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Spa Business issue 2 2012 - Leisure Opportunities

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When you add the social gaming layer, research shows that people<br />

are radically more likely to adhere to health programmes<br />

But, as noted in our trends report, the big,<br />

powerful and truly game-changing gaming<br />

and wellness connection lies ahead – and it<br />

involves ‘serious games’, a new online, social<br />

gaming category. Serious wellness gaming<br />

platforms are rapidly developing as medical<br />

experts agree that gaming could be the key<br />

to changing the world’s health. If countless<br />

medical studies show that the old directives<br />

from doctor to patient dramatically<br />

fail to keep people on track, the ‘gamifi cation’<br />

of getting people to adhere to regimens<br />

– whether fi tness, diet, stress reduction or<br />

even beauty – seems to work far better.<br />

Gamifi cation means putting into play elements<br />

like voluntary participation, rules,<br />

points, levels of achievement, challenges/<br />

goals, rewards and a social feedback system<br />

to keep people in the health game. When you<br />

add the social gaming layer, research shows<br />

people are radically more likely to adhere.<br />

Add to the mix new gadgets that make it<br />

easier to monitor bio-information – such as<br />

uploading vital signs, calories burned and<br />

steps taken – and connect the results online,<br />

you can see how the online wellness game<br />

could get very precise and real.<br />

WELLNESS GAME EVOLUTION<br />

While fi tness/health games such as Nintendo’s<br />

Wii Fit and Let’s Yoga! have been around for<br />

years, wellness gaming concepts are suddenly<br />

getting far more interesting and complex.<br />

Improving health behaviour is a massive<br />

CASE STUDY<br />

Han Wen,<br />

director of internet<br />

marketing, Clarins<br />

W<br />

e recognised the<br />

gamifi cation trend in<br />

the digital social<br />

world and felt the need for Clarins<br />

to be where our customers<br />

are. Our target audience is<br />

women over 25 who are interested<br />

in spas and beauty<br />

products. We chose Facebook<br />

because the platform is huge –<br />

it has an estimated 900 million<br />

users, half of whom are regular<br />

social game players. In addition,<br />

social discovery – discovering a game<br />

via friends – enables games to grow quickly<br />

without a large marketing budget.<br />

As Clarins was the fi rst in the beauty<br />

industry to create a completely branded<br />

social game, we thoroughly researched<br />

online and social gaming trends as well as<br />

PC, console and hand-held games to fi gure<br />

out what makes a game great. We also<br />

partnered with FreshPlanet because of its<br />

expertise in developing casual games.<br />

We’ve implemented all the standard<br />

features of successful social games in <strong>Spa</strong><br />

Clarins was the fi rst<br />

in the beauty industry<br />

to create a completely<br />

branded social game<br />

It’s getting easier to<br />

monitor bio-information,<br />

making wellness<br />

gaming more precise<br />

Life – including rewards,<br />

challenges and leader<br />

boards. Our goal from day<br />

one was to create a fun<br />

and engaging game, so we<br />

decided against features that require the<br />

player to perform any specifi c action – such<br />

as watching brand advertising or making a<br />

purchase – to progress in their game play.<br />

Since the launch in September 2011,<br />

we’ve had more than 1.1 million unique<br />

players and over 120,000 likes.<br />

<strong>Spa</strong> Life, on Facebook, is a game where<br />

players manage a spa of their own design to<br />

attract customers with the best treatments<br />

while working with limited resources. Details:<br />

https://apps.facebook.com/spa-life<br />

SPA BUSINESS 2 <strong>2012</strong> © Cybertrek <strong>2012</strong> Read <strong>Spa</strong> <strong>Business</strong> online spabusiness.com / digital 81<br />

JCREATION / SHUTTERSTOCK.COM

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