(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians
(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians
(Hank) Moorehouse 1934 – 2011 - The Society of American Magicians
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any object,” I expected a suspension-type effect along the lines <strong>of</strong><br />
the Magnetized Cards. Laws <strong>of</strong> Attraction isn’t that kind <strong>of</strong> effect.<br />
Shoot Ogawa’s techniques will allow you<br />
to create a very nice illusion <strong>of</strong><br />
various objects being attracted<br />
to each other as if magnetized.<br />
However, to present this as a<br />
showpiece <strong>of</strong> its own would<br />
be like forgoing Cigarette<br />
Thru Quarter in favor <strong>of</strong> the<br />
old Cups and Balls business in<br />
which you penetrate the bottom<br />
<strong>of</strong> the cup with the wand.<br />
<strong>The</strong> technique at work is a combination<br />
<strong>of</strong> some clever sleight <strong>of</strong> hand, the<br />
use <strong>of</strong> sound, and good old-fashioned mime. In<br />
many places, this looks very good. In a couple <strong>of</strong> places, it looks<br />
amazing <strong>–</strong> in a few others, not so much. <strong>The</strong> DVD is an hour long,<br />
and Shoot covers myriad possibilities for making things stick to<br />
other things and then pulling them apart. <strong>The</strong> explanations are<br />
very thorough <strong>–</strong> perhaps more than they need be in some places.<br />
And after an hour, you might start to feel like you get the drift<br />
already. That’s a good thing to keep in mind.<br />
I’ve never seen Shoot Ogawa perform this in person, but the<br />
DVD gives the impression that you could perform a whole routine<br />
<strong>of</strong> these demonstrations amidst claims <strong>of</strong> “magnetism.” In my<br />
opinion, that would be a mistake. <strong>The</strong>re’s no build or escalation;<br />
you just keep sticking things together and pulling them apart.<br />
Not only does the repetition wear thin, but someone’s bound to<br />
ask you to leave the two things stuck together without holding<br />
them together. You know, like a suspension. And with these techniques,<br />
you can’t. One solution is to not sell the effect very hard,<br />
or not so hard that it can’t support the weight <strong>of</strong> its own claims.<br />
On the other hand, if you do some kind <strong>of</strong> suspension effect with<br />
an invisible thread or something like Gary Plants’s beautiful Magnetized<br />
Cards, and you throw in some <strong>of</strong> these bits in or around<br />
one <strong>of</strong> those tricks <strong>–</strong> ah, then you have something. Or you could<br />
use these techniques to support a spurious claim <strong>of</strong> using “trick<br />
magnetic” coins before going into a Coins Across routine to<br />
explain how the coins jump to be next to each other. Maybe. (I<br />
wouldn’t recommend it if you actually use magnetic coins in your<br />
coin work.) But by itself, the illusion <strong>–</strong> while again it’s very good<br />
<strong>–</strong> doesn’t hold up (hah!).<br />
Which brings me to yet another observation on the “onetrick<br />
DVD” phenomenon: is it worth spending $35 on what is in<br />
essence a gag? I’m not calling it a gag derogatorily, either. It’s<br />
a very good, magical-looking gag. It’s a useful gag, very worth<br />
doing. But it’s still a gag, like the aforementioned Cups and Balls<br />
business <strong>of</strong> making the cups penetrate one another or making the<br />
wand penetrate the cups. <strong>The</strong>re’s a difference between those types<br />
<strong>of</strong> illusions and the kind that drive their point home hard, leaving<br />
an undeniable feeling <strong>of</strong> having seen something that shouldn’t be.<br />
If you can get anyone to buy hook, line, and sinker that these bits<br />
on their own add up to “magnetism,” you might want to book<br />
them into the act, because at that point they’re the entertainment.<br />
I’m not sure what the answer is. Some performers will think<br />
that the bits and techniques on this DVD are worth the price, and<br />
