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University Physics I - Classical Mechanics, 2019

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4.1. KINETIC ENERGY 75<br />

This immediately allows us to cancel out the corresponding factors in Eq (4.7), so we are left with<br />

v 1i + v 1f = v 2i + v 2f , which can be rewritten as<br />

andthisisequivalentto(4.4).<br />

v 1f − v 2f = v 2i − v 1i (4.8)<br />

So, in an elastic collision the speed at which the two objects move apart is the same as the speed<br />

at which they came together, whereas, in what is clearly the opposite extreme, in a totally inelastic<br />

collision the final relative speed is zero—the objects do not move apart at all after they collide.<br />

This suggests that we can quantify how inelastic a collision is by the ratio of the final to the<br />

initial magnitude of the relative velocity. This ratio is denoted by e and is called the coefficient of<br />

restitution. Formally,<br />

e = − v 12,f<br />

= − v 2f − v 1f<br />

(4.9)<br />

v 12,i v 2i − v 1i<br />

For an elastic collision, e =1,asrequiredbyEq.(4.4). For a totally inelastic collision, like the one<br />

depicted in Fig. 3, e = 0. For a collision that is inelastic, but not totally inelastic, e will have some<br />

value in between these two extremes. This knowledge can be used to “design” inelastic collisions<br />

(for homework problems, for instance!): just pick a value for e, between 0 and 1, in Eq. (4.9), and<br />

combine this equation with the conservation of momentum requirement (4.5). The two equations<br />

then allow you to calculate the final velocities for any values of m 1 , m 2 , and the initial velocities.<br />

Figure 4.4 below, for example, shows what the collision in Figure 4.1 would have been like, if<br />

the coefficient of restitution had been 0.6 instead of 1. You can check, by solving (4.5) and(4.9)<br />

together, and using the initial velocities, that v 1f = −1/15 m/s = −0.0667 m/s, and v 2f =8/15 m/s<br />

=0.533 m/s.<br />

1.2<br />

1<br />

0.8<br />

1<br />

v (m/s)<br />

0.6<br />

0.4<br />

0.2<br />

0<br />

2<br />

-0.2<br />

-0.4<br />

0 2 4 6 8 10<br />

t (ms)<br />

Figure 4.4: An e =0.6 collision between objects with the same inertias and initial velocities as in Figure<br />

1.

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