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Live Magazine - Video Games, Cosplay and Pop Culture

LIve Magazine takes a look at "video game wars" ... why do we argue about games and systems? Let's have a look

LIve Magazine takes a look at "video game wars" ... why do we argue about games and systems? Let's have a look

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aids, <strong>and</strong> more. They can even<br />

venture into the Dark Zone, an<br />

area where the virus originated.<br />

It’s highly contaminated, <strong>and</strong><br />

populated by some of the most<br />

dangerous criminals <strong>and</strong> gangs<br />

in New York. Martial Law is under<br />

effect in the Dark Zone, <strong>and</strong><br />

Agents are able to work together,<br />

or stab each other in the back.<br />

Venturing through the Dark Zone<br />

induces paranoia <strong>and</strong> tension –<br />

you will never be at ease.<br />

The Division’s story isn’t as present<br />

as stories found in other<br />

shooters. Instead of a linear <strong>and</strong><br />

more direct approach to delivering<br />

a narrative, The Division<br />

chooses to tell its story through<br />

its characters <strong>and</strong> collectibles,<br />

as well as the game world itself.<br />

Some might criticise the lack of a<br />

traditional narrative, but the details<br />

are there for dedicated players<br />

who seek out all the mobile<br />

phones, crashed drones, case<br />

files, surveillance footage <strong>and</strong><br />

other collectibles.<br />

Early in the game I completed<br />

a series of missions involving a<br />

gang known as The Cleaners.<br />

The Cleaners believe the government<br />

failed to contain the initial<br />

smallpox outbreak, <strong>and</strong> that<br />

it’s up to them to purge the city of<br />

the disease – by rounding up the<br />

infected <strong>and</strong> incinerating them.<br />

Their leader, Joe Ferro, believes<br />

himself to be a hero when he’s<br />

a madman, <strong>and</strong> has turned former<br />

sanitation workers into a<br />

legion of stormtroopers armed<br />

with flamethrowers. If you just<br />

complete the story missions involving<br />

The Cleaners, you’ll be<br />

able to gather that Ferro <strong>and</strong><br />

The Cleaners are dangerous<br />

<strong>and</strong> need to be dealt with, but<br />

not much more. Collect some<br />

intel though, <strong>and</strong> you’ll discover<br />

the Joe was very much once an<br />

upst<strong>and</strong>ing <strong>and</strong> concerned New<br />

Yorker, having called local radio<br />

stations to discuss the military’s<br />

alleged mish<strong>and</strong>ling of the outbreak.<br />

Though The Division is a shooter-RPG,<br />

you character does not<br />

talk. While some people prefer<br />

silent protagonists, I would have<br />

enjoyed multiple choice dialogue.<br />

Heck, I would have even<br />

preferred my character to simply<br />

speak without dialogue options<br />

available. A lot of modern RPGs<br />

underst<strong>and</strong> the importance of<br />

giving player’s decisions to<br />

make, though The Division has<br />

opted for a more linear approach,<br />

which is odd. We’re not your typical<br />

grunts, we’re Agents, <strong>and</strong><br />

we work outside of typical comm<strong>and</strong>.<br />

We shouldn’t be simply<br />

taking orders blindly from quest<br />

vendors.<br />

Ultimately, part of me would have<br />

liked the story to be more present<br />

in the actual missions. Collecting<br />

intel is all well <strong>and</strong> good, though<br />

if like me, you feel well <strong>and</strong> truly<br />

burnt out by Ubisoft’s love of collectibles,<br />

you’ll miss out on a lot<br />

of details, or you’ll discover them<br />

after completing a faction’s missions.<br />

Gameplay-wise, The Division<br />

feels like other third-person cov-

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