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NMRA RH October 2018

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To add a new loco click on the ‘New<br />

Loco’ button, you’ll then be asked<br />

to select your decoder from the list,<br />

or to get DecoderPro to ‘read’ the<br />

decoder automatically.<br />

In this example DecoderPro has<br />

successfully read the loco’s decoder<br />

and returned the decoder’s manufacturer,<br />

type of decoder and loco’s<br />

address as currently programmed in<br />

the decoder. In this case the address<br />

is 716. We can change the Roster ID<br />

to something meaningful (I usually<br />

change it to the loco’s description<br />

and running number). It is possible<br />

to change the loco’s address on this<br />

screen so let’s do it! Enter a new<br />

number in “Active Address” then click<br />

on ‘Write’.<br />

save it to the decoder. With Lenz (the<br />

system I have on my layout) it takes<br />

at least 12 key presses on the handheld<br />

controller to achieve the same<br />

result. The same method in Decoder<br />

Pro is used to make complex changes.<br />

And we will look at that next.<br />

Click on ‘Open Comprehensive Programmer’,<br />

one of the tabs available<br />

(shown above) is the Function Map.<br />

This gives details of what function<br />

is attributed to which output wire or<br />

operation. What is a time consuming<br />

process with Lenz, becomes<br />

a doddle with JMRI. Everything is<br />

displayed on screen. The first step<br />

we need to do is ‘Read Full Sheet’ to<br />

see what is already programmed in<br />

the decoder. Having done this, the<br />

default positions on the sheet change<br />

from a yellow background to clear<br />

background and the ticks may move<br />

around. I have multiple output wires/<br />

operations configured to function 1,<br />

2 and 6 (This loco has working ditch<br />

lights that flash for grade crossing<br />

simulation and there are dimming<br />

capabilities for all lights).<br />

In the example below I want to<br />

change the operation of functions 3<br />

and 4, so that F3 operates the Ditch<br />

lights and F4 operates the Dimming.<br />

For Function 3 click in the box<br />

to select Dim and deselect Ditch, and<br />

repeat this process for Function 4.<br />

DecoderPro changes the background<br />

of the changes made to yellow, so<br />

you can see<br />

which operations<br />

have change to<br />

be made.<br />

Now click ‘Write<br />

changes on sheet’<br />

and wait until<br />

everything stops<br />

flashing on the<br />

screen. The loco<br />

may move too<br />

on the programming<br />

track whilst<br />

this is happening<br />

(It does at least<br />

show things are<br />

happening!). If<br />

any of the columns<br />

stay Red then the programming<br />

has been unsuccessful. However,<br />

in our example everything worked<br />

fine and the background returned to<br />

clear.<br />

As you can see the changes have<br />

been made with 5 clicks of the<br />

mouse and none of the stress of a<br />

proprietary DCC system! Placing the<br />

loco on the layout and selecting F3<br />

now switches the Ditch lights on and<br />

F4 Dims the headlights.<br />

When you write changes to the decoder<br />

all the boxes that can be written<br />

briefly turn red then flash yellow<br />

as the changes are accepted. If I put<br />

the loco on my layout now I would<br />

be able to run it as #455. As you can<br />

see we only needed 4 mouse clicks<br />

to change the running number and<br />

Ian Watton<br />

. . . In the next part of this series<br />

we’ll look at adding another loco to<br />

DecoderPro’s roster and programming<br />

a sound loco.<br />

<strong>October</strong> <strong>2018</strong> - ROUNDHOUSE 27

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