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Spa Business issue 2 2012 - Leisure Opportunities

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TRENDS<br />

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GAME CHANGER<br />

Gaming’s addictive features – challenges,<br />

rewards and social pressure – may be<br />

some of the most powerful weapons<br />

ever invented to get people to jump-start, and stick<br />

to, healthy lifestyle changes says Susie Ellis<br />

SUSIE ELLIS » PRESIDENT » SPAFINDER INC<br />

In our <strong>2012</strong> <strong>Spa</strong>Finder Trend Report,<br />

we named online wellness gaming<br />

one of the most interesting, innovative<br />

future spa and wellness industry<br />

trends to watch. With more medical<br />

experts arguing that gaming’s uniquely<br />

engaging core mechanisms – from rewards<br />

systems to social dynamics – are effective in<br />

getting people to sustain healthy regimes,<br />

the online gaming and spa connection is<br />

super logical and powerful. While the trend<br />

remains largely predictive at this point –<br />

because online gaming is hands down the<br />

most explosive consumer media form and<br />

almost every industry is ‘getting into gaming’<br />

– it will inevitably evolve.<br />

80 Read <strong>Spa</strong> <strong>Business</strong> online spabusiness.com / digital<br />

USER ALIGNMENT<br />

Let’s start with a few facts: a staggering<br />

half a billion people worldwide play online<br />

games for at least an hour a day. And they’re<br />

not all teenage boys down in the basement<br />

zapping villains in games like World of<br />

Warcraft. While hardcore gamers are more<br />

likely to be male and younger, the massively<br />

popular social, casual games category<br />

– think games like Farmville, Bejeweled and<br />

Angry Birds – is actually dominated by an<br />

older more female demographic.<br />

A comprehensive study of US and UK gamers,<br />

PopCap Social Gaming Research 2011,<br />

shows that the average player of online social<br />

games is now a 43-year-old woman – with<br />

The average player of online social games is<br />

now a 43-year-old woman... a demographic<br />

that squares precisely with spa-goers<br />

female social gamers outnumbering males 55<br />

per cent to 45 per cent. Another study, Kabam<br />

Social Gamer 2011, reveals that the average<br />

first-time social gamer is a 50-plus year-old<br />

woman. This online social gaming demographic<br />

squares precisely with spa-goers:<br />

a demographic that is roughly 70 per cent<br />

female and aged around 40-45, according to<br />

a series of online surveys by <strong>Spa</strong>Finder.com.<br />

So spa-going and online social/casual gaming<br />

consumers are very much aligned.<br />

FUN AND SERIOUS<br />

Gaming is no longer just limited to battling<br />

virtual enemies or tending the virtual farm,<br />

however. Millions worldwide have already<br />

played dozens of spa-focused games, including<br />

Sallie <strong>Spa</strong>, Sara’s Super <strong>Spa</strong> or <strong>Spa</strong> Mania.<br />

And Clarins just took the spa-themed casual<br />

game to a new level with its <strong>Spa</strong> Life on Facebook,<br />

where players manage clients in search<br />

of treatments, and where they can redeem<br />

points for Clarins products (see opposite).<br />

Insurance firm Aetna used MindBloom to<br />

create Life Game to make it fun, rewarding and<br />

social for members to achieve wellbeing goals –<br />

whether drinking more water or planting a tree<br />

SPA BUSINESS 2 <strong>2012</strong> © Cybertrek <strong>2012</strong><br />

YURI ARCURS / SHUTTERSTOCK.COM

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