Races of the Dragon.pdf - The Techno Jesus
Races of the Dragon.pdf - The Techno Jesus
Races of the Dragon.pdf - The Techno Jesus
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CHAPTER 1<br />
DRAGONBORN<br />
OF BAHAMUT<br />
10<br />
<strong>The</strong> dragonborn descends slowly in a tight corkscrew<br />
and takes only 1d6 points <strong>of</strong> falling damage, no matter<br />
<strong>the</strong> actual distance <strong>of</strong> <strong>the</strong> fall.<br />
Flight: When a dragonborn who selected <strong>the</strong> wings<br />
aspect reaches 6 HD, she gains a fly speed <strong>of</strong> 30 feet<br />
with average maneuverability. A dragonborn can’t<br />
fly while carrying a medium or heavy load or while<br />
fatigued or exhausted.<br />
A dragonborn can safely fl y for a number <strong>of</strong> consecutive<br />
rounds equal to her Constitution modifi er<br />
(minimum 1 round). She can double this length <strong>of</strong><br />
fl ight but is fatigued by such exertion. <strong>The</strong> dragonborn<br />
is likewise fatigued after spending a total <strong>of</strong> more<br />
than 10 minutes per day fl ying. Because a dragonborn<br />
can glide before, after, and between rounds <strong>of</strong> actual<br />
fl ight, she can remain al<strong>of</strong>t for extended periods, even<br />
if she can only use fl ight for 1 round at a time without<br />
becoming fatigued.<br />
When she reaches 12 HD, a dragonborn has enough<br />
stamina and prowess to fl y without tiring. She can fl y<br />
at a speed <strong>of</strong> 30 feet (average maneuverability) with no<br />
more exertion than walking or running.<br />
A dragonborn with fl ight can make a dive attack. A<br />
dive attack works like a charge, but <strong>the</strong> dragonborn<br />
must move a minimum <strong>of</strong> 30 feet and descend at least<br />
10 feet. A dragonborn can make a dive attack only when<br />
wielding a piercing weapon. If <strong>the</strong> dive attack hits, it<br />
deals double damage.<br />
A dragonborn with fl ight can use <strong>the</strong> run action while<br />
fl ying, provided she fl ies in a straight line.<br />
• Automatic Languages: Draconic. <strong>Dragon</strong>born gain <strong>the</strong><br />
ability to speak Draconic upon <strong>the</strong>ir transformation<br />
but do not lose <strong>the</strong> ability to speak languages <strong>the</strong>y<br />
already know.<br />
• Favored Class: Fighter. A multiclass dragonborn’s fi ghter<br />
class does not count when determining whe<strong>the</strong>r she<br />
takes an experience point penalty for being a multiclassed<br />
character. Fur<strong>the</strong>rmore, dragonborn paladins<br />
can leave that class and return to it without penalty.<br />
Also, see <strong>the</strong> Mechanics <strong>of</strong> Rebirth sidebar.<br />
AGE<br />
A dragonborn character is reborn, losing any bonuses or<br />
penalties she received because <strong>of</strong> her age. She emerges from<br />
her transformation as an adult. <strong>Dragon</strong>born are hearty and<br />
capable <strong>of</strong> living long lives. Due to <strong>the</strong>ir perilous fi ght<br />
against <strong>the</strong> spawn <strong>of</strong> Tiamat, however, most die young.<br />
Table 1–1: <strong>Dragon</strong>born Aging Effects<br />
Middle Maximum<br />
Race Age Old Venerable Age<br />
<strong>Dragon</strong>born 200 years 300 years 400 years +2d% years<br />
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THE MECHANICS OF REBIRTH<br />
Upon transformation from her initial race to a dragonborn,<br />
a supplicant loses many racial traits and gains those <strong>of</strong> <strong>the</strong><br />
dragonborn. <strong>The</strong> following information describes how to mechanically<br />
achieve this transformation.<br />
Type, Subtype, and Race: You retain your original type and<br />
subtypes, gaining <strong>the</strong> dragonblood subtype. You still count as<br />
a member <strong>of</strong> your original race for <strong>the</strong> purpose <strong>of</strong> any effect or<br />
prerequisite that depends on race.<br />
