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The Gamer's Quarter - Issue #6 - TextFiles.com

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Table of<br />

Contents<br />

4 A Medium of Moments<br />

Mobile Gaming<br />

10 <strong>The</strong> N-Gage is Dead; Long Live<br />

the N-Gage<br />

Nokia—N-GAGE<br />

20 Medium Possibilities<br />

<strong>The</strong> Music of Double Dragon 2<br />

30 Console Identity<br />

Sega—SMS, GEN, GMG, SCD, SAT, SDC<br />

34 Crossing the Boobicon<br />

<strong>The</strong> Physics of Heavenly Bodies<br />

38 Death in the Impasse Valley<br />

Fushigi no Dungeon 2: Furai no<br />

Shiren—SNES<br />

42 Your Mileage May Vary<br />

Videogame Transportation<br />

44 Persona Visits E3<br />

Comic<br />

An E3 Survival Guide<br />

52 Introduction<br />

54 Hard Drive Optional<br />

56 How to Get Back into E3<br />

59 E3: Unwrapped<br />

62 <strong>The</strong> Drinks Are on Keith<br />

Intellivision Party—E3<br />

66 Mechanical Donkeys<br />

M.U.L.E.—A800, C64, NES, PC<br />

80 Worship the Glitch<br />

<strong>The</strong> Elder Scrolls IV: Oblivion—WIN, 360<br />

82 A Broken Robot at the End of the World<br />

Planetarian: <strong>The</strong> Reverie of a<br />

Little Plan<br />

90 In on the Auction<br />

A Letter to SCEA<br />

94 A Brief Note on Pacing in Videogames<br />

<strong>The</strong> Soul of Wit<br />

98 Untold Tales of the Arcade<br />

Stand-Up Role-Playing Games<br />

106 Stay Awhile, Stay Forever!<br />

Further Adventures in the British<br />

Games Press<br />

120 Why Game?<br />

Reason #5: Scoring Culture<br />

1

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