05.12.2012 Views

AM+A.SciFi+HCI.eBook.17Aug12 - Aaron Marcus and Associates, Inc.

AM+A.SciFi+HCI.eBook.17Aug12 - Aaron Marcus and Associates, Inc.

AM+A.SciFi+HCI.eBook.17Aug12 - Aaron Marcus and Associates, Inc.

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>Aaron</strong> <strong>Marcus</strong>, The Past 100 Years of the Future, Page 16<br />

A typical taxonomy of HCI components that might be featured in sci-fi literature <strong>and</strong><br />

media might include focus on the following:<br />

Hardware<br />

Software<br />

User community<br />

Subject-matter content<br />

Metaphors<br />

Mental models<br />

Navigation<br />

Interaction<br />

Appearance<br />

In future studies of the relation of sci-fi to HCI, students may cross-tabulate that list with<br />

a typical taxonomy of the science-fiction literature, which might inclue the following:<br />

Genre<br />

Story narrative<br />

Technology<br />

Society<br />

Temporal view<br />

Culture<br />

Hardware<br />

Software<br />

Medium<br />

Cross-combining these terms provides a rich basis for future analysis of computerhuman<br />

interaction in science-fiction literature. The complexity should provide ample<br />

challenges to many future PhDs of literature, media, <strong>and</strong> the HCI community.<br />

What is particularly interesting is focusing on the visual works of science-fiction cinema<br />

(<strong>and</strong> videos), because the world of cinema generally requires the filling out of a scene<br />

with the appropriate <strong>and</strong> necessary props to complete a compelling picture of the future,<br />

assuming we are not considering some abstract, symbolic cinema in which such iconic,<br />

pictographic, <strong>and</strong> photographic detail might not be required.<br />

Written literature can focus more easily on inner thoughts as well as some physical<br />

details; movies show motion. Movies must show “all” of the backgound, or we<br />

immediately sense a disjoint or incomplete, uncompelling scene.<br />

These media depict motion of people <strong>and</strong> things against a backgound. In sci-fi media,<br />

action is primary, followed by the story, <strong>and</strong> people/personalities, at least as a general<br />

rule. Sci-fi movie makers, from the beginning, were compelled by the medium to show<br />

HCI, because these visual media required people to “fill out” a scene with approriate<br />

props to complete a compelling picture of the future. Sci-fi movie- <strong>and</strong> video-makers<br />

were, in effect, rapid prototypers from the start, among the first user-centered, userexperience<br />

designers of HCI. One other difference between written literature <strong>and</strong> these<br />

visual media: sci-fi authors would have to create names for new technologies, products,<br />

16

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!