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The Gamer's Quarter - Issue #6 - TextFiles.com

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us, “Sony won’t allow you to release a<br />

game unless you show off the graphics.”<br />

This means that you end up paying the<br />

most money for the interface. After some<br />

finagling, Sony agreed to an Intellivision<br />

release with a 3-D interactive arcade<br />

as the games menu. Without that, they<br />

could have released the game dirt cheap<br />

and made quite the profit.<br />

But is there even a point to releasing<br />

games on a console if you can just<br />

download them for free and play them on<br />

your <strong>com</strong>puter? Intellivision controls this<br />

by releasing the original ROMs from their<br />

own website. Searching on the internet<br />

reveals that most bootleg ROM sites will<br />

link to the Intellivision homepage, where<br />

you can get them free. Intellivision knows<br />

that when you <strong>com</strong>e out with products<br />

with packaging, people want them. <strong>The</strong>y<br />

give you something to unwrap under the<br />

Christmas tree. And Keith had found the<br />

truth about copy protection, that you<br />

still won’t sell those bootlegs that<br />

people download.<br />

Perhaps we were getting off topic. <strong>The</strong><br />

drinks were direly low by this point, and<br />

the conversation was drifting off to iPods<br />

and downloading movies. I needed to<br />

steer the conversation back on course,<br />

towards a topic that would score us more<br />

drinks: “So how healthy is Intellivision<br />

right now?”<br />

If they can sell the Nintendo DS version<br />

of Intellivision Lives, they’ll be extremely<br />

healthy; nearly four hundred thousand<br />

dollars was invested in that development<br />

project. It is currently just about impossible<br />

to self-publish the game. And while<br />

they are confident that, if they got a<br />

publisher, everyone would make money,<br />

the publishers want to see big numbers.<br />

Even though Intellivision knows they can<br />

sell 150 thousand titles, the publishers<br />

want a five-hundred-thousand seller.<br />

So Intellivision is shifting their<br />

demographic. In the ’80s, Mattel spent<br />

a lot of money telling kids that the<br />

Intellivision home console was “the<br />

closest thing to the real thing.” Riding<br />

the wave that Mattel Electronics started<br />

twenty-six years ago, Intellivision is now<br />

aiming at those kids’ kids. <strong>The</strong> direct-to-<br />

TV game is what they hope to hit them<br />

with. <strong>The</strong>se consoles-in-controllers<br />

include not only the old versions of the<br />

games, but graphical overhauls of some.<br />

<strong>The</strong>y’re hoping to get these products into<br />

the hands of 5–12 year olds.<br />

Still, you can only repackage and<br />

resell the same game a certain number<br />

of times. With all the troubles that<br />

Intellivision has gone through with<br />

console releases in the past, they hope<br />

now to migrate mainly to the <strong>com</strong>puter<br />

for future releases of their classics. If<br />

games <strong>com</strong>e out for next-generation<br />

systems, they will most likely be full<br />

remakes with new graphics and updated<br />

gameplay. So don’t expect to see the<br />

pixelated running man anytime soon on a<br />

future console.<br />

And games aren’t the only things<br />

Intellivision is working on right now.<br />

“<strong>The</strong> generation creating the art, media,<br />

and music of today don’t remember a<br />

time when videogames didn’t exist,”<br />

says Keith. He’s decided to support that<br />

generation with Intellivision Music, which<br />

has signed the artist 8-Bit Weapon.<br />

On top of that, Intellivision Gear has<br />

been created to jump on the boat of<br />

retro-gaming apparel.<br />

Gradually, we noticed the music<br />

getting quieter and people trying to<br />

bid Keith farewell. <strong>The</strong> conversation<br />

had been long and so had the day. My<br />

shoulders hurt from carrying around my<br />

laptop, and my eyes were beginning to<br />

close from alcohol. We still had two blue<br />

tickets left to redeem for free drinks.<br />

Packing up our things, we thanked<br />

Keith Robinson for his time only to find<br />

out that it was too late: the bar had<br />

already closed.<br />

1 “Vibration in Astro Smash is evil!” Courtesy of the Intellivision 100, the hardest of hardcore<br />

Intellivision fanclubs.<br />

64 <strong>The</strong> Gamer’s <strong>Quarter</strong> <strong>Issue</strong> <strong>#6</strong><br />

Drinks Are on Keith<br />

65

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