forfast reactions when avoiding ordishing out missile fire, andquick thinking when workingout what to do next, and youhave a game that will not becracked over night.Congratulations are due toPsygnosis• In the past theregames have been pretty butsomehow lacked that vitalplayability. With Terra pods.everything has come right.lo GRAPHICSlo SOUNDVAKUEPLAYABILITY101099Viog•ep•% lor a/ S t

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