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(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians

(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians

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a beautiful but mysterious Russian woman to who tries to smuggle<br />

gun-running information, an on-the-run overseer who awoke to<br />

find his wife murdered, and a local control war between native<br />

terrorists and the Red Army. And then there is the enigmatic<br />

Asian who carries a tiny deadly bird in his bare hands.<br />

I reviewed a prepublication edition <strong>–</strong> the actual book will be<br />

available in August <strong>–</strong> but there is little to suggest the final product<br />

will not be exactly the same as my copy. And aside from a typo<br />

or two, there is little to change: in one volume, two short stories,<br />

written and sold to pulp magazines back in 1953 and 1954. <strong>The</strong>re<br />

are exotic ports <strong>of</strong> call, mysterious women, danger around every<br />

corner, and several well-plotted twists in the tales. I loved the<br />

intrigue, the mystery, the romance, and the nostalgic look at<br />

what used to pass for common literature. But then, I’m a Maltese<br />

Falcon kind <strong>of</strong> guy.<br />

You probably already know whether you like pulp fiction or<br />

not, but if you have never read the genre, this is a great place to<br />

start. <strong>The</strong> characters are well-defined and things move quickly.<br />

Surprises and adventures pop up as quickly as in an Indiana Jones<br />

film. People are shot and stabbed in the back. Jock’s best friend<br />

leaves town and his wife tries to seduce Jock. Gun-runners stage a<br />

gun battle against island natives. A widow who inherited a plantation<br />

drives around in an armored car. <strong>The</strong>re is a rich <strong>American</strong> in<br />

a white suit who kills everyone that gets in his way. Jeff falls in<br />

love quickly, discovers his lover is deceitful, and falls in love with<br />

someone else.<br />

<strong>The</strong> Fleischman stories would make great beach reading. Or<br />

save them for a lonesome winter night by the fire. Which almost<br />

brings me to closing, except for a possible mystery <strong>of</strong> our own.<br />

Why is M-U-M, the magazine for magicians, reviewing a book <strong>of</strong><br />

fiction with no magician characters or magic settings? Well, if by<br />

now you have not recognized the name <strong>of</strong> the author and his connection<br />

with our world, maybe you should buy this to find out. Sid<br />

Fleischman, besides being a terrific magician and writer <strong>of</strong> great<br />

magic books, both fiction and non-fiction, is a great writer, period.<br />

If you have to have magicians in your reading, then the fine introduction<br />

about Fleischman’s life and writing provides a concise<br />

biography <strong>of</strong> the man and his magic. Or, look up the great 2006<br />

book with the two stories mentioned in the opening paragraph.<br />

For a great read and a fine example <strong>of</strong> a particular genre, this is a<br />

fine publication by a fine writer. As for Danger in Paradise and<br />

Malay Woman, there is no magician in these stories, but there is<br />

magic.<br />

pockeTs Full oF miracles dVd<br />

by diamond Jim Tyler<br />

Distributed by Murphy’s Magic Supplies<br />

Retail Price $34.95<br />

revieW by Jamie salinas<br />

This DVD contains close-up routines from Diamond Jim<br />

Tyler’s repertoire. Jim is an accomplished performer who provides<br />

you with many effects that he has created or varied. <strong>The</strong> routines<br />

are easy to follow and easy to master. <strong>The</strong>re is a ton <strong>of</strong> material<br />

on this DVD.<br />

<strong>The</strong> first effect is called Baseball Diamond. A deck <strong>of</strong> playing<br />

cards with baseball players on the faces is shuffled. A spectator<br />

selects a card at random and Jim explains that he has a prediction<br />

card in the box that was lying on the table from the very<br />

beginning. <strong>The</strong> box is tipped down and out <strong>of</strong> the box falls a fullsized<br />

baseball. <strong>The</strong> selected card is shown to have Juan Gonzales<br />

