(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians
(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians
(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians
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a beautiful but mysterious Russian woman to who tries to smuggle<br />
gun-running information, an on-the-run overseer who awoke to<br />
find his wife murdered, and a local control war between native<br />
terrorists and the Red Army. And then there is the enigmatic<br />
Asian who carries a tiny deadly bird in his bare hands.<br />
I reviewed a prepublication edition <strong>–</strong> the actual book will be<br />
available in August <strong>–</strong> but there is little to suggest the final product<br />
will not be exactly the same as my copy. And aside from a typo<br />
or two, there is little to change: in one volume, two short stories,<br />
written and sold to pulp magazines back in 1953 and 1954. <strong>The</strong>re<br />
are exotic ports <strong>of</strong> call, mysterious women, danger around every<br />
corner, and several well-plotted twists in the tales. I loved the<br />
intrigue, the mystery, the romance, and the nostalgic look at<br />
what used to pass for common literature. But then, I’m a Maltese<br />
Falcon kind <strong>of</strong> guy.<br />
You probably already know whether you like pulp fiction or<br />
not, but if you have never read the genre, this is a great place to<br />
start. <strong>The</strong> characters are well-defined and things move quickly.<br />
Surprises and adventures pop up as quickly as in an Indiana Jones<br />
film. People are shot and stabbed in the back. Jock’s best friend<br />
leaves town and his wife tries to seduce Jock. Gun-runners stage a<br />
gun battle against island natives. A widow who inherited a plantation<br />
drives around in an armored car. <strong>The</strong>re is a rich <strong>American</strong> in<br />
a white suit who kills everyone that gets in his way. Jeff falls in<br />
love quickly, discovers his lover is deceitful, and falls in love with<br />
someone else.<br />
<strong>The</strong> Fleischman stories would make great beach reading. Or<br />
save them for a lonesome winter night by the fire. Which almost<br />
brings me to closing, except for a possible mystery <strong>of</strong> our own.<br />
Why is M-U-M, the magazine for magicians, reviewing a book <strong>of</strong><br />
fiction with no magician characters or magic settings? Well, if by<br />
now you have not recognized the name <strong>of</strong> the author and his connection<br />
with our world, maybe you should buy this to find out. Sid<br />
Fleischman, besides being a terrific magician and writer <strong>of</strong> great<br />
magic books, both fiction and non-fiction, is a great writer, period.<br />
If you have to have magicians in your reading, then the fine introduction<br />
about Fleischman’s life and writing provides a concise<br />
biography <strong>of</strong> the man and his magic. Or, look up the great 2006<br />
book with the two stories mentioned in the opening paragraph.<br />
For a great read and a fine example <strong>of</strong> a particular genre, this is a<br />
fine publication by a fine writer. As for Danger in Paradise and<br />
Malay Woman, there is no magician in these stories, but there is<br />
magic.<br />
pockeTs Full oF miracles dVd<br />
by diamond Jim Tyler<br />
Distributed by Murphy’s Magic Supplies<br />
Retail Price $34.95<br />
revieW by Jamie salinas<br />
This DVD contains close-up routines from Diamond Jim<br />
Tyler’s repertoire. Jim is an accomplished performer who provides<br />
you with many effects that he has created or varied. <strong>The</strong> routines<br />
are easy to follow and easy to master. <strong>The</strong>re is a ton <strong>of</strong> material<br />
on this DVD.<br />
<strong>The</strong> first effect is called Baseball Diamond. A deck <strong>of</strong> playing<br />
cards with baseball players on the faces is shuffled. A spectator<br />
selects a card at random and Jim explains that he has a prediction<br />
card in the box that was lying on the table from the very<br />
beginning. <strong>The</strong> box is tipped down and out <strong>of</strong> the box falls a fullsized<br />
baseball. <strong>The</strong> selected card is shown to have Juan Gonzales<br />
