16.05.2017 Views

Retro Live 2017 - issue 2

Readers voted for the video game System of the Century - pre 2000 ... choices included consoles and computers. Plus we look at Flight Sims and much more.

Readers voted for the video game System of the Century - pre 2000 ... choices included consoles and computers. Plus we look at Flight Sims and much more.

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

interests change, and communications<br />

and networking were<br />

looking like better options for me.<br />

I also enjoyed the arcade machines<br />

at TAFE. Street Fighter Alpha<br />

2 was in the student lounge,<br />

and as a result so was I during my<br />

breaks. This latest addition to the<br />

Street Fighter Alpha series had<br />

me hooked, and I pumped many<br />

coins into it. I still enjoyed playing<br />

Street Fighter 2 on my SNES at<br />

home, but this just blew it out of<br />

the water.<br />

Set as a prequel to Street Fighter<br />

2, the Alpha series takes place<br />

between the first and second<br />

games in the series. Returning<br />

warriors from Street Fighter are<br />

present, as are some future SF2<br />

alum. The controls feel very fluid,<br />

which is a stark contrast to the<br />

Mortal Kombat series. I am still<br />

convinced that without the blood<br />

and gore there never would have<br />

been an MK2. Those games feel<br />

so rigid, while the animated goofiness<br />

and smooth controls of the<br />

Capcom’s fighting series just<br />

appealed to me so much more.<br />

The graphics were a step up<br />

from Street Fighter 2, while the<br />

Q-Sound music blared out of the<br />

speakers. The game is full of battle<br />

tracks that set the tone, and<br />

the sound effects are crisp and<br />

clear.<br />

Bering that Amy was my first<br />

girlfriend, I found being dumped<br />

quite hard to take. I wasn’t to remain<br />

single for too long, but that<br />

will be covered in the next episode<br />

of The Gamer Diaries. In the<br />

meantime a couple of the guys in<br />

my TAFE class had CD burners,<br />

something that was still a bit of a<br />

luxury in the mid to late 90s. I can<br />

remember one of my buddies, Ar-<br />

thur, coming to my front door with<br />

a pile of about 10 CDs full of pirated<br />

games. A few games stood out<br />

of the pack, and the first one that<br />

grabbed my attention was Fantastic<br />

Dizzy. Having missed out<br />

on playing the Dizzy adventures<br />

on the Amstrad CPC, I wanted to<br />

give this one a go and see what<br />

the fuss was about.<br />

Released a number of years earlier,<br />

Fantastic Dizzy features the<br />

adventuring member of the Yolkfolk<br />

out to rescue his girlfriend<br />

Daisy from the evil sorcerer Zax,<br />

the villain from the first game. The<br />

Dizzy games are arcade adventures<br />

that require you to collect<br />

items and use them in key locations,<br />

which will unlock newer<br />

parts of the game for you to explore.<br />

As with all of the other Dizzy<br />

games, once you’ve made your<br />

jump you have no further control<br />

over Dizzy until he lands. To the<br />

casual Mario and Sonic fan, this<br />

gameplay element can be a little<br />

frustrating, but accurate jumping<br />

is a skill that you will need to<br />

master. Fantastic Dizzy also featured<br />

stars that the player needed<br />

to collect. I’ve read that different<br />

versions of the game had a different<br />

number of stars to collect,<br />

either 100 or 250.<br />

Another game featured on this<br />

CD collection was Crusader No<br />

Remorse. Having enjoyed 3D isometric<br />

games from my Amstrad<br />

days, I really got into the game.<br />

The controls weren’t confusing,<br />

something that isometric games<br />

can suffer from, the graphics were<br />

nice and sharp, though the sound<br />

effects were pretty standard fare.<br />

I can remember thinking about<br />

how far we had come since Gunfright,<br />

another isometric shoot em<br />

up I used to enjoy. One big problem<br />

with Crusader No Remorse<br />

was a bug that prevents you from<br />

getting any further. I did find a<br />

patch, but it wouldn’t work on my<br />

copied version of the game. That<br />

was pretty much the end of that...<br />

Another standout title was Gobliiins.<br />

A point and click puzzler,<br />

Gobliiins had you controlling 3<br />

goblins, hence the triple i in the<br />

title. Each goblin had their own<br />

abilities, and you would use them<br />

to punch or use magic on items.<br />

These could then be picked up<br />

and used to solve puzzles, all in<br />

an attempt to save the king. Oh,<br />

don’t worry, he hasn’t been kidnapped.<br />

This king has gone stark<br />

raving mad, and the goblins need<br />

to find a way to get him back to<br />

normal. The bright, colourful<br />

graphics were a delight to behold,<br />

and the animations were quite<br />

humorous. The only complaint I<br />

had with the game was that a majority<br />

of the puzzles were a little<br />

too easy.<br />

Without James around, my Super<br />

Nintendo was starting to become<br />

neglected, as much of my gaming<br />

was now done on the PC. I<br />

had played my SNES cartridges<br />

to death, and I could download<br />

ROMs for free on my PC. Emulators<br />

were getting better with each<br />

“I HAD PLAYED MY<br />

SNES CARTRIDGES<br />

TO DEATH, AND I<br />

COULD DOWNLOAD<br />

ROMS FOR FREE ON<br />

MY PC.”

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!