on the face, and the baseball is signed by Juan Gonzales.<br />

62 M-U-M Magazine<br />

Next up are Nimble Thimbles and Three Burnt Matches. <strong>The</strong><br />

routine starts out with two corks on a table. Using just two fingers<br />

like a pair <strong>of</strong> scissors, Jim lifts the corks that are side by side<br />

and turns them over three times. A<br />

spectator is <strong>of</strong>fered a chance to<br />

try to repeat the effect. <strong>The</strong><br />

spectator fails. Jim <strong>of</strong>fers<br />

a dollar if a spectator<br />

can do it and lets him<br />

try again. In the performance,<br />

one spectator<br />

is able to duplicate the<br />

stunt and wins the dollar.<br />

Jim <strong>of</strong>fers another stunt<br />

to win his dollar back. Three<br />

paper matches are removed<br />

from a match book; they are lit<br />

and extinguished. Jim explains that the<br />

spectator is to respond “three burnt matches” to<br />

a series <strong>of</strong> three questions. <strong>The</strong> spectator fails and Jim gets his<br />

dollar back. <strong>The</strong>se are bar stunts as opposed to magic, but in the<br />

correct venue they are interesting and are a nice interlude between<br />

magical effects.<br />

Following this interlude is the FBI Trick, a classic thumb cuff<br />

escape. Jim demonstrates the thumb cuffs by placing them on an<br />

audience member. Jim is then cuffed and a handkerchief is used<br />

to cover his hands; he is able to quickly make his escape. <strong>The</strong>re is<br />

some nice byplay with the audience as he is able to escape with a<br />

surprise finish. <strong>The</strong>re is nothing new here in the escape but Jim’s<br />

surprise finish is a nice touch to a classic.<br />

Soaring Straw is the next effect using a straw that seems to<br />

move on its own and levitate. This is a very quick, visual routine.<br />

Following the straw effect is Invisible Thumbscrews. This is an<br />

old classic stunt with a spectator using nothing more than his<br />

clasped hands and extended forefingers. <strong>The</strong> Animated Card Box<br />

is Jim’s adaptation <strong>of</strong> the animated match box using a card box.<br />

<strong>The</strong> box rotates, stands up, and opens. It looks very good and at<br />

the end, the box can be examined. Following the animated card<br />

box is a routine with cards called One-armed Aces. <strong>The</strong> premise<br />

<strong>of</strong> this effect is that using only one hand, Jim is able to produce the<br />

first three Aces with a series <strong>of</strong> one-handed cuts. <strong>The</strong> last Ace is<br />

missed; the card produced is a Joker. <strong>The</strong> Joker is turned into the<br />

final Ace. This looks great and it demonstrates your dexterity with<br />

a pack <strong>of</strong> cards. This routine is for the intermediate to advanced<br />

card worker.<br />

<strong>The</strong> first coin routine is called Trapdoor Coins. Three coins<br />

are passed through the solid table one at a time. <strong>The</strong> effect is short<br />

and straight to the point, using just three coins. <strong>The</strong>re is nothing<br />

new here, but it is a nice routine. Returning to cards, Jim presents<br />

Diamond Dazzler. A spectator selects a card at random. <strong>The</strong> card<br />

is approximately near the middle <strong>of</strong> the deck as the cards are held<br />

face down. <strong>The</strong> deck is opened by Jim from the front as he lifts<br />

approximately half <strong>of</strong> the pack, and the selected card shoots out <strong>of</strong><br />

the pack. This is a nice production <strong>of</strong> a selected card.<br />

In Cat and Mouse a spectator selects a card to represent a<br />

mouse. <strong>The</strong> mouse card is shuffled back into the pack and a mouse<br />

trap is brought out and set. <strong>The</strong> cards are removed from the top <strong>of</strong><br />

the pack one by one and held near the trap. After several cards go<br />

by, the trap catches one card. <strong>The</strong> card is the selected mouse-card.<br />

<strong>The</strong> trap is turned over and on the bottom is a message that has<br />

a warning about the selected card. <strong>The</strong> trap creates tension in the<br />

routine and is a novel card revelation. Thankfully, Jim includes<br />

tips to present the routine safely.

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