Racial Hit Dice: You retain your original racial Hit Dice, as well<br />
as all benefits gained <strong>the</strong>refrom (base attack and save bonuses,<br />
skill points, hit points, and so on).<br />
Ability Modifiers: You retain your original racial ability modifiers<br />
and gain <strong>the</strong> ability modifiers <strong>of</strong> <strong>the</strong> dragonborn race.<br />
Size: You retain your original size. If <strong>the</strong> original race had<br />
powerful build as a racial trait, it is also retained.<br />
Speed: You retain your original base land speed, as well as any<br />
o<strong>the</strong>r modes <strong>of</strong> movement possessed by your original race. O<strong>the</strong>r<br />
racial traits related to speed or movement, such as <strong>the</strong> dwarf’s<br />
ability to move at full speed in medium or heavy armor, are lost.<br />
Languages: You retain any languages you already know. You<br />
gain Draconic as an automatic language.<br />
Favored Class: You retain your original favored classes and<br />
gain fighter as a favored class. You can multiclass into <strong>the</strong> paladin<br />
class freely.<br />
Level Adjustment: You retain your original level adjustment.<br />
O<strong>the</strong>r Racial Traits: You lose all o<strong>the</strong>r racial traits <strong>of</strong> your original<br />
race, including bonus feats, skill bonuses, attack bonuses,<br />
save bonuses, spell-like abilities, and so forth. Two specific<br />
instances warrant clarification.<br />
so long as it is not a prerequisite for ano<strong>the</strong>r feat you have.<br />
• If your original race granted bonus skill points, you should<br />
deduct an appropriate amount <strong>of</strong> skill points from your current<br />
skill ranks. <strong>The</strong> specific skills affected are up to you,<br />
but <strong>the</strong> DM’s input might be required to adjudicate tricky<br />
situations (such as multiclass characters who might have<br />
purchased ranks <strong>of</strong> various skills as both class skills and<br />
cross-class skills).<br />
<strong>The</strong> loss <strong>of</strong> racial traits might mean you no longer meet <strong>the</strong><br />
prerequisites for a prestige class, feat, or some o<strong>the</strong>r feature.<br />
In general, you lose any special ability for which you no longer<br />
qualify, and nothing is gained in its place. A couple <strong>of</strong> exceptions<br />
exist.<br />
• If you no longer qualify for a feat due to <strong>the</strong> transformation,<br />
you lose <strong>the</strong> feat and immediately select a new feat for which<br />
you qualify in its place. You must also replace any feat for<br />
which <strong>the</strong> lost feat was a prerequisite.<br />
• If you no longer qualify for a prestige class, you lose <strong>the</strong> benefit<br />
<strong>of</strong> any class features or o<strong>the</strong>r special abilities granted by<br />
<strong>the</strong> class. You retain Hit Dice gained from advancing in <strong>the</strong><br />
class, as well as any improvements to base attack bonus and<br />
base save bonuses that <strong>the</strong> class provided. If you later meet<br />
all <strong>the</strong> prerequisites for <strong>the</strong> class, you regain <strong>the</strong> benefits.<br />
Special: Ordinarily, only a 1st-level character can select<br />
certain feats requiring <strong>the</strong> dragonblood subtype (see Chapter<br />
6). However, upon becoming a dragonborn, you can elect to<br />
replace one (and only one) <strong>of</strong> your existing feats with one <strong>of</strong><br />
<strong>the</strong>se feats. A character cannot have more than one <strong>of</strong> <strong>the</strong>se<br />
• If your original race granted you a nonspecific bonus feat (such feats. <strong>The</strong> feat to be replaced cannot be a prerequisite for any<br />
as <strong>the</strong> one gained by a human at 1st level), any feat can be lost, prestige class, ability, or o<strong>the</strong>r feat.<br />
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