Live Magazine - Video Games, Cosplay and Pop Culture
LIve Magazine takes a look at "video game wars" ... why do we argue about games and systems? Let's have a look
LIve Magazine takes a look at "video game wars" ... why do we argue about games and systems? Let's have a look
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
aids, <strong>and</strong> more. They can even<br />
venture into the Dark Zone, an<br />
area where the virus originated.<br />
It’s highly contaminated, <strong>and</strong><br />
populated by some of the most<br />
dangerous criminals <strong>and</strong> gangs<br />
in New York. Martial Law is under<br />
effect in the Dark Zone, <strong>and</strong><br />
Agents are able to work together,<br />
or stab each other in the back.<br />
Venturing through the Dark Zone<br />
induces paranoia <strong>and</strong> tension –<br />
you will never be at ease.<br />
The Division’s story isn’t as present<br />
as stories found in other<br />
shooters. Instead of a linear <strong>and</strong><br />
more direct approach to delivering<br />
a narrative, The Division<br />
chooses to tell its story through<br />
its characters <strong>and</strong> collectibles,<br />
as well as the game world itself.<br />
Some might criticise the lack of a<br />
traditional narrative, but the details<br />
are there for dedicated players<br />
who seek out all the mobile<br />
phones, crashed drones, case<br />
files, surveillance footage <strong>and</strong><br />
other collectibles.<br />
Early in the game I completed<br />
a series of missions involving a<br />
gang known as The Cleaners.<br />
The Cleaners believe the government<br />
failed to contain the initial<br />
smallpox outbreak, <strong>and</strong> that<br />
it’s up to them to purge the city of<br />
the disease – by rounding up the<br />
infected <strong>and</strong> incinerating them.<br />
Their leader, Joe Ferro, believes<br />
himself to be a hero when he’s<br />
a madman, <strong>and</strong> has turned former<br />
sanitation workers into a<br />
legion of stormtroopers armed<br />
with flamethrowers. If you just<br />
complete the story missions involving<br />
The Cleaners, you’ll be<br />
able to gather that Ferro <strong>and</strong><br />
The Cleaners are dangerous<br />
<strong>and</strong> need to be dealt with, but<br />
not much more. Collect some<br />
intel though, <strong>and</strong> you’ll discover<br />
the Joe was very much once an<br />
upst<strong>and</strong>ing <strong>and</strong> concerned New<br />
Yorker, having called local radio<br />
stations to discuss the military’s<br />
alleged mish<strong>and</strong>ling of the outbreak.<br />
Though The Division is a shooter-RPG,<br />
you character does not<br />
talk. While some people prefer<br />
silent protagonists, I would have<br />
enjoyed multiple choice dialogue.<br />
Heck, I would have even<br />
preferred my character to simply<br />
speak without dialogue options<br />
available. A lot of modern RPGs<br />
underst<strong>and</strong> the importance of<br />
giving player’s decisions to<br />
make, though The Division has<br />
opted for a more linear approach,<br />
which is odd. We’re not your typical<br />
grunts, we’re Agents, <strong>and</strong><br />
we work outside of typical comm<strong>and</strong>.<br />
We shouldn’t be simply<br />
taking orders blindly from quest<br />
vendors.<br />
Ultimately, part of me would have<br />
liked the story to be more present<br />
in the actual missions. Collecting<br />
intel is all well <strong>and</strong> good, though<br />
if like me, you feel well <strong>and</strong> truly<br />
burnt out by Ubisoft’s love of collectibles,<br />
you’ll miss out on a lot<br />
of details, or you’ll discover them<br />
after completing a faction’s missions.<br />
Gameplay-wise, The Division<br />
feels like other third-person cov-