16.05.2017 Views

Retro Live 2017 - issue 2

Readers voted for the video game System of the Century - pre 2000 ... choices included consoles and computers. Plus we look at Flight Sims and much more.

Readers voted for the video game System of the Century - pre 2000 ... choices included consoles and computers. Plus we look at Flight Sims and much more.

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

THE GAMER<br />

DIARIES<br />

1997 - 1998<br />

The Nintendo 64 era was upon<br />

us, yet James and I continued<br />

to persevere with the Super Nintendo.<br />

The internet was providing<br />

us with a plethora of ROMs that<br />

we could download and try on<br />

the Super Wildcard. James and<br />

I had enjoyed The Legend of the<br />

Mystical Ninja, otherwise known<br />

as Ganbare Goemon in Japan,<br />

but we now had access to the<br />

sequels. While the original title<br />

was a 2.5D game, the sequels<br />

varied in their approach. The second<br />

and third games in the series<br />

began as traditional platformers,<br />

though the fourth title is similar to<br />

the first. The sequels introduce a<br />

giant mecha Goemon, making it<br />

feel like it was inspired by the Super<br />

Sentai / Power Rangers series.<br />

They were a little confusing,<br />

but quite fun.<br />

I have already mentioned my interest<br />

in anime, and thanks to<br />

import reviews in the pages of<br />

Super Play magazine I knew that<br />

many anime based titles were<br />

never released in the west. Now<br />

that we had the magic of the dial<br />

up modem, James and I could finally<br />

play some of these classic,<br />

and not so classic titles. One of<br />

the ROM sites was heavily promoting<br />

Ranma 1/2 Hard Battle. It<br />

was the release for this particular<br />

site. We decided to download it<br />

and give it a try.<br />

Ranma 1/2 Hard Battle is the second<br />

fighting game on Super Famicom,<br />

and while it is vastly superior<br />

to the first, it is quite inferior<br />

to the third. Graphically it looks<br />

quite nice, but at the time I had<br />

no idea who the characters were.<br />

It would be several more years<br />

before I discovered the animated<br />

series. In the meantime we tried<br />

to enjoy the game. It’s a typical<br />

Street Fighter 2 clone, and it was<br />

the first of many that we found.<br />

The biggest problem was that you<br />

have to push a button to jump.<br />

As well as that, the game felt a<br />

little sluggish, and after Street<br />

Fighter 2 Hyper Fighting sluggish<br />

clones were definitely not<br />

acceptable.<br />

Another anime that caught my<br />

eye was Dragon Ball Z. I had already<br />

heard of Dragon Ball, but I<br />

couldn’t honestly tell you where.<br />

The anime started in 1985 and<br />

official and bootleg merchandise<br />

had been released all over<br />

the world, so it’s possible I stumbled<br />

upon something dodgy that<br />

had Goku’s face planted on it.<br />

James and I tried the Super Butoden<br />

series, and found them to<br />

be somewhat of a mixed bag. Super<br />

Butoden 1 looked nice, and<br />

it elaborated on the standard 2D<br />

fighter by allowing you to fly in the<br />

air. If you backed right away from<br />

your enemy the screen would<br />

split and you would keep moving<br />

backwards. This meant that<br />

you could put a lot of distance<br />

between yourself and your opponent,<br />

allowing you to charge<br />

energy or attack from afar. The<br />

Ki blasts looked good, when we<br />

managed to execute them, but<br />

the gameplay felt very rigid.<br />

The game engine for Super Butoden<br />

2 felt looser, though the<br />

game was similar to its predecessor<br />

in every other way. I remember<br />

the character select screen<br />

having a bunch of blonde people<br />

and a big green guy. The Super<br />

Play review mentioned that he<br />

was called Piccolo, so I tried him<br />

out but found him too slow. We<br />

played this one for a bit longer<br />

than the previous title. The third<br />

game in the series is pretty much<br />

the same, but with different characters.<br />

With the Super Butoden<br />

games out of the way, we moved<br />

on to Sailor Moon.<br />

I had watched Sailor Moon on<br />

Agro’s Cartoon Connection in<br />

the years prior. I was aware of<br />

the story, an the game followed<br />

the first arc as closely as a Final<br />

Fight clone could. The graphics<br />

were nice and colourful, and<br />

they reflected the source material<br />

nicely. The game looked like<br />

Sailor Moon, and for a semi fan<br />

it was a joy to play. Each of the

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!