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Live Magazine June Edition - Spider-Man!

Spider-Man: Homecoming is going to be big. We feature an interview with director Jon Watts plus we look at Wonder Woman, Board Games, Trading Cards, Video Games, Cosplay and so much more - it's an issue bursting with super fun!

Spider-Man: Homecoming is going to be big. We feature an interview with director Jon Watts plus we look at Wonder Woman, Board Games, Trading Cards, Video Games, Cosplay and so much more - it's an issue bursting with super fun!

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thing called ‘black box theatre’<br />

where there’s very minimal props,<br />

and I think it’s incredibly... freeing<br />

actually. I think a lot of people look<br />

and they go ‘yeah, but there’s nothing<br />

here to work with’, and so yeah,<br />

or there’s everything here to work<br />

with. And what’s great about it is if<br />

you really focus on the connection<br />

with the characters it doesn’t matter<br />

what’s around you.<br />

The technology has come to the<br />

point where they’ll have monitors<br />

up and you can actually now in<br />

real time see what it’s gonna look<br />

like, in rough sketch type form. But<br />

that connection with the actor is<br />

the same as it is when you’re doing<br />

stage, except of course you’re<br />

gonna take 2, 3 or 4. The only other<br />

thing is now with all the facial capture<br />

the makeup is very... you know,<br />

they have to do the facial dots and<br />

things like that, but the flip side, live<br />

action, like Pretty Little Liars I’ve<br />

done for 7 seasons and then Con<br />

<strong>Man</strong> with Alan Tudyk and Nathan<br />

Fillion that we’ve done. It’s pretty<br />

amazing because when you do<br />

live action it’s wardrobe, and then<br />

there’s massive makeup and hair,<br />

and we shoot one one side of the<br />

scene, then they have to relight and<br />

turn it all around, and it’s so time<br />

consuming, and I think one of the<br />

things I love about voice over and<br />

motion capture is, well, it’s all done<br />

at once. So in many ways I prefer<br />

a lot of the motion capture and the<br />

animation and things like that because...<br />

I’m lazy. It’s so great. I don’t<br />

have to shave, I don’t cleaned up.<br />

I can just sit there and roll in some<br />

coffee. We do a couple of scenes<br />

and I’m home to pick up my kid from<br />

school. You don’t do on location.<br />

I had a small role in a show in Atlanta.<br />

It was supposed to be in and<br />

out, 3 days and be back in time for<br />

my son’s birthday, and it rained for<br />

6 straight days. I was there for 11<br />

days and it’s the only time I’ve ever<br />

missed one of my kid’s birthdays,<br />

and that’s a privilege, and voice<br />

over affords me that. But I’m happy<br />

to do everything. At this point in my<br />

career it’s just ‘what excites me?’<br />

‘what gets me going?’ and quite<br />

frankly, there’s a lot of good writing<br />

and a lot of good roles in gaming<br />

and animation. It’s just fun.<br />

Paul: Thankyou for your time Nolan,<br />

it’s been a pleasure.<br />

Nolan: Absolutely, thankyou.<br />

INTERVIEWED BY PAUL MONOPOLI

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