Spa Business issue 2 2012 - Leisure Opportunities
Spa Business issue 2 2012 - Leisure Opportunities
Spa Business issue 2 2012 - Leisure Opportunities
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TRENDS<br />
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GAME CHANGER<br />
Gaming’s addictive features – challenges,<br />
rewards and social pressure – may be<br />
some of the most powerful weapons<br />
ever invented to get people to jump-start, and stick<br />
to, healthy lifestyle changes says Susie Ellis<br />
SUSIE ELLIS » PRESIDENT » SPAFINDER INC<br />
In our <strong>2012</strong> <strong>Spa</strong>Finder Trend Report,<br />
we named online wellness gaming<br />
one of the most interesting, innovative<br />
future spa and wellness industry<br />
trends to watch. With more medical<br />
experts arguing that gaming’s uniquely<br />
engaging core mechanisms – from rewards<br />
systems to social dynamics – are effective in<br />
getting people to sustain healthy regimes,<br />
the online gaming and spa connection is<br />
super logical and powerful. While the trend<br />
remains largely predictive at this point –<br />
because online gaming is hands down the<br />
most explosive consumer media form and<br />
almost every industry is ‘getting into gaming’<br />
– it will inevitably evolve.<br />
80 Read <strong>Spa</strong> <strong>Business</strong> online spabusiness.com / digital<br />
USER ALIGNMENT<br />
Let’s start with a few facts: a staggering<br />
half a billion people worldwide play online<br />
games for at least an hour a day. And they’re<br />
not all teenage boys down in the basement<br />
zapping villains in games like World of<br />
Warcraft. While hardcore gamers are more<br />
likely to be male and younger, the massively<br />
popular social, casual games category<br />
– think games like Farmville, Bejeweled and<br />
Angry Birds – is actually dominated by an<br />
older more female demographic.<br />
A comprehensive study of US and UK gamers,<br />
PopCap Social Gaming Research 2011,<br />
shows that the average player of online social<br />
games is now a 43-year-old woman – with<br />
The average player of online social games is<br />
now a 43-year-old woman... a demographic<br />
that squares precisely with spa-goers<br />
female social gamers outnumbering males 55<br />
per cent to 45 per cent. Another study, Kabam<br />
Social Gamer 2011, reveals that the average<br />
first-time social gamer is a 50-plus year-old<br />
woman. This online social gaming demographic<br />
squares precisely with spa-goers:<br />
a demographic that is roughly 70 per cent<br />
female and aged around 40-45, according to<br />
a series of online surveys by <strong>Spa</strong>Finder.com.<br />
So spa-going and online social/casual gaming<br />
consumers are very much aligned.<br />
FUN AND SERIOUS<br />
Gaming is no longer just limited to battling<br />
virtual enemies or tending the virtual farm,<br />
however. Millions worldwide have already<br />
played dozens of spa-focused games, including<br />
Sallie <strong>Spa</strong>, Sara’s Super <strong>Spa</strong> or <strong>Spa</strong> Mania.<br />
And Clarins just took the spa-themed casual<br />
game to a new level with its <strong>Spa</strong> Life on Facebook,<br />
where players manage clients in search<br />
of treatments, and where they can redeem<br />
points for Clarins products (see opposite).<br />
Insurance firm Aetna used MindBloom to<br />
create Life Game to make it fun, rewarding and<br />
social for members to achieve wellbeing goals –<br />
whether drinking more water or planting a tree<br />
SPA BUSINESS 2 <strong>2012</strong> © Cybertrek <strong>2012</strong><br />
YURI ARCURS / SHUTTERSTOCK.COM