find all sorts <strong>of</strong> places to use them. Others, like me at the beginning,<br />
will be expecting a suspension effect and be disappointed. I can’t<br />
heavily endorse Laws <strong>of</strong> Attraction because it falls short <strong>of</strong> my<br />
expectations. But I can’t condemn it just because it’s not a suspension<br />
effect; that feels like saying “Don’t buy this sandwich, it’s not<br />
a car!” Let the buyer, at the very least, be informed.<br />
66 M-U-M Magazine<br />
V2F 2.0 dVd<br />
by g<br />
Distributed by Murphy’s Magic Supplies<br />
Price $30.00<br />
revieW by antonio m. Cabral<br />
V2F 2.0 makes a very interesting claim in its ad copy: “While<br />
everyone else is still doing card to wallet with their expensive<br />
gaffed wallet, you can advance to the next level with V2F 2.0.” <strong>The</strong><br />
cost <strong>of</strong> this DVD is $30. My card-to-wallet wallet, a Tony Miller<br />
Hipshot Wallet, costs $40. I suppose in this economy ten dollars<br />
can make all the difference (ignoring the<br />
fact that you’re spending money on<br />
card tricks at all), but this claim<br />
still raises my eyebrows<br />
<strong>–</strong> particularly so in light<br />
<strong>of</strong> what the “next level”<br />
appears to be.<br />
V2F 2.0 (the “V2F”<br />
stands for Visual Vanish<br />
Fantasy) makes a lot <strong>of</strong> simultaneous<br />
claims. On the one<br />
hand, it claims to be an amazing<br />
visual vanish <strong>of</strong> a playing card. On<br />
the other, it claims to be an amazing<br />
signed card to any impossible location you<br />
can think <strong>of</strong>. Which is it? Well, it’s an amazing visual<br />
vanish, if by that you mean “pretty good color change.” And it’s<br />
an amazing signed card to any impossible location, if by that you<br />
mean “card fold, after which, with the card securely in finger<br />
palm, you can load it wherever you like.” And it is, in fact, both <strong>of</strong><br />
those things at the same time.<br />
<strong>The</strong> video quality is very good on this DVD, but the instructions<br />
follow what I fear is becoming a trend in magic DVDs: the<br />
hands demonstrate while the instructions appear as captions along<br />
the bottom <strong>of</strong> the screen. If this goes any further, I half expect<br />
to have to follow a bouncing ball to learn the next hot move; the<br />
upside, I suppose, will be that no one will be able to complain that<br />
the DVD crowd doesn’t read. I’ll also point out that if you’re going<br />
to produce a DVD on the cheap, using a standard iMovie/iDVD/<br />
iWhatever menu screen is a dead giveaway. But you should have<br />
no problem learning the technique from this DVD.<br />
G, the creator <strong>of</strong> V2F 2.0, makes the vanish look very pretty.<br />
And when it is performed that well, it’s a very disarming<br />
vanish <strong>–</strong> it almost looks like you’re erasing the card from one <strong>of</strong><br />
those magnetic drawing toys. Unfortunately, the move is built<br />
backwards: it starts <strong>of</strong>f looking very open and ends cozier than<br />
I’d like. A better picture <strong>of</strong> the card vanishing completely would<br />
end with the hand doing the “erasing” to be open and obviously<br />
empty, which could happen here with a little more development,<br />
but doesn’t as is.<br />
<strong>The</strong> problem with any extremely direct method like this one<br />
is that the secret workings <strong>of</strong> the trick follow the same path as<br />
the audience’s attention. You’re doing everything directly in front<br />
<strong>of</strong> their eyes and hoping no one puts two and two together. And<br />
while there are other similar “under your nose” vanishes/changes,<br />
the best ones are quicker and more startling. V2F 2.0 is a very<br />
deliberate, slow visual effect that invites the audience to stare at it.<br />
When you invite your audience to stare and wonder for a long time,<br />
unless you’re doing a really thorough job <strong>of</strong> covering your tracks,<br />
don’t be surprised if someone comes up with an answer. That’s not<br />
to say it can never work, but a more standard color change would