03.01.2013 Views

The Gamer's Quarter - Issue #6 - TextFiles.com

The Gamer's Quarter - Issue #6 - TextFiles.com

The Gamer's Quarter - Issue #6 - TextFiles.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

(or spayed) like Deus Ex, an ambitious<br />

world followed up by a weak and flawed<br />

title that failed to capture the spirit of<br />

the original.<br />

PC games have always been hit-ormiss<br />

affairs due to a lack of standards.<br />

With certain <strong>com</strong>panies, especially<br />

those who took technological chances,<br />

problems were part of the cost of entry<br />

into their worlds. Origin did its best to<br />

make sure each title it released was<br />

more <strong>com</strong>plicated and expansive than<br />

the last; running them now is even more<br />

difficult in many cases. <strong>The</strong> golden age<br />

of the 1990s created the world to <strong>com</strong>e,<br />

in which the term “dumbing down”<br />

would be used to describe any move<br />

from perceived <strong>com</strong>plexity to perceived<br />

accessibility. Ultima VIII was Xboxifaction<br />

before the Xbox—the closing of a larger<br />

world in favor of something quite more<br />

linear. 1<br />

Dual-platform development does<br />

create significant hurdles. It also gives a<br />

<strong>com</strong>pany the opportunity to hook a whole<br />

slew of new customers. Morrowind’s<br />

adaptation to the Xbox created an<br />

entirely new fanbase for a game, one<br />

worlds away from its console brethren.<br />

<strong>The</strong> Japanese RPG model that dominates<br />

does not allow meandering away from<br />

the plot beyond sub-quests and item<br />

collection. It certainly doesn’t entertain<br />

such blasphemy as ignoring the central<br />

plot entirely; after all, there are fathers<br />

to hate, giant robots to drive, orphanage<br />

alumni reunions, and, more to the<br />

point, God ain’t gonna kill himself. <strong>The</strong><br />

chance to write your own story is a rare<br />

thing in the console world—but all the<br />

manic teenagers on the internet, foibles<br />

notwithstanding, are generally going to<br />

do a better job than the cookie-cutter<br />

geniuses at Square-Enix. You own the<br />

story; you have deep directorial control<br />

over what happens next. Even if what’s<br />

“next” just means climbing more guild<br />

hierarchies or rearranging the contents<br />

of an adopted home. Earlier installments<br />

featured hooks like Daggerfall’s banks<br />

and real-estate market, as well as a slew<br />

of dress-up opportunities—the rise of<br />

personal webpages saw public demonstrations<br />

of virtual finery and fine living<br />

that later installments have not yet <strong>com</strong>e<br />

close to matching (though a project to<br />

create unique textures for all of the books<br />

in Oblivion is a nice start).<br />

But depth is a tricky thing, and so<br />

“dumbing down” gets another turn on<br />

the whipping post. Oblivion features<br />

fast travel, quest markers and for-pay<br />

plugins. Ugly or not, some of these<br />

changes make for a faster and more<br />

streamlined experience; it may be dumb,<br />

but some of us have to go to work, pay<br />

bills, and generally get on with life. If<br />

being able to drop back in and out of<br />

the world and ac<strong>com</strong>plish some quests<br />

without having to take detailed notes is<br />

stupid, so be it.<br />

And what a strange notion that really<br />

is, at the bottom of the spittle and<br />

vinegar. Tying intelligence to play, no<br />

matter how <strong>com</strong>plex, is a good way to<br />

crush the fun out of something.<br />

And What about That<br />

Whole Oblivion Thing?<br />

You Know, the Game?<br />

Voice acting is a difficult thing to do correctly.<br />

Some folks know how to do it well,<br />

but most are lost in a mysterious world of<br />

ham and cheese; “so bad it’s good” has<br />

been destroyed by “so bad it’s hard to<br />

ignore” and the occasional “Eli, Eli, lama<br />

sabachthani!” Morrowind was no great<br />

champion in this regard, using far too few<br />

actors, none of whom posessed anything<br />

resembling range. Oblivion uses many of<br />

the same people but expands the amount<br />

of spoken lines to cover nearly every<br />

bit of text in the game. It is absolutely<br />

maddening to have to listen to dialogue<br />

that was generally not very interesting<br />

as text; hearing the same stories about<br />

mudcrabs from dozens of bystanders<br />

holding their own plastic conversations<br />

just plain breaks your spine.<br />

But the game itself? It is streamlined,<br />

but it is also not a betrayal. Combat<br />

is now engaging all the time, and not<br />

just for the first twenty levels until you<br />

be<strong>com</strong>e a walking tank. Its technical<br />

flaws are few, especially considering the<br />

lineage from which it emerged. Out of<br />

more than eighty hours, perhaps twenty<br />

were spent on the main quest—the rest<br />

went into doing the same things one does<br />

in an Elder Scrolls title, seeing just what<br />

you can get away with.<br />

Don’t listen to the crazed jackals,<br />

for they are too absorbed in their own<br />

image—reflected from the pit of the<br />

glitch that spawned them—to understand<br />

they stagger about in someone<br />

else’s dream.<br />

1 Ultima IX was more of a debacle than an offering, because it was so broken, technically and spiritually.<br />

By the time it was fixed, no one cared what it had to say at the closing of what had be<strong>com</strong>e the<br />

most ambitious series to ever grace a <strong>com</strong>puter screen.<br />

88 <strong>The</strong> Gamer’s <strong>Quarter</strong> <strong>Issue</strong> <strong>#6</strong><br />

Worship the Glitch<br />

89

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!