on the face, and the baseball is signed by Juan Gonzales.<br />
62 M-U-M Magazine<br />
Next up are Nimble Thimbles and Three Burnt Matches. <strong>The</strong><br />
routine starts out with two corks on a table. Using just two fingers<br />
like a pair <strong>of</strong> scissors, Jim lifts the corks that are side by side<br />
and turns them over three times. A<br />
spectator is <strong>of</strong>fered a chance to<br />
try to repeat the effect. <strong>The</strong><br />
spectator fails. Jim <strong>of</strong>fers<br />
a dollar if a spectator<br />
can do it and lets him<br />
try again. In the performance,<br />
one spectator<br />
is able to duplicate the<br />
stunt and wins the dollar.<br />
Jim <strong>of</strong>fers another stunt<br />
to win his dollar back. Three<br />
paper matches are removed<br />
from a match book; they are lit<br />
and extinguished. Jim explains that the<br />
spectator is to respond “three burnt matches” to<br />
a series <strong>of</strong> three questions. <strong>The</strong> spectator fails and Jim gets his<br />
dollar back. <strong>The</strong>se are bar stunts as opposed to magic, but in the<br />
correct venue they are interesting and are a nice interlude between<br />
magical effects.<br />
Following this interlude is the FBI Trick, a classic thumb cuff<br />
escape. Jim demonstrates the thumb cuffs by placing them on an<br />
audience member. Jim is then cuffed and a handkerchief is used<br />
to cover his hands; he is able to quickly make his escape. <strong>The</strong>re is<br />
some nice byplay with the audience as he is able to escape with a<br />
surprise finish. <strong>The</strong>re is nothing new here in the escape but Jim’s<br />
surprise finish is a nice touch to a classic.<br />
Soaring Straw is the next effect using a straw that seems to<br />
move on its own and levitate. This is a very quick, visual routine.<br />
Following the straw effect is Invisible Thumbscrews. This is an<br />
old classic stunt with a spectator using nothing more than his<br />
clasped hands and extended forefingers. <strong>The</strong> Animated Card Box<br />
is Jim’s adaptation <strong>of</strong> the animated match box using a card box.<br />
<strong>The</strong> box rotates, stands up, and opens. It looks very good and at<br />
the end, the box can be examined. Following the animated card<br />
box is a routine with cards called One-armed Aces. <strong>The</strong> premise<br />
<strong>of</strong> this effect is that using only one hand, Jim is able to produce the<br />
first three Aces with a series <strong>of</strong> one-handed cuts. <strong>The</strong> last Ace is<br />
missed; the card produced is a Joker. <strong>The</strong> Joker is turned into the<br />
final Ace. This looks great and it demonstrates your dexterity with<br />
a pack <strong>of</strong> cards. This routine is for the intermediate to advanced<br />
card worker.<br />
<strong>The</strong> first coin routine is called Trapdoor Coins. Three coins<br />
are passed through the solid table one at a time. <strong>The</strong> effect is short<br />
and straight to the point, using just three coins. <strong>The</strong>re is nothing<br />
new here, but it is a nice routine. Returning to cards, Jim presents<br />
Diamond Dazzler. A spectator selects a card at random. <strong>The</strong> card<br />
is approximately near the middle <strong>of</strong> the deck as the cards are held<br />
face down. <strong>The</strong> deck is opened by Jim from the front as he lifts<br />
approximately half <strong>of</strong> the pack, and the selected card shoots out <strong>of</strong><br />
the pack. This is a nice production <strong>of</strong> a selected card.<br />
In Cat and Mouse a spectator selects a card to represent a<br />
mouse. <strong>The</strong> mouse card is shuffled back into the pack and a mouse<br />
trap is brought out and set. <strong>The</strong> cards are removed from the top <strong>of</strong><br />
the pack one by one and held near the trap. After several cards go<br />
by, the trap catches one card. <strong>The</strong> card is the selected mouse-card.<br />
<strong>The</strong> trap is turned over and on the bottom is a message that has<br />
a warning about the selected card. <strong>The</strong> trap creates tension in the<br />
routine and is a novel card revelation. Thankfully, Jim includes<br />
tips to present the routine safely.