The Gamer's Quarter - Issue #6 - TextFiles.com
The Gamer's Quarter - Issue #6 - TextFiles.com
The Gamer's Quarter - Issue #6 - TextFiles.com
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Table of<br />
Contents<br />
4 A Medium of Moments<br />
Mobile Gaming<br />
10 <strong>The</strong> N-Gage is Dead; Long Live<br />
the N-Gage<br />
Nokia—N-GAGE<br />
20 Medium Possibilities<br />
<strong>The</strong> Music of Double Dragon 2<br />
30 Console Identity<br />
Sega—SMS, GEN, GMG, SCD, SAT, SDC<br />
34 Crossing the Boobicon<br />
<strong>The</strong> Physics of Heavenly Bodies<br />
38 Death in the Impasse Valley<br />
Fushigi no Dungeon 2: Furai no<br />
Shiren—SNES<br />
42 Your Mileage May Vary<br />
Videogame Transportation<br />
44 Persona Visits E3<br />
Comic<br />
An E3 Survival Guide<br />
52 Introduction<br />
54 Hard Drive Optional<br />
56 How to Get Back into E3<br />
59 E3: Unwrapped<br />
62 <strong>The</strong> Drinks Are on Keith<br />
Intellivision Party—E3<br />
66 Mechanical Donkeys<br />
M.U.L.E.—A800, C64, NES, PC<br />
80 Worship the Glitch<br />
<strong>The</strong> Elder Scrolls IV: Oblivion—WIN, 360<br />
82 A Broken Robot at the End of the World<br />
Planetarian: <strong>The</strong> Reverie of a<br />
Little Plan<br />
90 In on the Auction<br />
A Letter to SCEA<br />
94 A Brief Note on Pacing in Videogames<br />
<strong>The</strong> Soul of Wit<br />
98 Untold Tales of the Arcade<br />
Stand-Up Role-Playing Games<br />
106 Stay Awhile, Stay Forever!<br />
Further Adventures in the British<br />
Games Press<br />
120 Why Game?<br />
Reason #5: Scoring Culture<br />
1