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Races of the Dragon.pdf - The Techno Jesus

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CHAPTER 2<br />

SPELLSCALES<br />

30<br />

Illus. by E. Cox<br />

spellscale’s physical mistreatment or oppression <strong>of</strong> <strong>the</strong><br />

o<strong>the</strong>r is likely to be allowed, however.<br />

GOVERNMENT<br />

Spellscales usually inhabit a land with its own system <strong>of</strong><br />

governance, law, and taxation. <strong>The</strong>y’ll do what’s necessary<br />

to get by as citizens <strong>of</strong> that land, but <strong>the</strong>y have <strong>the</strong>ir own<br />

ideas about government. Depending upon what <strong>the</strong> local<br />

authorities are willing to put up with, a spellscale community<br />

within a larger municipality has its own organization<br />

and its own ruler—ei<strong>the</strong>r openly or in secret.<br />

<strong>The</strong> caprice and individuality <strong>of</strong> <strong>the</strong> spellscale race is<br />

nowhere so perfectly epitomized as in its form <strong>of</strong> government.<br />

Every year, <strong>the</strong> spellscales in a community hold an<br />

election lottery. In a public ceremony, a large, black box<br />

is prepared. One gold bead is mixed with silver beads, <strong>the</strong><br />

lot equaling <strong>the</strong> number <strong>of</strong> adult spellscale residents <strong>of</strong><br />

<strong>the</strong> community. Every adult spellscale <strong>the</strong>n pulls a bead<br />

at random, and whoever pulls <strong>the</strong> gold bead is <strong>the</strong> new<br />

ruler. This individual rules in whatever fashion he chooses<br />

for one year. He has full authority and must<br />

be obeyed, and he gets to choose his<br />

title (<strong>of</strong>ten “King” but sometimes as<br />

quirky as “Your Grand Pomposity”<br />

or as severe as “Autocrat”), advisors,<br />

and staff.<br />

<strong>The</strong> leader cannot alter two fundamental<br />

rules. A new, purely<br />

random election must take place<br />

<strong>the</strong> next year. Also, any spellscale<br />

who wants to do so can move<br />

away from <strong>the</strong> community until<br />

<strong>the</strong> next election.<br />

As can be expected from<br />

such a random process,<br />

<strong>the</strong> quality and intensity<br />

<strong>of</strong> leadership varies<br />

greatly. One year, <strong>the</strong> ruler<br />

might not do anything,<br />

making no rules and collecting<br />

no taxes. <strong>The</strong> next leader<br />

might rule with an iron fist,<br />

demanding military service and<br />

taxes and imposing a tyrannical, bureaucratic<br />

government.<br />

In general, spellscales find this diversity<br />

intriguing and fulfilling. Where else can<br />

you live and experience such a multiplicity<br />

<strong>of</strong> governments?<br />

SPELLSCALES<br />

AND OTHER RACES<br />

Spellscales view members <strong>of</strong> most o<strong>the</strong>r races as too limited<br />

in <strong>the</strong>ir perspectives and pursuits. No o<strong>the</strong>r race has<br />

<strong>the</strong> spellscales’ natural inclination for sorcery. No o<strong>the</strong>r<br />

race fi nds <strong>the</strong> entire world so fascinating.<br />

<strong>Dragon</strong>born: Spellscales consider dragonborn distantly<br />

related creatures, as a human might view a third cousin<br />

by marriage. <strong>The</strong> dragonborn’s singularity <strong>of</strong> intention<br />

interests spellscales, because every dragonborn seems to<br />

have <strong>the</strong> same purpose and <strong>the</strong> same drive. Fascinating in<br />

a way, if terribly dull.<br />

<strong>Dragon</strong>-Descended: Spellscales share a kinship with<br />

draconic individuals, since <strong>the</strong>y both sprang unexpectedly<br />

from an o<strong>the</strong>rwise “normal” society. Spellscales have<br />

additional empathy for those with draconic heritage; most<br />

spellscales are born to sorcerers and thus have an easier<br />

time being accepted, but draconic individuals can be born<br />

to nearly any parent. Half-dragons are so mysterious that<br />

spellscales can’t help but be interested in <strong>the</strong>m, much to<br />

<strong>the</strong> amused annoyance <strong>of</strong> most half-dragons.<br />

Dwarves: Spellscales think dwarves are slow—ponderous<br />

in <strong>the</strong>ir physical movement, <strong>the</strong>ir social bonding, and <strong>the</strong>ir<br />

decision-making. Never<strong>the</strong>less, dwarves are mesmerizing<br />

to observe in this slowness. A spellscale blissfully watches a<br />

dwarf in action and <strong>of</strong>ten correctly predicts <strong>the</strong> outcome <strong>of</strong><br />

that action. Far from being boring, this activity is comfortable<br />

and reassuring, akin to rereading a favorite novel.<br />

Elves: While elves have <strong>the</strong> right idea when it comes to<br />

holding a fi ne appreciation <strong>of</strong> magic, <strong>the</strong>y’re too academic<br />

in <strong>the</strong>ir approach to matters arcane. However,<br />

everyone is entitled to his own eccentricities,<br />

and <strong>the</strong> elves’ racial penchant for<br />

wizardry over sorcery is peculiar but acceptable.<br />

Aside from this, spellscales see<br />

elves as graceful, free spirits who have a<br />

love <strong>of</strong> life nearly equal to <strong>the</strong>ir own.<br />

Gnomes: In <strong>the</strong>ir many musings, most<br />

spellscales wonder what place gnomes have<br />

in <strong>the</strong> multiverse. Spell-like abilities in a humanoid<br />

race are unusual, but what real<br />

good are a couple <strong>of</strong> cantrips and <strong>the</strong><br />

ability to talk to furry creatures that<br />

live in <strong>the</strong> ground? Fur<strong>the</strong>r, many<br />

gnomes only dabble in spell casting<br />

as bards, forever isolated from<br />

<strong>the</strong> splendors <strong>of</strong> mighty magic.<br />

Most spellscales view <strong>the</strong>se<br />

sadly hampered humanoids<br />

with a mix <strong>of</strong> pity and compassion,<br />

treating <strong>the</strong>m gently, as<br />

one would a slow-witted child, to<br />

be protected and educated.<br />

Half-Elves: Most spellscales’ outlook<br />

toward half-elves can be summed up<br />

in a phrase: charming, quite charming.<br />

. . . or this . . .<br />

Half-elves have a resourcefulness born from<br />

a mixed heritage. <strong>The</strong>y have poise and personality.<br />

And, like humans, a half-elf can do just about anything.<br />

This fl exibility and variability is to be respected.<br />

Half-Orcs: A bit too crude and boorish to hold much<br />

social attraction for spellscales, half-orcs never<strong>the</strong>less<br />

prove physically fascinating. Not even half-orcs notice <strong>the</strong><br />

nuances <strong>of</strong> <strong>the</strong>ir physiology. A spellscale might marvel at<br />

how one half-orc’s lower teeth point inward and ano<strong>the</strong>r’s<br />

outward, or at just how capable a half-orc is in toe-to-toe<br />

battle and feats <strong>of</strong> strength.<br />

Halfl ings: Fellow storytellers and agreeable folk, halflings<br />

and spellscales get along well. Spellscales appreciate<br />

how halfl ings fi ll many niches in <strong>the</strong> societies <strong>of</strong> o<strong>the</strong>r<br />

races while retaining a distinct outlook.

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