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MMM Classics Year 10: MMM #s 91-100 - Moon Society

MMM Classics Year 10: MMM #s 91-100 - Moon Society

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Potluck customizing<br />

A machine producing a product can be shut down,<br />

retooled or given a setup change, and then come back up<br />

producing a somewhat different product. Until recently, the<br />

U.S. norm for setup changes across a broad range of industries<br />

was some 9 hours of downtime. The Japanese manage to cut<br />

the average setup downtime to mere minutes. There is no<br />

reason why a given piece of equipment cannot be tooled to<br />

produce a kaleidoscopic variety using a finite number of<br />

styling elements coming into play in diverse combinations.<br />

These might be programmed by computer, the changeout<br />

taking negligible time, with successive production runs of<br />

differently styled products (a radio chassis, a print pattern on a<br />

fabric, a handle design on a knife, etc.)<br />

Or the diverse style elements can be preprogrammed<br />

to come into play in random combinations, one after the other<br />

(as lottery numbers are now stamped on the inside bottom of<br />

soda cans for example) Such “kaleidoscopic variegated product<br />

machines” could cheaply supply a significant range of individually<br />

distinctive items even for small markets. The variegation<br />

in each case would be confined to a set and recognizable<br />

“family character” range (given available styling elements,<br />

materials, colorants, etc.) within domestically supportable<br />

resource and feedstock limits without regard for the size of the<br />

domestic market. It may be possible to keep track by computer<br />

of the kaleidoscopic formula or setting for each individual<br />

piece so that patterns could effectively be saved to reproduce<br />

on request designs meeting special customer favor.<br />

Finishing by individual artists and craftsmen<br />

It is also possible to produce generic “unfinished”<br />

items, that can then be purchased by artists and craftsmen to<br />

finish and resell. Or an unfinished item can be purchased by the<br />

consumer and then given to an artist or craftsman of choice to<br />

be finished according to special request on commission.<br />

While this is a slower, more labor-intensive method of<br />

introducing custom variety (than by way of the kaleidoscope<br />

machine), the results may (no guarantee) produce more artistically<br />

pleasing results, and the only way of producing nonrandom<br />

designs. Those who especially appreciate the handcrafted<br />

and individually designed product may be willing to<br />

pay the extra price. But whence the artists and craftsmen?<br />

Almost everyone will have a daytime job producing<br />

something essential for domestic or export markets, and for<br />

some time the bulk of art and craft may be executed in after<br />

hours spare time cottage industry style. Nonetheless, the<br />

demand may be so great that this need for variety in modern<br />

history’s smallest market may well serve to usher in a “Golden<br />

Age” for artists and craftsmen quite without precedent.<br />

We should also see the rise of an unprecedented<br />

number of amateur “do-it-yourself” artists and craftsmen<br />

principally finishing consumer goods for themselves, and<br />

perhaps as gifts for family and other loved ones. To serve this<br />

need, various unfinished product lines could be marketed with<br />

finishing kits, samples, suggestions, and useful tips. The<br />

enterprising factory might even have an area where customers<br />

can bring in their purchases to finish in factory supplied<br />

facilities using factory supplied materials and tools. This will<br />

be an especially economical and popular choice.<br />

Domestic product lines it may become popular to<br />

customize are dishes (tableware), ceramic planters, furniture<br />

items, clothing items and ensembles, bed linens (in a factory<br />

furnished dying facility) and the like. Personalization and<br />

custom expression areas outside the home may include product<br />

lines that can be customized for entryways opening on pressurized<br />

streets, surface shield-roofs, and vehicles.<br />

The subject of customizable “issue” furniture was<br />

discussed in <strong>MMM</strong> # 77 [reference above].<br />

The multi-community lunar world<br />

Once an initial lunar settlement is followed by a<br />

second, a third, and more of whatever size, their mutual isolation<br />

will inevitably lead to diverse paths being taken along all<br />

sorts of lines. Each having its own discrete mini-biosphere, the<br />

choices of climate, farm crop mix, and complimentary flora<br />

and fauna could be different. One of the results in addition to<br />

the obvious one of distinctive ambiances, might be different<br />

organic feedstocks to use in decorating clothing and artifacts.<br />

But more basic than that will be differences in the<br />

suites of available inorganic materials. For the primary reason<br />

for establishment of additional outposts, at least early on, will<br />

be to exploit diversely endowed natural local environments.<br />

Thus a highland settlement will inevitably produce differently<br />

designed and styled goods from a mid-mare or coastal settlement<br />

to give one obvious example. While raw materials will<br />

certainly be traded among settlements, it would be natural for<br />

local artists and craftsman to rely primarily on locally available<br />

materials. Trade between settlements then will be as brisk in<br />

value-added artist and craftsman finished goods of locally<br />

distinctive flavor as it may be in raw materials.<br />

Imports from other off planet communities<br />

As strategically critical materials may well be cheaper<br />

to supply from other off-planet sources like the asteroids, Mars,<br />

and its moonlets, it will likely be a prime directive of any lunar<br />

settlement to support the opening of other off-planet outposts<br />

and markets in any way possible. Such a policy will also produce<br />

a stronger interdependent off-planet economy all the less<br />

vulnerable to interruptions of support from Earth. As these<br />

other markets develop, they too may be producing consumer<br />

goods which will be a cheaper source of variety than items<br />

from out of Earth’s deeper gravity well.<br />

Stowaway imports from Earth<br />

While items imported from Earth either on speculation<br />

or by special order will be prohibitively expensive, there<br />

are other ways of getting Made-on-Earth wears and wares to<br />

the space frontier settlements. (a) Clothing worn by arrivals,<br />

whether new settler recruits, official visitors, or tourists: such<br />

items can be traded duty free for Made-on-Luna wears, and<br />

then made available for specialty shop resale, or for playhouse<br />

(actors’ ) wardrobes etc. (b) Settler immigrants might be<br />

allowed a certain token heirloom weight allowance. Such<br />

items, of diverse individually chosen sort, will remain in settler<br />

homes for the most part, but eventually end up on the market or<br />

in museums. (c) A subsidy for the import of art/craft tools (not<br />

materials) might be a good investment for all. (d) Earth-<strong>Moon</strong><br />

ferries could conceivably be Earth-outfitted for the outbound<br />

journey, <strong>Moon</strong>-outfitted for the return, the Earth-made items<br />

finding their way onto the lunar market.<br />

<strong>Moon</strong> Miners’ Manifesto <strong>Classics</strong> - <strong>Year</strong> <strong>10</strong> - Republished January 2006 - Page 65

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