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The Gamer's Quarter - Issue #6 - TextFiles.com

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84<br />

liquor. But the spoils do not <strong>com</strong>e without<br />

risk: automated tanks and drones patrol<br />

the cities—the sole <strong>com</strong>batants in a war<br />

with no humans left to fi ght it—and it’s<br />

never in a Junker’s best interest to work<br />

with—or be a meat shield for—another<br />

Junker.<br />

<strong>The</strong> protagonist—an unnamed Junker<br />

with little left in the way of hope or<br />

optimism—has found the remains of a<br />

sealed city from the war that bears no<br />

signs of investigation by other Junkers<br />

and so might still remain unplundered.<br />

But once inside, he is chased by the<br />

robotic war machines that still patrol<br />

the streets and is forced to take refuge<br />

in the planetarium of an abandoned<br />

department store. <strong>The</strong> planetarium isn’t<br />

entirely uninhabited, however; the Junker<br />

discovers Reverie, a robot in charge of<br />

greeting guests, and the device known<br />

as Miss Jana, a circa-1940 planetarium<br />

projector fallen into disrepair.<br />

Reverie seems to have more than her<br />

fair share of short circuits as well. She<br />

seems unable to <strong>com</strong>e to grips with the<br />

idea that the human race is nearly all but<br />

extinct and highly unlikely to ever visit<br />

the planetarium again. She cheerfully<br />

refers to the Junker as “Mr. Customer,”<br />

and irritates him to no end with chatter.<br />

Despite this, the Junker has something<br />

of a change of heart and decides to<br />

oversee the repairs of Miss Jana,<br />

reasoning that even a babbling robot<br />

is better than evading mindless automatons<br />

set to “kill.”<br />

<strong>The</strong> story remains cute and amusing<br />

until about the halfway point, where<br />

the writing—and translation—really<br />

shines. Miss Jana is repaired, but it drains<br />

the remaining power in the building’s<br />

generators. Reverie reveals that she is<br />

only active for one week of the entire<br />

year, and then will soon shut down in<br />

<strong>The</strong> Gamer’s <strong>Quarter</strong> <strong>Issue</strong> <strong>#6</strong><br />

order to recharge her batteries. But with<br />

the building’s power depleted, there’s<br />

nothing to recharge from. And as nice as<br />

the planetarium is, it contains neither<br />

food nor supplies to sustain the human<br />

Junker.<br />

From the beginning, the game<br />

provides subtle foreshadowing—the<br />

entire city ought to be without power,<br />

and the Junker entered the city for the<br />

express reason of procuring rations and<br />

tools—but you are still met with anxiety<br />

when the pair decide to brave the mech<br />

patrols and caustic rain to escape from<br />

the doomed city. <strong>The</strong> heart-wrenching<br />

climax is a Voight-Kampf test; only an<br />

android could hold back his tears. But<br />

it-also invokes a feeling of, “Oh God, I<br />

should have seen this <strong>com</strong>ing from way<br />

back!” <strong>The</strong> author scatters small clues<br />

throughout the story, producing the<br />

vague unease that grows as the story<br />

winds on. Only at the end of the tale do<br />

you fully grasp the minimalist essence of<br />

Planetarian: a game stripped of all the<br />

trappings of what constitutes a game in<br />

our minds until there is only the story<br />

left, and the emotion created through our<br />

participation.<br />

Yes, participation. We as readers<br />

play the game just as we would with a<br />

controller fi rmly in hand, only instead<br />

of the victory and gratifi cation of high<br />

scores or the slaying of demonic hordes,<br />

we receive for our troubles a beautiful,<br />

moving, and even cautionary tale worth<br />

at least fi ve “epic” cinematic RPGs. And<br />

this is a claim I do not make lightly.<br />

Like almost every visual novel,<br />

Planetarian is written entirely in<br />

Japanese. However, the translation<br />

group Insani has translated both the free<br />

demo and the full game into English (and<br />

done an amazing job). <strong>The</strong>ir website, for<br />

more information on the game, is http://<br />

Planetarian.insani.org.<br />

<strong>The</strong> full version of Planetarian was<br />

initially released only as a web download<br />

as part of the Kinetic Novel series<br />

published by Visual Art’s. At ¥1050<br />

(approximately $9.00–$10.50,<br />

depending on exchange rates), the<br />

game is an amazing bargain.<br />

Insani’s site walks prospective<br />

buyers through the relatively<br />

painless process of<br />

purchasing and activating<br />

the title through the<br />

Japanese-only website. For<br />

those who wish to try the<br />

product fi rst, a translated<br />

demo is available for free<br />

download from Insani’s site.<br />

We at the <strong>The</strong> Gamer’s <strong>Quarter</strong><br />

strongly encourage you to purchase the<br />

title, rather than pirating it. Regardless of<br />

your views on digital rights, $10 is hardly<br />

a devastating amount. Both the Japanese<br />

game and its English translation are<br />

labors of love more than anything else,<br />

and for the creators of the game to not<br />

receive due <strong>com</strong>pensation for their work<br />

is an obscenity of the worst possible sort.<br />

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