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Live Magazine June Edition - Spider-Man!

Spider-Man: Homecoming is going to be big. We feature an interview with director Jon Watts plus we look at Wonder Woman, Board Games, Trading Cards, Video Games, Cosplay and so much more - it's an issue bursting with super fun!

Spider-Man: Homecoming is going to be big. We feature an interview with director Jon Watts plus we look at Wonder Woman, Board Games, Trading Cards, Video Games, Cosplay and so much more - it's an issue bursting with super fun!

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ecause superheroes already<br />

exist in this world. The Avengers<br />

exist. So we don’t have to<br />

tell any of that story. We can<br />

just have fun with “what if a<br />

15-year-old became a superhero?”<br />

What would that be like?<br />

But I mean he still has to shoot<br />

webs. That’s like that’s about it<br />

– he’s got to shoot webs.<br />

Q: When you started on<br />

Homecoming, did you make<br />

a list of things that you were<br />

not going to do? And then<br />

were there things that are<br />

just so inherent to <strong>Spider</strong>-<br />

<strong>Man</strong> that you knew you would<br />

have to include, and would<br />

just have to come up with a<br />

more clever way to incorporate<br />

them into your version?<br />

Watts: That’s what we tried to<br />

do with everything. Like if anything<br />

seemed familiar, we tried<br />

to come up with something else.<br />

The reason to make this movie<br />

is to show people things they’ve<br />

never seen before and to take<br />

them on a journey that they’ve<br />

never been on before. So that<br />

was actually a great creative<br />

limitation, to make everything<br />

new. <strong>Spider</strong>-<strong>Man</strong> still had to<br />

shoot webs and swing around<br />

every once in awhile, but then<br />

you would come up with, well,<br />

what haven’t we seen <strong>Spider</strong>-<br />

<strong>Man</strong> do? Let’s take away buildings.<br />

Let’s throw him in the suburbs<br />

and see what he has to do,<br />

if he has to go from rooftop to<br />

rooftop. Or send him to Washington<br />

DC, make him climb<br />

up the side of the Washington<br />

Monument. What are you going<br />

to do then when there’s only<br />

one building? What’s that going<br />

to look like? So that was the fun<br />

challenge, to just keep trying<br />

to come up with something we<br />

haven’t seen before and keep<br />

pushing that.<br />

Q: What was your first experience<br />

with <strong>Spider</strong>-<strong>Man</strong>? Was<br />

there specific material that<br />

helped shape the landscape<br />

of the world your <strong>Spider</strong>-<strong>Man</strong><br />

was going to inhabit?<br />

Watts: Well, I immediately just<br />

went back and started reading<br />

the comics from the very beginning<br />

when I got the job, [and]<br />

that was just a great cornerstone<br />

for what we were trying<br />

to build because it’s a reminder<br />

of why <strong>Spider</strong>-<strong>Man</strong> became so<br />

popular in the first place. And<br />

sure all these other people are<br />

dealing with these life threatening<br />

or world threatening stakes,<br />

but one of the first things that<br />

Peter Parker does in the comics<br />

is he goes to try and join<br />

the Fantastic Four because he<br />

needs to make some money.<br />

It’s just problems that a teen<br />

would have. So that was a great<br />

starting off point just in terms of<br />

the tone, because it was funny<br />

and irreverent and just its own<br />

unique perspective. And in<br />

terms of the visual language,<br />

I just was trying to apply my<br />

style to this universe and again<br />

keeping with this whole groundlevel<br />

perspective. I wanted this<br />

movie [to be] on the ground<br />

with Peter; it’s like you’re up in<br />

the clouds with Tony, and now<br />

here you are down in the dirt<br />

with Peter.<br />

Q: How tough was it to find<br />

your own way of depicting

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