Retro Live 2017 - issue 2
Readers voted for the video game System of the Century - pre 2000 ... choices included consoles and computers. Plus we look at Flight Sims and much more.
Readers voted for the video game System of the Century - pre 2000 ... choices included consoles and computers. Plus we look at Flight Sims and much more.
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THE GAMER<br />
DIARIES<br />
1997 - 1998<br />
The Nintendo 64 era was upon<br />
us, yet James and I continued<br />
to persevere with the Super Nintendo.<br />
The internet was providing<br />
us with a plethora of ROMs that<br />
we could download and try on<br />
the Super Wildcard. James and<br />
I had enjoyed The Legend of the<br />
Mystical Ninja, otherwise known<br />
as Ganbare Goemon in Japan,<br />
but we now had access to the<br />
sequels. While the original title<br />
was a 2.5D game, the sequels<br />
varied in their approach. The second<br />
and third games in the series<br />
began as traditional platformers,<br />
though the fourth title is similar to<br />
the first. The sequels introduce a<br />
giant mecha Goemon, making it<br />
feel like it was inspired by the Super<br />
Sentai / Power Rangers series.<br />
They were a little confusing,<br />
but quite fun.<br />
I have already mentioned my interest<br />
in anime, and thanks to<br />
import reviews in the pages of<br />
Super Play magazine I knew that<br />
many anime based titles were<br />
never released in the west. Now<br />
that we had the magic of the dial<br />
up modem, James and I could finally<br />
play some of these classic,<br />
and not so classic titles. One of<br />
the ROM sites was heavily promoting<br />
Ranma 1/2 Hard Battle. It<br />
was the release for this particular<br />
site. We decided to download it<br />
and give it a try.<br />
Ranma 1/2 Hard Battle is the second<br />
fighting game on Super Famicom,<br />
and while it is vastly superior<br />
to the first, it is quite inferior<br />
to the third. Graphically it looks<br />
quite nice, but at the time I had<br />
no idea who the characters were.<br />
It would be several more years<br />
before I discovered the animated<br />
series. In the meantime we tried<br />
to enjoy the game. It’s a typical<br />
Street Fighter 2 clone, and it was<br />
the first of many that we found.<br />
The biggest problem was that you<br />
have to push a button to jump.<br />
As well as that, the game felt a<br />
little sluggish, and after Street<br />
Fighter 2 Hyper Fighting sluggish<br />
clones were definitely not<br />
acceptable.<br />
Another anime that caught my<br />
eye was Dragon Ball Z. I had already<br />
heard of Dragon Ball, but I<br />
couldn’t honestly tell you where.<br />
The anime started in 1985 and<br />
official and bootleg merchandise<br />
had been released all over<br />
the world, so it’s possible I stumbled<br />
upon something dodgy that<br />
had Goku’s face planted on it.<br />
James and I tried the Super Butoden<br />
series, and found them to<br />
be somewhat of a mixed bag. Super<br />
Butoden 1 looked nice, and<br />
it elaborated on the standard 2D<br />
fighter by allowing you to fly in the<br />
air. If you backed right away from<br />
your enemy the screen would<br />
split and you would keep moving<br />
backwards. This meant that<br />
you could put a lot of distance<br />
between yourself and your opponent,<br />
allowing you to charge<br />
energy or attack from afar. The<br />
Ki blasts looked good, when we<br />
managed to execute them, but<br />
the gameplay felt very rigid.<br />
The game engine for Super Butoden<br />
2 felt looser, though the<br />
game was similar to its predecessor<br />
in every other way. I remember<br />
the character select screen<br />
having a bunch of blonde people<br />
and a big green guy. The Super<br />
Play review mentioned that he<br />
was called Piccolo, so I tried him<br />
out but found him too slow. We<br />
played this one for a bit longer<br />
than the previous title. The third<br />
game in the series is pretty much<br />
the same, but with different characters.<br />
With the Super Butoden<br />
games out of the way, we moved<br />
on to Sailor Moon.<br />
I had watched Sailor Moon on<br />
Agro’s Cartoon Connection in<br />
the years prior. I was aware of<br />
the story, an the game followed<br />
the first arc as closely as a Final<br />
Fight clone could. The graphics<br />
were nice and colourful, and<br />
they reflected the source material<br />
nicely. The game looked like<br />
Sailor Moon, and for a semi fan<br />
it was a joy to play. Each of the