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Tutorial<br />

derby.py<br />

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WALKTHROUGH<br />

# Pi Derby - Horse race game<br />

# By Mike Cook - November 2016<br />

import pygame, time, os, random<br />

import wiringpi2 as io<br />

pygame.init() # initialise graphics interface<br />

pygame.mixer.quit()<br />

pygame.mixer.init(frequency=22050, size=-16,<br />

channels=2, buffer=512)<br />

os.environ['SDL_VIDEO_WINDOW_POS'] = 'center'<br />

pygame.display.set_caption("The Raspberry Pi Derby")<br />

pygame.event.set_allowed(None)<br />

pygame.event.set_allowed([pygame.KEYDOWN,pygame.QUIT])<br />

screen = pygame.display.set_mode([942,466],0,32)<br />

textHeight = 36 ; textHeight2 = 24<br />

font = pygame.font.Font(None, textHeight)<br />

font2 = pygame.font.Font(None, textHeight2)<br />

random.seed() ; winningPost = 704<br />

ballPins = [ [17,24,4,27],[22,10,9,11 ] ]<br />

targetGx = [ 18,102,18,102 ]<br />

targetGy = [ 18,18,102,102 ]<br />

gallopInc = [1,1] ; gallop= [0,0]<br />

dInc = [0,0] # distance increment<br />

puzzle = [5,5] ; restart = True<br />

moveTarget = [1,1] ; movePhase = [0,0]<br />

def main():<br />

global restart,dInc,gallop,puzzle,moveTarget,movePhase<br />

initGraphics()<br />

initGPIO()<br />

#print "The Pi Derby"<br />

distance = [-120, -120]<br />

showPicture(distance,gallop)<br />

while True:<br />

checkForEvent()<br />

if restart :<br />

gameSound[3].play()<br />

windBack(distance)<br />

pygame.mixer.fadeout(1000)<br />

time.sleep(3.5)<br />

distance[0] = -120 ; distance[1] = -120<br />

gallop[0] = 0 ; gallop[1] = 0<br />

gallopInc[0] = 1 ; gallopInc[1] = 1<br />

dInc[0] = 0 ; dInc[1] = 0<br />

puzzle = [5,5]<br />

moveTarget = [1,1] ; movePhase = [0,0]<br />

gameSound[0].play()<br />

showPicture(distance,gallop)<br />

time.sleep(5)<br />

restart = False # show Puzzle<br />

showPicture(distance,gallop)<br />

moveDetect(distance)<br />

if dInc[0] or dInc[1] :<br />

for n in range(0,2):<br />

if dInc[n] :<br />

distance[n] += 3<br />

if dInc[n] :<br />

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dInc[n] -=1<br />

gallop[n] = gallopAdv(gallop,n)<br />

showPicture(distance,gallop)<br />

if checkForFinish(distance):<br />

restart = True<br />

time.sleep(4.0)<br />

def moveDetect(dis):<br />

global dInc, puzzle, moveTarget<br />

move = -1<br />

for n in range(0,2):<br />

move = checkInput(n) # look at ball switch<br />

if move != -1 :<br />

# check if it is a valid move<br />

if move == moveTarget[n] :<br />

if movePhase[n] == 1 : # move complete<br />

dInc[n] = 50 # move this * 3<br />

gameSound[1].play()<br />

last = moveTarget[n]<br />

puzzle[n] = random.randint(0,11)<br />

while last == moveState[puzzle[n]][0] :<br />

puzzle[n] = random.randint(0,11)<br />

moveTarget[n] = moveState[puzzle[n]][0]<br />

movePhase[n] = 0<br />

else :<br />

moveTarget[n] = moveState[puzzle[n]][1]<br />

movePhase[n] = 1<br />

showPicture(dis,gallop) # update move graphic<br />

if n ==0 :<br />

gameSound[4].play()<br />

else :<br />

gameSound[5].play()<br />

def gallopAdv(gallop,n):<br />

global gallopInc<br />

gallop[n] += gallopInc[n]<br />

if gallop[n] > 6 or gallop[n] =winningPost or d[1] >=winningPost:<br />

gameSound[2].play()<br />

finish(d[0] - d[1])<br />

time.sleep(3.0)<br />

return True<br />

else :<br />

return False<br />

def windBack(d):<br />

wind = 4<br />

while d[0] >= -120 or d[1] >= -120:<br />

showPicture(d,gallop)<br />

checkForEvent()<br />

for n in range(0,2):<br />

if d[n] >=-120:<br />

d[n] -= wind<br />

def checkInput(player):<br />

ball = -1<br />

for pin in range(0,4):<br />

if io.digitalRead(ballPins[player][pin]) == 0 :<br />

ball = pin<br />

return ball<br />

54 January 2017<br />

raspberrypi.org/magpi

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