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(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians

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What are your venues?<br />

one oF <strong>The</strong> things philosophers<br />

do is pay close attention to words<br />

and concepts. We do this because<br />

it is easy for ways <strong>of</strong> thinking and talking<br />

to lead us astray. And if those misleading<br />

terms become a habit <strong>of</strong> thought, then we<br />

have a problem on our hands: we end up<br />

missing the true complexities <strong>of</strong> things,<br />

which <strong>of</strong>ten leads to flawed or confused<br />

action.<br />

It is in this spirit that I want to<br />

consider the common way magicians talk<br />

about their venues and styles. If you ask<br />

magicians today what kind <strong>of</strong> magic they<br />

perform, you are likely to hear, “Oh, I<br />

perform close-up magic,” or “I perform<br />

mostly stand-up magic, but some stage<br />

magic, too.” Indeed, “close-up, stand-up,<br />

and stage” have become the fairly standard<br />

ways magicians describe their venues and<br />

styles.<br />

But is this adequate? One obvious<br />

problem is that it is essentially gibberish to<br />

clients who aren’t magicians; you always<br />

have to add two or three sentences to<br />

explain what “close-up” and “stand-up”<br />

magic are. <strong>The</strong> bigger problem is that this<br />

classification is so general and abstract it<br />

isn’t even true.<br />

<strong>The</strong> fact is that there are at least seven<br />

different venue-styles <strong>of</strong> magic and each<br />

one <strong>of</strong> them has its own distinct character,<br />

conditions, and challenges. If we don’t see<br />

this clearly, if we don’t understand each<br />

<strong>of</strong> them precisely, it is easy to select the<br />

wrong material and easy for our performances<br />

to be weak and unsuccessful.<br />

My goal this month is to briefly discuss<br />

what I see as seven main venues for live<br />

magic. <strong>The</strong> fact is I could write a whole<br />

column about each <strong>of</strong> them, and there are<br />

certainly more than seven. But I want to<br />

get the conversation going and start to<br />

show how many vitally important details<br />

our current three-tier system ignores.<br />

1. greeting magic. This venue happens<br />

on the fly. You are attending a party or<br />

72 M-U-M Magazine<br />

THEORY & ART OF MAGIC<br />

LARRY HASS<br />

shopping and someone you meet says,<br />

“You are a magician…?” So what are you<br />

going to perform? Remember, it comes up<br />

by surprise and your performance needs to<br />

happen fast and it has to be fast; it is too<br />

slow to take out a pack <strong>of</strong> cards and start<br />

shuffling. You need something direct and<br />

fun, something that “makes friends” rather<br />

than shows <strong>of</strong>f or “puts <strong>of</strong>f.” I never leave<br />

the house without one or two rock-solid<br />

pieces <strong>of</strong> greeting magic in my pockets <strong>–</strong><br />

with coins or bills, or small objects I can<br />

give away as gifts.<br />

2. Walk-around magic. When you<br />

are engaged to perform walk-around at a<br />

cocktail party or reception, your performance<br />

needs to be more formal: a series<br />

<strong>of</strong> mini-shows <strong>–</strong> each one with some kind<br />

<strong>of</strong> beginning, middle, and end. You need<br />

strategies for “breaking in” to groups and<br />

“bailing out” if one is unruly or unresponsive.<br />

Reset is crucial. Flash is excellent.<br />

Getting people involved, talking, and<br />

laughing is outstanding.<br />

Quick aside: Do you see how different<br />

walk-around is from greeting magic? Do<br />

you see how the general category “closeup”<br />

ignores these crucial differences? Do<br />

you see how having only greeting magic<br />

for a walk-around gig would limit your<br />

success? <strong>The</strong> needs and goals are different;<br />

you would fall short <strong>of</strong> what the venue<br />

requires.<br />

3. after-dinner table magic. At a<br />

dinner party or restaurant with non-magicians,<br />

the entrée has been eaten, dessert<br />

has been served, and things are winding<br />

down. So what are you going to do to<br />

bring down the house? What is required<br />

here is a very particular kind <strong>of</strong> magic.<br />

It has to be incredibly strong, not hack,<br />

lame, or gimmicky. It is probably one<br />

piece, not two. It has to feel informal and<br />

impromptu, even if it is not. It is excellent<br />

to use playing cards or common objects<br />

that are lying around. All night long people<br />

have been thinking about the fact you are<br />

a magician; this is the big moment. Think<br />

Eugene Burger, Juan Tamariz, Eddie<br />

Fields, Johnny Thompson <strong>–</strong> masters <strong>of</strong> the<br />

form.<br />

4. formal Close-up. Here you have<br />

some distance, so it is time for servantes,<br />

loads, switches, and lapping. You might<br />

stand up for part <strong>of</strong> it. You may have some<br />

lighting; you might play music. But the<br />

heart <strong>of</strong> it is you need a real show, not a<br />

collection <strong>of</strong> tricks <strong>–</strong> one that is carefully<br />

composed for flow, texture, build, and<br />

closure. Think the close-up room at the<br />

Magic Castle. Think the maestro René<br />

Lavand or Al Goshman. Time to read<br />

Fitzkee.<br />

5. stand-up. Whether you call it<br />

“stand-up,” “parlor,” or “cabaret,” this<br />

venue requires that you stand and deliver<br />

for up to about eighty people. Visibility<br />

may be an issue, so the magic should<br />

happen vertically and at chest level, not on<br />

a tabletop. Because you are so close and<br />

there is no “moat,” you should break the<br />

fourth wall early and <strong>of</strong>ten. Also, audience<br />

members will join you up front and need<br />

to be managed. Some permutations may<br />

feel casual and loose, but unless you are<br />

part <strong>of</strong> an ensemble, you need a formal<br />

show. Typically, you will need to adapt to<br />

existing light sources and bring your own<br />

music. Think John Carney.<br />

6. Platform magic. Over about eighty<br />

people, stand-up magic becomes platform<br />

magic. That is, you are (or should be) on<br />

an elevated platform and your magic has<br />

to play much larger. (For example, the use<br />

<strong>of</strong> playing cards is highly limited in this<br />

venue.) Audience interaction becomes<br />

more difficult because <strong>of</strong> stairs, distance,<br />

and visibility. You may have lights and<br />

sound, but you are unlikely to have an<br />

assistant or wings so the whole show<br />

needs to be set before you start. This is<br />

unquestionably a formal show and needs a<br />

strong opener and killer closer. Think Paul<br />

Potassy and Jay Marshall.<br />

7. stage magic. <strong>The</strong> whole smear:<br />

lights and sound, wings and assistants,<br />

technology and the staff to run it. I could<br />

go on, but you get the idea and know the<br />

names.<br />

<strong>The</strong>re you go: seven venues <strong>of</strong> magic,<br />

not three. And I haven’t even gotten into<br />

TV, radio, or street magic. But already<br />

with this more detailed thinking in place,<br />

we can get some good work done. Ask<br />

yourself: in which <strong>of</strong> these venues do you<br />

have real expertise? For which ones do you<br />

need new material and better presentations?<br />

Is there one or more that you want to<br />

become better at? What specific course <strong>of</strong><br />

study and skill development do you need<br />

to take the next steps?<br />

In magic and life more precise thinking<br />

brings better action! �

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